Spelling suggestions: "subject:"brain - computer interface"" "subject:"grain - computer interface""
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Brain Computer Interface (BCI) Applications: Privacy Threats and CountermeasuresBhalotiya, Anuj Arun 05 1900 (has links)
In recent years, brain computer interfaces (BCIs) have gained popularity in non-medical domains such as the gaming, entertainment, personal health, and marketing industries. A growing number of companies offer various inexpensive consumer grade BCIs and some of these companies have recently introduced the concept of BCI "App stores" in order to facilitate the expansion of BCI applications and provide software development kits (SDKs) for other developers to create new applications for their devices. The BCI applications access to users' unique brainwave signals, which consequently allows them to make inferences about users' thoughts and mental processes. Since there are no specific standards that govern the development of BCI applications, its users are at the risk of privacy breaches. In this work, we perform first comprehensive analysis of BCI App stores including software development kits (SDKs), application programming interfaces (APIs), and BCI applications w.r.t privacy issues. The goal is to understand the way brainwave signals are handled by BCI applications and what threats to the privacy of users exist. Our findings show that most applications have unrestricted access to users' brainwave signals and can easily extract private information about their users without them even noticing. We discuss potential privacy threats posed by current practices used in BCI App stores and then describe some countermeasures that could be used to mitigate the privacy threats. Also, develop a prototype which gives the BCI app users a choice to restrict their brain signal dynamically.
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Brain-Computer Interface (Bci) Evaluation in People With Amyotrophic Lateral SclerosisMcCane, Lynn M., Sellers, Eric W., Mcfarland, Dennis J., Mak, Joseph N., Carmack, C. Steve, Zeitlin, Debra, Wolpaw, Jonathan R., Vaughan, Theresa M. 01 January 2014 (has links)
Brain-computer interfaces (BCIs) might restore communication to people severely disabled by amyotrophic lateral sclerosis (ALS) or other disorders. We sought to: 1) define a protocol for determining whether a person with ALS can use a visual P300-based BCI; 2) determine what proportion of this population can use the BCI; and 3) identify factors affecting BCI performance. Twenty-five individuals with ALS completed an evaluation protocol using a standard 6 × 6 matrix and parameters selected by stepwise linear discrimination. With an 8-channel EEG montage, the subjects fell into two groups in BCI accuracy (chance accuracy 3%). Seventeen averaged 92 (± 3)% (range 71-100%), which is adequate for communication (G70 group). Eight averaged 12 (± 6)% (range 0-36%), inadequate for communication (L40 subject group). Performance did not correlate with disability: 11/17 (65%) of G70 subjects were severely disabled (i.e. ALSFRS-R < 5). All L40 subjects had visual impairments (e.g. nystagmus, diplopia, ptosis). P300 was larger and more anterior in G70 subjects. A 16-channel montage did not significantly improve accuracy. In conclusion, most people severely disabled by ALS could use a visual P300-based BCI for communication. In those who could not, visual impairment was the principal obstacle. For these individuals, auditory P300-based BCIs might be effective.
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The Effect of Binaural Tones on EEG Waveforms and Human Computational PerformanceDiersing, Christina L. January 2021 (has links)
No description available.
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Improving Brain-Computer Interface Performance: Giving the P300 Speller Some Color.Ryan, David B. 17 August 2011 (has links) (PDF)
Individuals who suffer from severe motor disabilities face the possibility of the loss of speech. A Brain-Computer Interface (BCI) can provide a means for communication through non-muscular control. Current BCI systems use characters that flash from gray to white (GW), making adjacent character difficult to distinguish from the target. The current study implements two types of color stimulus (grey to color [GC] and color intensification [CI]) and I hypotheses that color stimuli will; (1) reduce distraction of nontargets (2) enhance target response (3) reduce eye strain. Online results (n=21) show that GC has increased information transfer rate over CI. Mean amplitude revealed that GC had earlier positive latency than GW and greater negative amplitude than CI, suggesting a faster perceptual process for GC. Offline performance of individual optimal channels revealed significant improvement over online standardized channels. Results suggest the importance of a color stimulus for enhanced response and ease of use.
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Hand (Motor) Movement Imagery Classification of EEG Using Takagi-Sugeno-Kang Fuzzy-Inference Neural NetworkDonovan, Rory Larson 01 June 2017 (has links) (PDF)
Approximately 20 million people in the United States suffer from irreversible nerve damage and would benefit from a neuroprosthetic device modulated by a Brain-Computer Interface (BCI). These devices restore independence by replacing peripheral nervous system functions such as peripheral control. Although there are currently devices under investigation, contemporary methods fail to offer adaptability and proper signal recognition for output devices. Human anatomical differences prevent the use of a fixed model system from providing consistent classification performance among various subjects. Furthermore, notoriously noisy signals such as Electroencephalography (EEG) require complex measures for signal detection. Therefore, there remains a tremendous need to explore and improve new algorithms. This report investigates a signal-processing model that is better suited for BCI applications because it incorporates machine learning and fuzzy logic. Whereas traditional machine learning techniques utilize precise functions to map the input into the feature space, fuzzy-neuro system apply imprecise membership functions to account for uncertainty and can be updated via supervised learning. Thus, this method is better equipped to tolerate uncertainty and improve performance over time. Moreover, a variation of this algorithm used in this study has a higher convergence speed. The proposed two-stage signal-processing model consists of feature extraction and feature translation, with an emphasis on the latter. The feature extraction phase includes Blind Source Separation (BSS) and the Discrete Wavelet Transform (DWT), and the feature translation stage includes the Takagi-Sugeno-Kang Fuzzy-Neural Network (TSKFNN). Performance of the proposed model corresponds to an average classification accuracy of 79.4 % for 40 subjects, which is higher than the standard literature values, 75%, making this a superior model.
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A Comparison of Signal Processing and Classification Methods for Brain-Computer InterfaceRenfrew, Mark E. January 2009 (has links)
No description available.
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Cerebellar theta oscillations are synchronized during hippocampal theta-contingent trace conditioningHoffmann, Loren C. 03 September 2009 (has links)
No description available.
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Optimizing the Brain-Computer Interface for Spinal Cord Injury RehabilitationColachis, Sam C., IV 27 August 2018 (has links)
No description available.
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Promoting Independent Operation of Intracortical Brain-Computer InterfacesDunlap, Collin 23 September 2022 (has links)
No description available.
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NeuroGaze in Virtual Reality: Assessing an EEG and Eye Tracking Interface against Traditional Virtual Reality Input DevicesBarbel, Wanyea 01 January 2024 (has links) (PDF)
NeuroGaze is a novel Virtual Reality (VR) interface that integrates electroencephalogram (EEG) and eye tracking technologies to enhance user interaction within virtual environments (VEs). Diverging from traditional VR input devices, NeuroGaze allows users to select objects in a VE through gaze direction and cognitive intent captured via EEG signals. The research assesses the performance of the NeuroGaze system against conventional input devices such as VR controllers and eye gaze combined with hand gestures. The experiment, conducted with 20 participants, evaluates task completion time, accuracy, cognitive load through the NASA-TLX surveys, and user preference through a post-evaluation survey. Results indicate that while NeuroGaze presents a learning curve, evidenced by longer average task durations, it potentially offers a more accurate selection method with lower cognitive load, as suggested by its lower error rate and significant differences in the physical demand and temporal NASA-TLX subscale scores. This study highlights the viability of incorporating biometric inputs for more accessible and less demanding VR interactions. Future work aims to explore a multimodal EEG-Functional near-infrared spectroscopy (fNIRS) input device, further develop machine learning models for EEG signal classification, and extend system capabilities to dynamic object selection, highlighting the progressive direction for the use of Brain-Computer Interfaces (BCI) in virtual environments.
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