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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Data structures for chess programs

Goulet, Jean January 1986 (has links)
No description available.
2

Data structures for chess programs

Goulet, Jean, 1939- January 1986 (has links)
No description available.
3

Correct abstraction in counter-planning : a knowledge compilation approach

Flann, Nicholas S. 12 December 1991 (has links)
Knowledge compilation improves search-intensive problem-solvers that are easily specified but inefficient. One promising approach improves efficiency by constructing a database of problem-instance/best-action pairs that replace problem-solving search with efficient lookup. The database is constructed by reverse enumeration- expanding the complete search space backwards, from the terminal problem instances. This approach has been used successfully in counter-planning to construct perfect problem-solvers for sub domains of chess and checkers. However, the approach is limited to small problems because both the space needed to store the database and the time needed to generate the database grow exponentially with problem size. This thesis addresses these problems through two mechanisms. First, the space needed is reduced through an abstraction mechanism that is especially suited to counter-planning domains. The search space is abstracted by representing problem states as equivalence classes with respect to the goal achieved and the operators as equivalence classes with respect to how they influence the goals. Second, the time needed is reduced through a hueristic best-first control of the reverse enumeration. Since with larger problems it may be impractical to run the compiler to completion, the search is organized to optimize the tradeoff between the time spent compiling a domain and the coverage achieved over that domain. These two mechanisms are implemented in a system that has been applied to problems in chess and checkers. Empirical results demonstrate both the strengths and weaknesses of the approach. In most problems and 80/20 rule was demonstrated, where a small number of patterns were identified early that covered most of the domain, justifying the use of best-first search. In addition, the method was able to automatically generate a set of abstract rules that had previously required two person-months to hand engineer. / Graduation date: 1992

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