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Interactive instructional magazine /Arbutiski, Anne Marie. January 1993 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1993. / Typescript. Includes bibliographical references (leaves 28-29).
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A functional approach to graphics programming and modeling /Ramakrishnan, S., January 1992 (has links)
Thesis (M.S.)--Virginia Polytechnic Institute and State University, 1992. / Vita. Abstract. Includes bibliographical references (leaf 86). Also available via the Internet.
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GRAPHICS APPLICATIONS OF EMERGENT BEHAVIOR OF NATURE-INSPIRED MODELSBushra Ferdousi (18359268) 12 April 2024 (has links)
<p dir="ltr">Nature-inspired models are an exciting and innovative area of research that explores the patterns and behaviors found in organic systems. These models demonstrate emergent behaviors that result in naturalistic patterns similar to those found in nature, making them widely applicable in various graphics applications and visualization techniques.</p><p dir="ltr">In the literature review, the behavior and structure of each nature-inspired model applied in computational art, graphics techniques, and visualization are described in detail. The taxonomy developed through the analysis of the similarities and differences among these models guides the research approach towards two specific nature-inspired models: Physarum and Differential Growth.</p><p><br></p><p dir="ltr">The Physarum model is implemented based on particle systems in graphics applications, which allows for the emergence of unique behaviors. These behaviors are similar to those found in social conflict behavior observed in artificial life systems. An extension of the Physarum model with Reaction-Diffusion texture generation produces patterns similar to those found in structures such as seashells and angelfish.</p><p dir="ltr">Differential growth is simulated in a particle system coupled with a vector field, creating an interactive software for pattern formation. This software enables users to adjust the parameters of the vector field and differential growth to create patterns observed in organic systems, such as kale leaves. The research aims to determine whether this software is understandable and usable for users to create patterns effectively.</p><p dir="ltr">The taxonomy developed in this study is a valuable resource for researchers, computational artists, and programmers to experiment with nature-inspired models governing complex rules and pattern formation. These models can be applied in graphics techniques such as animation, texture mapping, and artistic designs for exploration purposes.</p><p dir="ltr">In conclusion, nature-inspired models have proven to be an innovative and effective way to create naturalistic patterns in various graphics applications and visualization techniques. The research conducted in this study provides valuable insights into the behavior and structure of these models and how they can be developed further to create new and exciting designs.<br></p>
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Information feedback to local communities of HDSS sites using infographics: the case of niakhar HDSS siteDione, Djibril January 2017 (has links)
A research report submitted to the Faculty of Health Science in
partial fulfillment of the requirements for the degree of Master of
Science (MSc) in Epidemiology - Research Data Management
June 2017 / Health and Demographic Surveillance System (HDSS) sites are institutions that primarily
collect periodic demographic and health related data within a defined geographical area. The
data are then analysed and the research findings are published in peer-reviewed journals
or presented at conferences and workshops. However, In some sites there are processes for
disseminating the research findings to the participating communities. The dissemination of
research findings using infographics can enable health care service providers and community
decision makers to make effective use and incorporate such findings into their strategies,
policies and planning to improve heath outcome of the population. In this project, we
have implemented a visualization web platform that can be used by researchers, community
decision makers and public health policy-makers to better identify trends associated with
the research findings. We implemented this platform on top of the core HDSS dataset.
An Extract Transform and Load (ETL) process feeds processed data to our layer which
then provides the requisite utility tools for visualization. We have provided a framework
that allows other cohort studies that utilize the HDSS core dataset as baseline data to be
plugged in for additional infographics displays. We tested and prototyped our tool using
Niakhar HDSS Site core HDSS datasets. The project also provides some generic guidelines
that allow this tool to be used in other HDSS sites. / MT2017
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The modelling of natural imperfections and an improved space filling curve halftoning technique.January 1994 (has links)
by Tien-tsin Wong. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1994. / Includes bibliographical references (leaves 72-79). / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- The Modelling of Natural Imperfections --- p.1 / Chapter 1.2 --- Improved Clustered-dot Space Filling Curve Halftoning Technique --- p.2 / Chapter 1.3 --- Structure of the Thesis --- p.3 / Chapter 2 --- The Modelling of Natural Imperfections --- p.4 / Chapter 2.1 --- Introduction --- p.4 / Chapter 2.2 --- Related Work --- p.6 / Chapter 2.2.1 --- Texture Mapping --- p.6 / Chapter 2.2.2 --- Blinn's Dusty Surfaces --- p.7 / Chapter 2.2.3 --- Imperfection Rule-based Systems --- p.7 / Chapter 2.3 --- Natural Surface Imperfections --- p.8 / Chapter 2.3.1 --- Dust Accumulation --- p.8 / Chapter 2.3.2 --- Scratching --- p.10 / Chapter 2.3.3 --- Rusting --- p.10 / Chapter 2.3.4 --- Mould --- p.11 / Chapter 2.4 --- New Modelling Framework for Natural Imperfections --- p.13 / Chapter 2.4.1 --- Calculation of Tendency --- p.13 / Chapter 2.4.2 --- Generation of Chaotic Pattern --- p.19 / Chapter 2.5 --- Modelling of Dust Accumulation --- p.21 / Chapter 2.5.1 --- Predicted Tendency of Dust Accumulation --- p.22 / Chapter 2.5.2 --- External Factors --- p.24 / Chapter 2.5.3 --- Generation of Fuzzy Dust Layer --- p.30 / Chapter 2.5.4 --- Implementation Issues --- p.31 / Chapter 2.6 --- Modelling of Scratching --- p.31 / Chapter 2.6.1 --- External Factor --- p.32 / Chapter 2.6.2 --- Generation of Chaotic Scratch Patterns --- p.35 / Chapter 2.6.3 --- Implementation Issues --- p.36 / Chapter 3 --- An Improved Space Filling Curve Halftoning Technique --- p.39 / Chapter 3.1 --- Introduction --- p.39 / Chapter 3.2 --- Review on Some Halftoning Techniques --- p.41 / Chapter 3.2.1 --- Ordered Dither --- p.41 / Chapter 3.2.2 --- Error Diffusion and Dither with Blue Noise --- p.42 / Chapter 3.2.3 --- Dot Diffusion --- p.43 / Chapter 3.2.4 --- Halftoning Along Space Filling Traversal --- p.43 / Chapter 3.2.5 --- Space Diffusion --- p.46 / Chapter 3.3 --- Improvements on the Clustered-Dot Space Filling Halftoning Method --- p.47 / Chapter 3.3.1 --- Selective Precipitation --- p.47 / Chapter 3.3.2 --- Adaptive Clustering --- p.50 / Chapter 3.4 --- Comparison With Other Methods --- p.57 / Chapter 3.4.1 --- Low Resolution Observations --- p.57 / Chapter 3.4.2 --- High Resolution Printing Results --- p.58 / Chapter 3.4.3 --- Analytical Comparison --- p.58 / Chapter 4 --- Conclusion and Future Work --- p.69 / Chapter 4.1 --- The Modelling of Natural Imperfections --- p.69 / Chapter 4.2 --- An Improved Space Filling Curve Halftoning Technique --- p.71 / Bibliography --- p.72
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A low cost high performance graphics subsystem.January 1986 (has links)
by Hok-wah Chan. / Thesis (M.Ph.)--Chinese University of Hong Kong, 1986. / Bibliography: leaf 103.
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Exploiting the GPU power for intensive geometric and imaging data computation.January 2004 (has links)
Wang Jianqing. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2004. / Includes bibliographical references (leaves 81-86). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Overview --- p.1 / Chapter 1.2 --- Thesis --- p.3 / Chapter 1.3 --- Contributions --- p.4 / Chapter 1.4 --- Organization --- p.6 / Chapter 2 --- Programmable Graphics Hardware --- p.8 / Chapter 2.1 --- Introduction --- p.8 / Chapter 2.2 --- Why Use GPU? --- p.9 / Chapter 2.3 --- Programmable Graphics Hardware Architecture --- p.11 / Chapter 2.4 --- Previous Work on GPU Computation --- p.15 / Chapter 3 --- Multilingual Virtual Performer --- p.17 / Chapter 3.1 --- Overview --- p.17 / Chapter 3.2 --- Previous Work --- p.18 / Chapter 3.3 --- System Overview --- p.20 / Chapter 3.4 --- Facial Animation --- p.22 / Chapter 3.4.1 --- Facial Animation using Face Space --- p.23 / Chapter 3.4.2 --- Face Set Selection for Lip Synchronization --- p.27 / Chapter 3.4.3 --- The Blending Weight Function Generation and Coartic- ulation --- p.33 / Chapter 3.4.4 --- Expression Overlay --- p.38 / Chapter 3.4.5 --- GPU Algorithm --- p.39 / Chapter 3.5 --- Character Animation --- p.44 / Chapter 3.5.1 --- Skeletal Animation Primer --- p.44 / Chapter 3.5.2 --- Mathematics of Kinematics --- p.46 / Chapter 3.5.3 --- Animating with Motion Capture Data --- p.48 / Chapter 3.5.4 --- Skeletal Subspace Deformation --- p.49 / Chapter 3.5.5 --- GPU Algorithm --- p.50 / Chapter 3.6 --- Integration of Skeletal and Facial Animation --- p.52 / Chapter 3.7 --- Result --- p.53 / Chapter 3.7.1 --- Summary --- p.58 / Chapter 4 --- Discrete Wavelet Transform On GPU --- p.60 / Chapter 4.1 --- Introduction --- p.60 / Chapter 4.1.1 --- Previous Works --- p.61 / Chapter 4.1.2 --- Our Solution --- p.61 / Chapter 4.2 --- Multiresolution Analysis with Wavelets --- p.62 / Chapter 4.3 --- Fragment Processor for Pixel Processing --- p.64 / Chapter 4.4 --- DWT Pipeline --- p.65 / Chapter 4.4.1 --- Convolution Versus Lifting --- p.65 / Chapter 4.4.2 --- DWT Pipeline --- p.67 / Chapter 4.5 --- Forward DWT --- p.68 / Chapter 4.6 --- Inverse DWT --- p.71 / Chapter 4.7 --- Results and Applications --- p.73 / Chapter 4.7.1 --- Geometric Deformation in Wavelet Domain --- p.73 / Chapter 4.7.2 --- Stylish Image Processing and Texture-illuminance De- coupling --- p.73 / Chapter 4.7.3 --- Hardware-Accelerated JPEG2000 Encoding --- p.75 / Chapter 4.8 --- Web Information --- p.78 / Chapter 5 --- Conclusion --- p.79 / Bibliography --- p.81
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Reversible deformation for computer graphicsMason, David, n/a January 2006 (has links)
Since the introduction of Free Form Deformation (FFD) by Sederberg and Parry in 1986, a great deal of research has been performed in the area of space deformation for 3D shape modelling. However, many techniques do not provide local control, and almost all are non-unique mappings that are capable of producing foldover, making them unsuitable for use with implicit surfaces, or any object that should not self-intersect, and causing some problems for ray tracing. In this thesis, a new approach to deformation is presented. Blendeforming (Blended Deforming) provides foldover-free deformation with local control, which preserves implicit functions. Blendeformers are reversible deformations that are suitable for use in interactive modelling, ray tracing and image warping.
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A hierarchical graphics composition model /Lau, Chi-Leung Andy. January 1984 (has links)
Thesis (M.S.)--Oregon Graduate Center, 1984.
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Designing and implementing a surface modeling systemShiue, Le-Jeng, January 2001 (has links) (PDF)
Thesis (M.S.)--University of Florida, 2001. / Title from first page of PDF file. Document formatted into pages; contains viii, 48 p.; also contains graphics. Vita. Includes bibliographical references (p. 47).
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