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Vision-Based Rendering: Using Computational Stereo to Actualize IBR View SynthesisSteele, Kevin L. 14 August 2006 (has links) (PDF)
Computer graphics imagery (CGI) has enabled many useful applications in training, defense, and entertainment. One such application, CGI simulation, is a real-time system that allows users to navigate through and interact with a virtual rendition of an existing environment. Creating such systems is difficult, but particularly burdensome is the task of designing and constructing the internal representation of the simulation content. Authoring this content on a computer usually requires great expertise and many man-hours of labor. Computational stereo and image-based rendering offer possibilities to automatically create simulation content without user assistance. However, these technologies have largely been limited to creating content from only a few photographs, severely limiting the simulation experience. The purpose of this dissertation is to enable the process of automated content creation for large numbers of photographs. The workflow goal consists of a user photographing any real-world environment intended for simulation, and then loading the photographs into the computer. The theoretical and algorithmic contributions of the dissertation are then used to transform the photographs into the data required for real-time exploration of the photographed locale. This permits a rich simulation experience without the laborious effort required to author the content manually. To approach this goal we make four contributions to the fields of computer vision and image-based rendering: an improved point correspondence methodology, an adjacency graph construction algorithm for unordered photographs, a pose estimation ordering for unordered image sets, and an image-based rendering algorithm that interpolates omnidirectional images to synthesize novel views. We encapsulate our contributions into a working system that we call Vision-Based Rendering (VBR). With our VBR system we are able to automatically create simulation content from a large unordered collection of input photographs. However, there are severe restrictions in the type of image content our present system can accurately simulate. Photographs containing large regions of high frequency detail are incorporated very accurately, but images with smooth color gradations, including most indoor photographs, create distracting artifacts in the final simulation. Thus our system is a significant and functional step toward the ultimate goal of simulating any real-world environment.
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Stochastic methods in computational stereoCoffman, Thayne Richard 16 June 2011 (has links)
Computational stereo estimates 3D structure by analyzing visual changes between two or more passive images of a scene that are captured from different viewpoints. It is a key enabler for ubiquitous autonomous systems, large-scale surveying, virtual reality, and improved techniques for compression, tracking, and object recognition. The fact that computational stereo is an under-constrained inverse problem causes many challenges. Its computational and memory requirements are high. Typical heuristics and assumptions, used to constrain solutions or reduce computation, prevent treatment of key realities such as reflection, translucency, ambient lighting changes, or moving objects in the scene. As a result, a general solution is lacking.
Stochastic models are common in computational stereo, but stochastic algorithms are severely under-represented. In this dissertation I present two stochastic algorithms and demonstrate their advantages over deterministic approaches.
I first present the Quality-Efficient Stochastic Sampling (QUESS) approach. QUESS reduces the number of match quality function evaluations needed to estimate dense stereo correspondences. This facilitates the use of complex quality metrics or metrics that take unique values at non-integer disparities. QUESS is shown to outperform two competing approaches, and to have more attractive memory and scaling properties than approaches based on exhaustive sampling.
I then present a second novel approach based on the Hough transform and extend it with distributed ray tracing (DRT). DRT is a stochastic anti-aliasing technique common to computer rendering but which has not been used in computational stereo. I demonstrate that the DRT-enhanced approach outperforms the unenhanced approach, a competing variation that uses re-accumulation in the Hough domain, and another baseline approach. DRT’s advantages are particularly strong for reduced image resolution and/or reduced accumulator matrix resolution. In support of this second approach, I develop two novel variations of the Hough transform that use DRT, and demonstrate that they outperform competing variations on a traditional line segment detection problem.
I generalize these two examples to draw broader conclusions, suggest future work, and call for a deeper exploration by the community. Both practical and academic gaps in the state of the art can be reduced by a renewed exploration of stochastic computational stereo techniques. / text
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Novel Applications Of Cooperative And Self-Organizing Neural Networks To Stereo-Disparity EstimationJaya Kumar, A 08 1900 (has links) (PDF)
No description available.
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