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Episode 2.10 – Gray Code Conversion and ApplicationsTarnoff, David 01 January 2020 (has links)
We continue our discussion of Gray code by presenting algorithms used to convert between the weighted numeral system of unsigned binary and the Gray code ordered sequence. We also show how to implement these algorithms in our code.
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CRL2ALF : En översättare från PowerPC till ALFBjörnhager, Jens January 2011 (has links)
Realtidssystem ställer hårda krav på dess ingående mjukvaras temporala beteende. Programmen måste bete sig deterministiskt och ge svar inom satta tidsgränser. Med hårda krav följer större behov av verktyg att testa koden med. WCET (Worst Case Execution Time)-analys har som mål att finna en övre gräns för ett programs exekveringstid. SWEET (SWEdish Execution Time) är ett verktyg för WCET-analys utvecklat av en forskargrupp vid Mälardalens Högskola. PowerPC är en klassisk processorarkitektur som utvecklades av Apple, Motorola och IBM och släpptes 1991. Den har bland annat använts av Apple i äldre versioner av deras Macintosh-datorer och i TV-spelskonsoler såsom Nintendo GameCube och är stor inom inbyggda system. Tidigare har endast analys av källkod, C, varit möjlig i SWEET. Målet för detta examensarbete var att möjliggöra analys av körbara program för vilka källkoden ej är tillgänglig, Detta gjordes genom att konstruera en översättare från PowerPC-binärer till det programformat som SWEET använder för sina statiska analyser, ALF, med hjälp av tredjepartsverktyget aiT från AbsInt GmbH. Resultatet blev en med undantag för flyttalsinstruktioner komplett översättare av PowerPC-program till ALF-kod. De flesta genererade programfiler som har testats i SWEET har gett lyckat resultat. / Real-time systems put tough timing requirements on the software running on them. The programs must behave deterministically and respond within set time limits. With these demands comes a higher demand on verification tools. The goal of a WCET (Worst Case Execution Time) analysis is to derive the upper bound of a program's execution time. SWEET (SWEdish Execution Time) is a tool for WCET analysis developed by a research group at Mälardalen University. PowerPC is a classic processor architecture that was developed by Apple, Motorola and IBM and was released in 1991. It has been used in older versions of Apple's Macintosh computers and in video game consoles such as the GameCube from Nintendo, and is a popular choice for embedded solutions. Previously you could only do analyses on code generated from C in SWEET. The goal of this MSC thesis was to construct a converter from PowerPC binaries to the program format that SWEET uses for its analyses, ALF, with the help of the third-party tool aiT from AbsInt GmbH. The result is a - with the exception of floating-point instructions - complete converter from PowerPC programs to ALF. Most of the generated program files have been tested within SWEET with successful results.
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Návrh a implementace programu pro převod UML struktur do programovacího jazyka / Design and implementation of program for transformation of UML structures to programming languageMinářová, Alice January 2017 (has links)
This work deals with the problematics of conversion of UML diagrams to code. Initially, existing solutions in this field are analyzed. Based on the gained findings, a new tool is designed and implemened. It accepts UML class diagrams and database models from the free diagramming environment Dia and for each of these offers three target languages. The key feature of this tool is its modular design allowing new target languages to be added easily.
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srcDiff: Syntactic Differencing to Support Software Maintenance and EvolutionDecker, Michael John 24 July 2017 (has links)
No description available.
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ExtractCFG : a framework to enable accurate timing back annotation of C language source codeGoswami, Arindam 30 September 2011 (has links)
The current trend in embedded systems design is to move the initial
design and exploration phase to a higher level of abstraction, in order to tackle
the rapidly increasing complexity of embedded systems. One approach of
abstracting software development from the low level platform details is host-
compiled simulation. Characteristics of the target platform are represented in
a host-compiled simulation model by annotating the high level source code.
Compiler optimizations make accurate annotation of the code a challenging
task. In this thesis, we describe an approach to enable correct back-annotation
of C code at the basic block level, while taking compiler optimizations into
account. / text
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