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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Developing strategies to evaluate the effective use of electronic presentation software in communication education

Earnest, William James. Knapp, Mark L., January 2003 (has links) (PDF)
Thesis (Ph. D.)--University of Texas at Austin, 2003. / Supervisor: Mark L. Knapp. Vita. Includes bibliographical references. Available also from UMI Company.
252

Computer visualization techniques in surgical planning for pedicle screw insertion /

Choi, Yi-king. January 2001 (has links)
Thesis (M. Phil.)--University of Hong Kong, 2001. / Includes bibliographical references (leaves 67-68).
253

Rapidly mixing Markov chains for graph colorings /

Hayes, Thomas Patrick. January 2003 (has links)
Thesis (Ph. D.)--University of Chicago, Department of Computer Science, August 2003. / Includes bibliographical references. Also available on the Internet.
254

Color bit-depth expansion for contour removal and demosaicking of spatial varying exposure array for high dynamic range image capturing /

Cheng, Cheuk Hong. January 2009 (has links)
Includes bibliographical references (p. 94-95).
255

A geometric framework for computer graphics addressing, modeling, visibility, and shadows

Ghali, Sherif. January 1900 (has links)
Thesis--University of Alberta. / Title from screen (viewed Mar. 26, 2003). Includes bibliographical references.
256

Parametric halftoning and image reconstruction /

Mok, Siu-cheung. January 1988 (has links)
Thesis (M. Phil.)--University of Hong Kong, 1989.
257

Interactive network rendering based on textured depth map re-projection

Cao, Li, 曹力 January 2012 (has links)
Network Rendering is an important problem in computer graphics and visualization applications. Reduction of the data needed for transmission over the network can greatly improve the performance. Many methods, such as mesh simplification, image tiling, level of detail and user action prediction, have been developed to solve this problem.. In this thesis, a new approach tackling the problem has been explored. A textured depth map (called Terrain Instance Map, TIM) based on re-projection method is introduced to render highly detailed terrain models. TIMs are created by a rendering server with a specified viewpoint from the client. Re-projection of the textured depth map in TIM can satisfy user requests for rendering in the client. In order to achieve an interactive frame rate at the client side and to reduce the workload of the server, a client side cache system is designed to reconstruct in-between screen shots from previously rendered results sparsely provided by the server. Experimental results show that the proposed method is effective for network rendering. By changing the projection plane and splitting the viewport into small blocks, Screen Instance Map (SIM) is developed for arbitrary models with or without texture. The implemented network rendering system can satisfy interactive rendering in the client. Compared with existing methods, the new method needs virtually no additional storage space for the server and supports a wide range of inputs other than meshes. Finally, computation of camera frames for the virtual camera control is studied as a part of the network rendering system. A new Single Reflection method (SRM) to solve the rotation-minimizing directed frame (RMDF) problem is proposed and it is shown that the method is more robust and twice as fast than the existing method. Based on the new method, a simple and effective scheme for camera frames interpolation is devised. The methods and concepts introduced in this thesis are useful and effective for interactive network rendering. The TIM and SIM methods can be applied to network rendering for models with or without texture. The SRM method is essential for real-time camera frame computation and its extension can be applied to user interaction for viewing virtual environments. / published_or_final_version / Computer Science / Doctoral / Doctor of Philosophy
258

Parametric halftoning and image reconstruction

莫紹祥, Mok, Siu-cheung. January 1988 (has links)
published_or_final_version / Electrical Engineering / Master / Master of Philosophy
259

Computer driven video graphics

Chan, Kai-wah, 1952- January 1978 (has links)
No description available.
260

Computer synthesis of line drawings using semantic nets

Giustini, Raymond Daniel. January 1975 (has links)
No description available.

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