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Mirrorshade women feminism and cyberpunk at the turn of the twenty-first century /Lavigne, Carlen. January 1900 (has links)
Thesis (Ph.D.). / Written for the Graduate program of Art History and Communication Studies [Communications Graduate Program]. Title from title page of PDF (viewed 2008/02/12). Includes bibliographical references.
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Plotting the networked self : cyberpunk and the future of genreRose, Margaret Anne January 2005 (has links)
Cyberpunk's attempt to imagine the futures that the expanding communications networks will shape, as explored in Sterling's Islands in the Net and Stephenson's The Diamond Age, discovers that the boundaries between the machine and human, the natural and artificial, and the past and present have never been as clear as the modern realist schematic has drawn them. Gothic literature represents transgressions of these boundaries as threatening to the self, and Mary Shelley's Frankenstein is the node where the gothic is dismembered and sutured into science fiction, and the modern self faces its monstrous double. Yet if boundaries are represented as sites of interface, gothic threats become opportunities for growth and generation. Individual texts, even realist ones, have always sutured together intertextual ingredients. Jane Eyre offers an alternative model for constructing the subject through sorting texts, a technique which emerges through cyberpunk as the essential survival skill of the future self.
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Plotting the networked self : cyberpunk and the future of genreRose, Margaret Anne January 2005 (has links)
No description available.
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"View from the edge" : vernacular theory and cyberpunk fandom /Olender, Jenna, January 2005 (has links)
Thesis (M.A.)--Memorial University of Newfoundland, 2005. / Bibliography: leaves 93-102.
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Theorizing kineticism in cyberbodies : embodiment and sexuality in the technological culture of cyberspace /Nandy, Samita. January 2003 (has links)
Thesis (M.A.)--York University, 2003. Graduate Programme in Communication and Culture. / Typescript. Includes bibliographical references. Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR45963
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Let’s Get Real: Shifting Perspectives of Virtual LifeUnknown Date (has links)
A hallmark of the cyberpunk era, virtual reality is now a real and readily available
medium for technological entertainment and lifestyle. Cyberpunk texts and contemporary
SF that incorporates virtual reality provide a framework for considering the implications
of this newly popularized technology. By allowing the user to explore new forms of
identity in an alternate reality, virtual reality poses many interesting opportunities for
undermining current social constructs related to gender, race, and identity. This thesis
investigates real and fictional examples of virtual reality and the significance of
authorship and narrative construction, race and social hierarchies, death and selfpermanence,
and gender performance across the boundary between virtual and material
space. / Includes bibliography. / Thesis (M.A.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
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Orientalism in U.S. cyberpunk cinema from Blade runner to the MatrixPark, Chi Hyun, Watkins, S. Craig Downing, John January 2004 (has links) (PDF)
Thesis (Ph. D.)--University of Texas at Austin, 2004. / Supervisors: S. Craig Watkins and John D.H. Downing. Vita. Includes bibliographical references and filmography.
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Orientalism in U.S. cyberpunk cinema from Blade runner to the MatrixPark, Chi Hyun 28 August 2008 (has links)
Not available / text
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