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Learning mathematics with mathematical software.Scott-Wilson, Rina 29 February 2012 (has links)
The study took the form of action research situated in a case study. The participants consisted of sixteen Grade
11 learners who attend a non-profit tutoring organisation called Ikamva Youth on Saturday mornings and who
volunteered to learn mathematics with mathematical software. Data were collected from the learners using a
structured questionnaire, journals in which learners were encouraged to record their daily experiences and by
studying the learners’ own written work during the research period. Moreover, the research closed with a focus
group session. The study primarily described three aspects, viz. the degree to which learners are able to work
with the strands of strategic competence and adaptive reasoning with particular emphasis on interpretation and
application, knowledge production and justification and social collaboration; barriers in terms of working with
these strands in a digital environment that may interfere with the learning process; and, the personal (affective)
response of the students to the availability of technology. Findings suggest that the participants experienced
difficulties in accessing these particular strands of mathematical knowledge, and subsequently expressed the
desire to revert back to a place where the teacher assumes a more direct teaching style and where the focus of
mathematical learning is on technique. In other words, learners preferred routine expertise, whilst appearing to
lack in adaptive expertise. With respect to the second aspect of the research, it is suggested that one of the most
prominent barriers to integrating technology into mathematics does not necessarily relate to adjustments in
terms of the instrumental use of software and the computer environment, but seems to stem from the learners’
own epistemologies and beliefs about the nature of what constitutes effective mathematical teaching and
learning. In paying attention to the voice of the learners it surfaced that the learners tend to associate computers
more strongly with a cultural tool for entertainment than with mathematical learning. Although the study points
out that implementing an interactive curriculum integrated with technology into a classroom with learners from
low socio-economic backgrounds is not necessarily straightforward, it does suggest that with more frequent
exposure certain learners can develop a propensity for working within a cognitively rich problem-solving
context and effectively employ the mathematical software as an extension of their own thinking. This study
adds to broader research on the role of technology in learning by reporting that the learners felt that the
contextualisation of mathematics, followed by the ability to manipulate the graph themselves were the main
contributors to their mathematical learning. The learners disregarded the visualisation effect of the computer as
they felt that it had very little impact on their mathematical learning.
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