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Futurist sculpting: modeling movement in 3DKrawczyk, Piotr 25 April 2007 (has links)
Futurist Sculpting is a collection of techniques for representing dynamic motion in a
static three-dimensional model. These techniques allow digital artists to use animation
as a new modeling tool. The idea of Futurist Sculpting is inspired by the works of
the Italian Futurist artists and it aims to achieve the same goal as the one described
by Umberto Boccioni, âÂÂto find a form that would be like a remembered motion,
the product of time but permanent in space.â However, Futurist Sculpting extends
BoccioniâÂÂs idea to the new medium of 3D animation and modeling, introducing the
techniques of Motion Snapshot, Surface Differentiation, and Motion Elasticity. Motion
Snapshot has evolved from the idea that multiple key poses captured at different
stages of motion can successfully portray the idea of movement. Surface Differentiation
was developed to remove redundancy of overlaping geometry introduced by
snapshots occuring with high spatial frequency. Exploded Snapshot creates a geometric
blur effect and extends application of Motion Snapshots to motion of deforming
objects. The Motion Elasticity technique stretches the object to represent a partial
volume through which it is moving. As a proof of concept all of the Futurist Sculpting
techniques were implemented in Maya. The techniques should be viewed as a set of
tools for the artists. The user can choose any one of them to apply to any animation,
but he needs to understand their applications and limitations too.
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A CUDA optimized Lattice Boltzmann method implementation using control-structure splitting techniquesSiegel, Jakob. January 2009 (has links)
Thesis (M.S.)--University of Delaware, 2009. / Principal faculty advisor: Xiaoming Li, Dept. of Electrical & Computer Engineering. Includes bibliographical references.
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Automatic boundary extraction in medical images based on constrained edge mergingZhao, Guang, January 2000 (has links)
Thesis (M. Phil.)--University of Hong Kong, 2001. / Includes bibliographical references (leaves 97-100).
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A freeform modeling system based on convolution surfaces from sketched silhouette curves /Fong, Chun Kin. January 2002 (has links)
Thesis (M. Phil.)--Hong Kong University of Science and Technology, 2002. / Includes bibliographical references (leaves 63-68). Also available in electronic version. Access restricted to campus users.
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Of gods, beasts and men digital sculpture /Salisbury, Brian. January 2009 (has links)
Thesis (M.F.A.)--University of Central Florida, 2009. / Adviser: Keith Kovach. Includes bibliographical references (p. 36).
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Erratic interpretation: Drawn sound in Augur.Greenlee, Shawn E. January 2008 (has links)
Thesis (Ph.D.)--Brown University, 2008. / Advisor : Todd Winkler. Includes supplementary digital materials: DVD 1. Audio -- DVD 2. Video. Special graduate studies are in computer music and new media. Includes bibliographical references (leaves 137-146).
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Subdivision tree based multiresolution representation of arbitrary triangle meshes /Xu, Wei, January 2000 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 2000. / Vita. Includes bibliographical references (leaves 149-159). Available also in a digital version from Dissertation Abstracts.
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Visualization tools for information exploration /Hong, Kam-kee, Kay. January 2001 (has links)
Thesis (M. Phil.)--University of Hong Kong, 2001. / Includes bibliographical references (leaves 119-122).
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The exploitation of image construction data and temporal/image coherence in ray traced animation /Marshall, Dana T., January 2001 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 2001. / Vita. Includes bibliographical references (leaves 112-119). Available also in a digital version from Dissertation Abstracts.
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Feature tracking in two dimensional time varying datasetsThampy, Sajjit. January 2003 (has links)
Thesis (M.S.)--Mississippi State University. Department of Computational Engineering. / Title from title screen. Includes bibliographical references.
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