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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Assessing the affect on short-term memory in students by comparing a serial recall Augmented Reality game and a card version.

Nyman, Oskar, Dorell, Linus January 2022 (has links)
Background AR technology has been increasing across domains in cognitive activities, i.e. learning. Although there are studies that try to examine the quality AR can bring into different territories of human culture, such as educational settings, few studies aspire to determine how AR can have on human memory. Particularly short-term memory. Objectives This research aims to assess the affect on short-term memory through an AR and Analog game. Methods The method proposed for this thesis work is a user study in a controlled environment to gather data for the results. In order to test the hypothesis, a quantitative approach was selected as two versions of the same game were compared. A within-participant experiment was designed. Results The results from the experiment indicate that AR has a lower score on average compared to its non-virtual counterpart. Conclusion Overall, our findings suggest that AR does not have a significant affect on short-term memory with digits.
2

An investigation of teaching and learning methods in information technology : a case study at a selected high school in Kwa-Zulu-Natal

Osei-Asiamah, Joel 10 1900 (has links)
The Information Technology (IT) as subject taught in South African secondary schools is considered to be a very perplexing subject. The IT as a subject has four learning outcomes which are E-Communication (weight 10%), Social and Ethical Issues (weight 10%), Hardware and Systems Software (weight 20%) and Programming and Software Development (weight 60%). The Programming and Software Development enjoys the highest weight as outcome of IT and it is believed to be the main cause of the difficulty of IT. The number of Grade 9 learners willing to offer IT as a subject in Grade 10 is decreasing and the number of learners pursuing IT until Grade 12 is declining in every school in South Africa annually. The aim of this research is to investigate methods that enhance teaching and learning Information Technology at a selected high school focusing on Grade12 learners. Although this work investigated many teaching and learning methods, it has come to be known that the hybrid system or method is the best to adopt and apply in teaching and learning of IT in high schools especially in the relevant target high school. Thirty (30) participants were sampled. Three (3) data collection instruments, which were questionnaires, interviews and observations were used. Results that were obtained from the use of these data collection instruments were recorded and analysed. Results from these instruments were compared and conclusions drawn. A major finding was that the hybrid system that combines both teacher-centered and learner-centered teaching approaches was able to enhance the teaching and learning of IT. / Science and Technology Education / M. Ed. (Natural Science Education)

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