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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Towards Teachers Quickly Creating Tutoring Systems

Macasek, Michael A. 20 December 2005 (has links)
"Intelligent Tutoring Systems have historically been shown to be an effective means of educating an audience. While there is great benefit from such systems they are generally very costly to build and maintain. It has been estimated that 200 hours of time is required to produce one hour of Intelligent Tutoring System content. The Office of Navel Research has funding this thesis because they are interested in reducing the cost of construction for Intelligent Tutoring Systems. In order for Intelligent Tutoring Systems to be widely accepted and used in the classroom environment there needs to be a toolset that allows for even the most novice user to maintain and grow the system with minimal cost. The goal of this thesis is to create such a toolset targeted towards the Assistments Project. One of the goals of the Assistments Project is to provide a means for teachers to receive meaningful data from the system that they can take to the classroom environment thus enabling a comprehensive learning solution. The effectiveness of the toolset was measured by its ability to reduce the overall time taken to package and distribute content in an Intelligent Tutoring System by providing the tools and allowing the completion of the tasks to be at a reasonable speed."
2

Trying to Reduce Gaming Behavior by Students in Intelligent Tutoring Systems

Forbes-Summers, Elijah 03 May 2010 (has links)
Student gaming behavior in intelligent tutoring systems (ITS) has been correlated with lower learning rates. The goal of this work is to identify such behavior, produce interventions to discourage this behavior, and by doing so hopefully improve the learning rate of students who would normally display gaming behavior. Detectors have been built to identify gaming behavior. Interventions have been designed to discourage the behavior and their evaluation is discussed.

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