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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Wachspress Varieties

Irving, Corey 1977- 14 March 2013 (has links)
Barycentric coordinates are functions on a polygon, one for each vertex, whose values are coefficients that provide an expression of a point of the polygon as a convex combination of the vertices. Wachspress barycentric coordinates are barycentric coordinates that are defined by rational functions of minimal degree. We study the rational map on P2 defined by Wachspress barycentric coordinates, the Wachspress map, and we describe polynomials that set-theoretically cut out the closure of the image, the Wachspress variety. The map has base points at the intersection points of non-adjacent edges. The Wachspress map embeds the polygon into projective space of dimension one less than the number of vertices. Adjacent edges are mapped to lines meeting at the image of the vertex common to both edges, and base points are blown-up into lines. The deformed image of the polygon is such that its non-adjacent edges no longer intersect but both meet the exceptional line over the blown-up corresponding base point. We find an ideal that cuts out the Wachspress variety set-theoretically. The ideal is generated by quadratics and cubics with simple expressions along with other polynomials of higher degree. The quadratic generators are scalar products of vectors of linear forms and the cubics are determinants of 3 x 3 matrices of linear forms. Finally, we conjecture that the higher degree generators are not needed, thus the ideal is generated in degrees two and three.
2

INTERPOLATION ERROR ESTIMATES FOR HARMONIC COORDINATES ON POLYTOPES

Gillette, Andrew, Rand, Alexander 06 1900 (has links)
Interpolation error estimates in terms of geometric quality measures are established for harmonic coordinates on polytopes in two and three dimensions. First we derive interpolation error estimates over convex polygons that depend on the geometric quality of the triangles in the constrained Delaunay triangulation of the polygon. This characterization is sharp in the sense that families of polygons with poor quality triangles in their constrained Delaunay triangulations are shown to produce large error when interpolating a basic quadratic function. Non-convex polygons exhibit a similar limitation: large constrained Delaunay triangles caused by vertices approaching a non-adjacent edge also lead to large interpolation error. While this relationship is generalized to convex polyhedra in three dimensions, the possibility of sliver tetrahedra in the constrained Delaunay triangulation prevent the analogous estimate from sharply reflecting the actual interpolation error. Non-convex polyhedra are shown to be fundamentally different through an example of a family of polyhedra containing vertices which are arbitrarily close to non-adjacent faces yet the interpolation error remains bounded.
3

Applications of Complex Numbers

Lin, Lian-rong 05 July 2011 (has links)
Complex number is a major mathematical discovery. It can be used in many scientific fields, including engineering, electromagnetism, quantum physics, applied mathematics, and chaos theory. The aim of this paper investigates the problems of algebra, trigonometry and geometry, which can be solved cleverly by the properties of complex numbers.
4

Rychlý výpočet průsečíku paprsku s trojúhelníkem / Fast Ray-Triangle Intersection

Horák, František January 2013 (has links)
This work contains a few basic terms of analytical geometry. We mention some of ray-triangle intersection computation algorithms and present some use-case examples. We discuss capabilities of CUDA, optimization techniques of this architecture and implementation with focus on given issues. Algorithms of ray-triangle intersection are tested and results are discussed.
5

Rychlý výpočet průsečíku paprsku s trojúhelníkem / Fast Ray-Triangle Intersection

Havel, Jiří January 2008 (has links)
Triangle is the mostly used primitive in computer graphics. Calculation of its intersection with a ray has many applications and is often a bottleneck of a program. This work focuses on its usage and various methods of calculation. It tries to combine these techniques to achieve high performance on modern processors.
6

Optimalizované sledování paprsku / Optimized Ray Tracing

Brich, Radek Unknown Date (has links)
Goal of this work is to write an optimized program for visualization of 3D scenes using ray tracing method. First, the theory of ray tracing together with particular techniques are presented. Next part focuses on different approaches to accelerate the algorithm. These are space partitioning structures, fast ray-triangle intersection technique and possibilities to parallelize the whole ray tracing method. A standalone chapter addresses the design and implementation of the ray tracing program.
7

Methods for parameterizing and exploring Pareto frontiers using barycentric coordinates

Daskilewicz, Matthew John 08 April 2013 (has links)
The research objective of this dissertation is to create and demonstrate methods for parameterizing the Pareto frontiers of continuous multi-attribute design problems using barycentric coordinates, and in doing so, to enable intuitive exploration of optimal trade spaces. This work is enabled by two observations about Pareto frontiers that have not been previously addressed in the engineering design literature. First, the observation that the mapping between non-dominated designs and Pareto efficient response vectors is a bijection almost everywhere suggests that points on the Pareto frontier can be inverted to find their corresponding design variable vectors. Second, the observation that certain common classes of Pareto frontiers are topologically equivalent to simplices suggests that a barycentric coordinate system will be more useful for parameterizing the frontier than the Cartesian coordinate systems typically used to parameterize the design and objective spaces. By defining such a coordinate system, the design problem may be reformulated from y = f(x) to (y,x) = g(p) where x is a vector of design variables, y is a vector of attributes and p is a vector of barycentric coordinates. Exploration of the design problem using p as the independent variables has the following desirable properties: 1) Every vector p corresponds to a particular Pareto efficient design, and every Pareto efficient design corresponds to a particular vector p. 2) The number of p-coordinates is equal to the number of attributes regardless of the number of design variables. 3) Each attribute y_i has a corresponding coordinate p_i such that increasing the value of p_i corresponds to a motion along the Pareto frontier that improves y_i monotonically. The primary contribution of this work is the development of three methods for forming a barycentric coordinate system on the Pareto frontier, two of which are entirely original. The first method, named "non-domination level coordinates," constructs a coordinate system based on the (k-1)-attribute non-domination levels of a discretely sampled Pareto frontier. The second method is based on a modification to an existing "normal boundary intersection" multi-objective optimizer that adaptively redistributes its search basepoints in order to sample from the entire frontier uniformly. The weights associated with each basepoint can then serve as a coordinate system on the frontier. The third method, named "Pareto simplex self-organizing maps" uses a modified a self-organizing map training algorithm with a barycentric-grid node topology to iteratively conform a coordinate grid to the sampled Pareto frontier.
8

Approximation of Terrain Data Utilizing Splines / Approximation of Terrain Data Utilizing Splines

Tomek, Peter January 2012 (has links)
Pro optimalizaci letových trajektorií ve velmi malé nadmorské výšce, terenní vlastnosti musí být zahrnuty velice přesne. Proto rychlá a efektivní evaluace terenních dat je velice důležitá vzhledem nato, že čas potrebný pro optimalizaci musí být co nejkratší. Navyše, na optimalizaci letové trajektorie se využívájí metody založené na výpočtu gradientu. Proto musí být aproximační funkce terenních dat spojitá do určitého stupne derivace. Velice nádejná metoda na aproximaci terenních dat je aplikace víceroměrných simplex polynomů. Cílem této práce je implementovat funkci, která vyhodnotí dané terenní data na určitých bodech spolu s gradientem pomocí vícerozměrných splajnů. Program by měl vyčíslit více bodů najednou a měl by pracovat v $n$-dimensionálním prostoru.

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