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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Study of an ADHD Experience Video Game's Effect on Users' Attention

Jessica R. Balfe (5930531) 10 June 2019 (has links)
<div>Although some literature suggests that video games improve attention skills within the game-play, this study addressed translating this effect on attention in the real world. Research has shown video games can help people focus. Yet, there is lack of evidence displaying whether video games improve or diminish attention skills. The video game “The Inattentive Mind”, a game created for this study, used a method of overstimulation in the form of user interfaces, sound, and environmental interaction to try and help participants to empathize or improve their attention skills outside of the game. Using an experimental design of pre-test, video game intervention, and post-test, results were expected to show improved attention skills. These results did not show conclusive evidence of significant changes in attention skills. However, the results did show an increase in ADHD understanding.<br></div>
2

The effect of the tempo of music on concentration in a simulated driving experience

Venter, Henriette 02 1900 (has links)
Performing multiple tasks simultaneously is proposed to have an influence on the amount of mental resources available for attending to incoming stimuli’s. Concentration is presumed to be divided between focussing on driving (incoming visual information) while attending to incoming auditory information. The study aimed to investigate the influence of the tempo of music on concentration and driving ability by means of simulation. Concentration was measured by driving errors (DE) whereas driving ability was measured by lap-times (LT) and elicited behaviour. Four treatment conditions were utilised; that is a no-music (NM) control condition, low tempo music (LTM)-, medium tempo music (MTM)- and high tempo music (HTM) treatment conditions. Results found that the tempo of music does not have an influence on concentration; however, significant results were obtained indicating that the tempo of music does have an influence on driving behaviour. / Psychology / M.A. Soc. Sc. (Psychology)
3

極端報酬下的交易行為: 三大法人與融資戶 / Trading behavior with extreme return: institutional and individual investors

劉君勇, Liu, Chun Yung Unknown Date (has links)
國內外之研究發現,投資人進行股票交易決策時,存在”關注效果”、”處分效果”、等因素造成投資人產生不理性的投資決策;同時亦有學者指出,台灣市場投資人,不論法人或個體投資人皆存在處分效果,甚至此效果會導致投資造成損失,但鮮少有文章提到面對股價大幅變化時,處分效果是消失還是依然存在。本文主要為探討:極端報酬下,三大法人與融資戶之交易行為差異,是否存在處分效果?又有那些事件會帶來關注效果?本研究使用2001/12/01~2012/3/01之股市交易資料,並透過實證分析發現:(1)極端報酬下,三大法人存在處分效果,融資戶則否(2)股價上漲時,只有外資關注是否有盈餘宣告,而股價下跌時,全體投資人皆會關心盈餘宣告(3)股票觸及漲停價與跌停價,是否造成關注效果,因投資人類型而異(4)儘管三大法人受關注處分效果影響,其交易績效依然優於融資戶。 / Many studies found that “Attention Effect” and “Disposition Effect” will affect investors when they are trading, even make them loss money. In Taiwan stock market, researchers indicate that even institutional investor also affect by disposition effect. But, there is no discussion of when investors trading with extreme return, do they still have the same behavior? This article is going to study how extreme return affect “attention effect” and “disposition effect”. We grab the trading data form 2001/12/01~2012/3/01, by analyzing we find that (1) Only institutional investors affect by “disposition effect”(2) Only foreign investors will pay attention to earning announcement when trading with great appreciation, but all of investors will follow the stock whether it has announce its earning when trading with great depreciation.(3) Whether stock price hit price limit will cause “Attention effect” is depends on which type the investor is.(4) though institutional investors will affect by disposition effect, they still can make access return.
4

The effect of the tempo of music on concentration in a simulated driving experience

Venter, Henriette 02 1900 (has links)
Performing multiple tasks simultaneously is proposed to have an influence on the amount of mental resources available for attending to incoming stimuli’s. Concentration is presumed to be divided between focussing on driving (incoming visual information) while attending to incoming auditory information. The study aimed to investigate the influence of the tempo of music on concentration and driving ability by means of simulation. Concentration was measured by driving errors (DE) whereas driving ability was measured by lap-times (LT) and elicited behaviour. Four treatment conditions were utilised; that is a no-music (NM) control condition, low tempo music (LTM)-, medium tempo music (MTM)- and high tempo music (HTM) treatment conditions. Results found that the tempo of music does not have an influence on concentration; however, significant results were obtained indicating that the tempo of music does have an influence on driving behaviour. / Psychology / M.A. Soc. Sc. (Psychology)
5

A comparison of the effects of mobile device display size and orientation, and text segmentation on learning, cognitive load, and user perception in a higher education chemistry course

Karam, Angela Marie 27 August 2015 (has links)
This study aimed to understand the relationship between mobile device screen display size (laptops and smartphones) and text segmentation (continuous text, medium text segments, and small text segments) on learning outcomes, cognitive load, and user perception. This quantitative study occurred during the spring semester of 2015. Seven hundred and seventy-one chemistry students from a higher education university completed one of nine treatments in this 3x3 research design. Data collection took place over four class periods. The study revealed that learning outcomes were not affected by the mobile screen display size or orientation, nor was working memory. However, user perception was affected by the screen display size of the device, and results indicated that participants in the sample felt laptop screens were more acceptable for accessing the digital chemistry text than smartphone screens by a small margin. The study also found that neither learning outcomes, nor working memory was affected by the text segmentation viewed. Though user perception was generally not affected by text segmentation, the study found that for perceived ease of use, participants felt medium text segments were easier to learn from than either continuous or small test segments by a small margin. No interaction affects were found between mobile devices and text segmentation. These findings challenge the findings of some earlier studies that laptops may be better for learning than smartphones because of screen size, landscape orientation is better for learning than portrait orientation in small screen mobile devices, and meaningful text segments may be better for learning than non-meaningful, non-segmented, or overly segmented text. The results of this study suggest that customizing the design to the smartphone screen (as opposed to a one-size-fits-all approach) improves learning from smartphones, making them equal to learning from laptops in terms of learning outcomes and cognitive load, and in some cases, user perspective. / text

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