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Facilitating collaboration among children with autism through robot-assisted playWainer, Joshua January 2013 (has links)
This thesis discusses how autonomous robots can be used to foster and support collaborative play among children with autism in a number of different settings. Because autism impairs one’s skills in social communication and social interaction, this makes it particularly difficult for children with this disorder to participate in many different forms of social play, particularly collaborative play due to the interpersonal skills needed to coordinate and synchronize people’s actions through constantly communicating with them. Since these children have trouble playing collaboratively, this further hinders their ability to develop the necessary skills of interacting and communicating with others. I approached this idea from an empirical, behaviourist perspective instead of a theoretical one, in the sense that I conducted three different experiments in which I observed the behaviours of children with autism participating in controlled play sessions both with and without robots. To this end, I designed simple, effective control architectures which allowed LEGO NXT robots and KASPAR the humanoid robot to autonomously interact with people while playing with them. Additionally, I designed many collaborative video games such as arena games, “Tilt & roll”, and “Copycat”, that served as environments in which children with autism could play with the autonomous robots. The experiments in this thesis attempted to show that not only would children with autism improve their social behaviours while playing collaborative video games with autonomous robots, but these improvements would also transfer into similar settings in which the children would only interact with other people. By recording videos of the children’s interactions and performing observational analyses on the children’s behaviours, the data from my first exploratory experiment indi- cated that the amount of enjoyment the children showed in an after-school robotics was more positively correlated with their social behaviour than the number of play sessions in which they interacted. Using similar means, the results from my more streamlined second experiment suggested that children with autism displayed more social behaviours while playing with a typically developed adult after playing with KASPAR than they did beforehand, and the findings from my more rigorous third experiment strongly indicated that different pairs of children with autism showed improved social behaviours in playing with each other after they all played as groups with KASPAR compared to before they did so.
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Mobile Robot Localization Based on Kalman FilterMohsin, Omar Q. 16 January 2014 (has links)
Robot localization is one of the most important subjects in the Robotics science. It is an interesting and complicated topic. There are many algorithms to solve the problem of localization. Each localization system has its own set of features, and based on them, a solution will be chosen. In my thesis, I want to present a solution to find the best estimate for a robot position in certain space for which a map is available. The thesis started with an elementary introduction to the probability and the Gaussian theories. Simple and advanced practical examples are presented to illustrate each concept related to localization. Extended Kalman Filter is chosen to be the main algorithm to find the best estimate of the robot position. It was presented through two chapters with many examples. All these examples were simulated in Matlab in this thesis in order to give the readers and future students a clear and complete introduction to Kalman Filter.
Fortunately, I applied this algorithm on a robot that I have built its base from scratch. MCECS-Bot was a project started in Winter 2012 and it was assigned to me from my adviser, Dr. Marek Perkowski. This robot consists of the base with four Mecanum wheels, the waist based on four linear actuators, an arm, neck and head. The base is equipped with many sensors, which are bumper switches, encoders, sonars, LRF and Kinect. Additional devices can provide extra information as backup sensors, which are a tablet and a camera. The ultimate goal of this thesis is to have the MCECS-Bot as an open source system accessed by many future classes, capstone projects and graduate thesis students for education purposes.
A well-known MRPT software system was used to present the results of the Extended Kalman Filter (EKF). These results are simply the robot positions estimated by EKF. They are demonstrated on the base floor of the FAB building of PSU. In parallel, simulated results to all different solutions derived in this thesis are presented using Matlab. A future students will have a ready platform and a good start to continue developing this system.
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On the applicability of random mobility models for swarm robot movements /Sail, Siddharth Subhash. January 2007 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 2007. / Typescript. Includes bibliographical references (leaves 61-64).
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Robotic System Design For Reshaping Estimated Human Intention In Human-robot InteractionsDurdu, Akif 01 October 2012 (has links) (PDF)
This thesis outlines the methodology and experiments associated with the reshaping of human intention via based on the robot movements in Human-Robot Interactions (HRI). Although works on estimating human intentions are quite well known research areas in the literature, reshaping intentions through interactions is a new significant branching in the field of human-robot interaction. In this thesis, we analyze how previously estimated human intentions change based on his/her actions by cooperating with mobile robots in a real human-robot environment. Our approach uses the Observable Operator Models (OOMs) and Hidden Markov Models (HMMs) designed for the intelligent mobile robotic systems, which consists of two levels: the low-level tracks the human while the high-level guides the mobile robots into moves that aim to change intentions of individuals in the environment. In the low level, postures and locations of the human are monitored by applying image processing methods. The high level uses an algorithm which includes learned OOM models or HMM models to estimate human intention and decision making system to reshape the previously estimated human intention. Through this thesis, OOMs are started to be used at the human-robot interaction applications for first time. This two-level system is tested on video frames taken from a real human-robot environment. The results obtained using the proposed approaches are compared according to performance towards the degree of reshaping the detected intentions.
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Tectonic smoothing and mappingNi, Kai 16 May 2011 (has links)
Large-scale mapping has become the key to numerous applications, e.g. simultaneous localization and mapping (SLAM) for autonomous robots. Despite of the success of many SLAM projects, there are still some challenging scenarios in which most of the current algorithms are not able to deliver an exact solution fast enough. One of these challenges is the size of SLAM problems, which has increased by several magnitudes over the last decade. Another challenge for SLAM problems is the large amount of noise baked in the measurements, which often yields poor initializations and slows or even fails the optimization.
Urban 3D reconstruction is another popular application for large-scale mapping and has received considerable attention recently from the computer vision community. High-quality 3D models are useful in various successful cartographic and architectural applications, such as Google Earth or Microsoft Live Local. At the heart of urban reconstruction problems is structure from motion (SfM). Due to the wide availability of cameras, especially on handhold devices, SfM is becoming a more and more crucial technique to handle a large amount of images.
In the thesis, I present a novel batch algorithm, namely Tectonic Smoothing and Mapping (TSAM). I will show that the original SLAM graph can be recursively partitioned into multiple-level submaps using the nested dissection algorithm, which leads to the cluster tree, a powerful graph representation. By employing the nested dissection algorithm, the algorithm greatly minimizes the dependencies between two subtrees, and the optimization of the original graph can be done using a bottom-up inference along the corresponding cluster tree. To speed up the computation, a base node is introduced for each submap and is used to represent the rigid transformation of the submap in the global coordinate frame. As a result, the optimization moves the base nodes rather than the actual submap variables. I will also show that TSAM can be successfully applied to the SfM problem as well, in which a hypergraph representation is employed to capture the pairwise constraints between cameras. The hierarchical partitioning based on the hypergraph not only yields a cluster tree as in the SLAM problem but also forces resulting submaps to be nonsingular. I will demonstrate the TSAM algorithm using various simulation and real-world data sets.
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Autonomer Brückenkran als automatisiertes Materialflusssystem /Wecker, Thomas. January 1900 (has links)
Thesis--Universität Ulm, 2006. / Includes bibliographical references.
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The constructivist learning architecture: a model of cognitive development for robust autonomous robotsChaput, Harold Henry 28 August 2008 (has links)
Not available / text
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Object categorization for affordance predictionSun, Jie 01 July 2008 (has links)
A fundamental requirement of any autonomous robot system is the ability to predict the affordances of its environment, which define how the robot can interact with various objects. In this dissertation, we demonstrate that the conventional direct perception approach can indeed be applied to the task of training robots to predict affordances, but it does not consider that objects can be grouped into categories such that objects of the same category have similar affordances. Although the connection between object categorization and the ability to make predictions of attributes has been extensively studied in cognitive science research, it has not been systematically applied to robotics in learning to predict a number of affordances from recognizing object categories.
We develop a computational framework of learning and predicting affordances where a robot explicitly learns the categories of objects present in its environment in a partially supervised manner, and then conducts experiments to interact with the objects to both refine its model of categories and the category-affordance relationships. In comparison to the direct perception approach, we demonstrate that categories make the affordance learning problem scalable, in that they make more effective use of scarce training data and support efficient incremental learning of new affordance concepts. Another key aspect of our approach is to leverage the ability of a robot to perform experiments on its environment and thus gather information independent of a human trainer. We develop the theoretical underpinnings of category-based affordance learning and validate our theory on experiments with physically-situated robots. Finally, we refocus the object categorization problem of computer vision back to the theme of autonomous agents interacting with a physical world consisting of categories of objects. This enables us to reinterpret and extend the Gluck-Corter category utility function for the task of learning categorizations for affordance prediction.
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Human-in-the-loop neural network control of a planetary rover on harsh terrainLivianu, Mathew Joseph 25 August 2008 (has links)
Wheel slip is a common problem in planetary rover exploration tasks. During the current Mars Exploration Rover (MER) mission, the Spirit rover almost became trapped on a dune because of wheel slip. As rover missions on harsh terrains expand in scope, mission success will depend not only on rover safety, but also alacrity in task completion. Speed combined with exploration of varied and difficult terrains, the risk of slip increases dramatically. We first characterize slip performance of a rover on harsh terrains by implementing a novel High Fidelity Traversability Analysis (HFTA) algorithm in order to provide slip prediction and detection capabilities to a planetary rover. The algorithm, utilizing path and energy cost functions in conjunction with simulated navigation, allows a rover to select the best path through any given terrain by predicting high slip paths. Integrated software allows the rover to then accurately follow a designated path while compensating for slippage, and reach intended goals independent of the terrain over which it is traversing. The algorithm was verified using ROAMS, a high fidelity simulation package, at 3.5x real time speed.
We propose an adaptive path following algorithm as well as a human-trained neural network to traverse multiple harsh terrains using slip as an advantage. On a near-real-time system, and at rover speeds 15 times the current average speed of the Mars Exploration Rovers, we show that the adaptive algorithm traverses paths in less time than a standard path follower. We also train a standard back-propagation neural network, using human and path following data from a near-real-time system. The neural network demonstrates it ability to traverse new paths on multiple terrains and utilize slip to minimize time and path error.
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Functional understanding of space : Representing spatial knowledge using concepts grounded in an agent's purposeSjöö, Kristoffer January 2011 (has links)
This thesis examines the role of function in representations of space by robots - that is, dealing directly and explicitly with those aspects of space and objects in space that serve some purpose for the robot. It is suggested that taking function into account helps increase the generality and robustness of solutions in an unpredictable and complex world, and the suggestion is affirmed by several instantiations of functionally conceived spatial models. These include perceptual models for the "on" and "in" relations based on support and containment; context-sensitive segmentation of 2-D maps into regions distinguished by functional criteria; and, learned predictive models of the causal relationships between objects in physics simulation. Practical application of these models is also demonstrated in the context of object search on a mobile robotic platform. / QC 20111125
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