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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

CPU Performance Evaluation for 2D Voronoi Tessellation

Olsson, Victor, Eklund, Viktor January 2019 (has links)
Voronoi tessellation can be used within a couple of different fields. Some of these fields include healthcare, construction and urban planning. Since Voronoi tessellations are used in multiple fields, it is motivated to know the strengths and weaknesses of the algorithms used to generate them, in terms of their efficiency. The objectives of this thesis are to compare two CPU algorithm implementations for Voronoi tessellation in regards to execution time and see which of the two is the most efficient. The algorithms compared are The Bowyer-Watson algorithm and Fortunes algorithm. The Fortunes algorithm used in the research is based upon a pre-existing Fortunes implementation while the Bowyer-Watson implementation was specifically made for this research. Their differences in efficiency were determined by measuring their execution times and comparing them. This was done in an iterative manner, where for each iteration, the amount of data to be computed was continuously increased. The results show that Fortunes algorithm is more efficient on the CPU without using any acceleration techniques for any of the algorithms. It took 70 milliseconds for the Bowyer-Watson method to calculate 3000 input points while Fortunes method took 12 milliseconds under the same conditions. As a conclusion, Fortunes algorithm was more efficient due to the Bowyer-Watson algorithm doing unnecessary calculations. These calculations include checking all the triangles for every new point added. A suggestion for improving the speed of this algorithm would be to use a nearest neighbour search technique when searching through triangles.
2

Beräkningar med GPU vs CPU : En jämförelsestudie av beräkningseffektivitet med avseende på energi- och tidsförbrukning / Calculations with the CPU vs CPU : A Comparative Study of Computational Efficiency in Terms of Energy and Time Consumption

Löfgren, Robin, Dahl, Kristoffer January 2010 (has links)
<p>Examensarbetet handlar om en jämförelsestudie av beräkningseffektivitet med avseende på energi- och tidsförbrukning mellan grafikkort och processorer i persondatorer och PlayStation 3.</p><p>Problemet studeras för att göra allmänheten uppmärksam på att det går att lösa en del av energiproblematiken med beräkningar genom att öka energieffektiviteten av beräkningsenheterna.</p><p>Undersökningen har genomförts på ett explorativt sätt och studerar förhållandet mellan processorer, grafikkort och vilken som presterar bäst i vilket sammanhang. Prestandatest genomförs med molekylberäkningsprogrammet F@H och med filkomprimeringsprogrammet WinRAR. Testerna utförs på MultiCore- och SingleCorePCs och PS3s av olika karaktär. I vissa test mäts effektförbrukning för att kunna räkna ut hur energieffektiva vissa system är.</p><p>Resultatet visar tydligt hur den genomsnittliga effektförbrukningen och energieffektiviteten för olika testsystem skiljer sig vid belastning, viloläge och olika typer beräkningar.</p> / <p>The thesis is a comparative study of computational efficiency in terms of energy and time consumption of graphics cards and processors in personal computers and Playstation3’s.</p><p>The problem is studied in order to make the public aware that it is possible to solve some of the energy problems with computations by increasing energy efficiency of the computational units.</p><p>The audit was conducted in an exploratory way, studying the relationship between the processors, graphics cards and which one performs best in which context. Performance tests are carried out by the molecule calculating F@H-program and the file compression program WinRAR. Tests performed on MultiCore and SingleCore PC’s and PS3’s with different characteristics. In some tests power consumption is measured in order to figure out how energy-efficient certain systems are.</p><p>The results clearly show how the average power consumption and energy efficiency for various test systems at differ at load, sleep and various calculations.</p><p> </p>
3

Beräkningar med GPU vs CPU : En jämförelsestudie av beräkningseffektivitet med avseende på energi- och tidsförbrukning / Calculations with the CPU vs CPU : A Comparative Study of Computational Efficiency in Terms of Energy and Time Consumption

Löfgren, Robin, Dahl, Kristoffer January 2010 (has links)
Examensarbetet handlar om en jämförelsestudie av beräkningseffektivitet med avseende på energi- och tidsförbrukning mellan grafikkort och processorer i persondatorer och PlayStation 3. Problemet studeras för att göra allmänheten uppmärksam på att det går att lösa en del av energiproblematiken med beräkningar genom att öka energieffektiviteten av beräkningsenheterna. Undersökningen har genomförts på ett explorativt sätt och studerar förhållandet mellan processorer, grafikkort och vilken som presterar bäst i vilket sammanhang. Prestandatest genomförs med molekylberäkningsprogrammet F@H och med filkomprimeringsprogrammet WinRAR. Testerna utförs på MultiCore- och SingleCorePCs och PS3s av olika karaktär. I vissa test mäts effektförbrukning för att kunna räkna ut hur energieffektiva vissa system är. Resultatet visar tydligt hur den genomsnittliga effektförbrukningen och energieffektiviteten för olika testsystem skiljer sig vid belastning, viloläge och olika typer beräkningar. / The thesis is a comparative study of computational efficiency in terms of energy and time consumption of graphics cards and processors in personal computers and Playstation3’s. The problem is studied in order to make the public aware that it is possible to solve some of the energy problems with computations by increasing energy efficiency of the computational units. The audit was conducted in an exploratory way, studying the relationship between the processors, graphics cards and which one performs best in which context. Performance tests are carried out by the molecule calculating F@H-program and the file compression program WinRAR. Tests performed on MultiCore and SingleCore PC’s and PS3’s with different characteristics. In some tests power consumption is measured in order to figure out how energy-efficient certain systems are. The results clearly show how the average power consumption and energy efficiency for various test systems at differ at load, sleep and various calculations.

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