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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
231

Fjärrinstallation och IT-administration på distans

Kovalainen, Jukka, Jansson, Mikael January 2009 (has links)
Huvudsyftet med det här examensarbetet är att se om det finns ett skäl eller behov att skapa ett serviceföretag inom IT och finna affärsmodeller för detta företag. Vidare avses utvärdera dagslägets hantering av IT hos små till medelstora företag. IT har blivit viktigt för företagsverksamheten men kan lätt försummas i mindre och medelstora företag Vi vill genom en marknadsundersökning se om det finns ett behov av ett serviceföretag. Därtill genom en undersökning av existerande teknologi och öppen mjukvara utvärdera om ett serviceföretag kan skapas för hantering av IT hos dessa företag. I vår undersökning fann vi vissa företag som är intresserade av vår lösning och vi fick svar på en del av våra frågor om hur situationen ser ut för företag inom Gävleborgsområdet. Vi fann även mjukvara och teknik i form av FAI - Fully Automatic Installation som genom fjärrinstallation samt fjärrkonfigurering skulle kunna sköta IT hantering hos företag och detta skulle kunna vara basis för skapandet av ett serviceföretag som vi gett namnet Nisaba.
232

Pushing real time data usingHTML5 Web Sockets

Qveflander, Nikolai January 2010 (has links)
The current browser landscape has no real support for server initiated push. Existing technologies such as Comet and AJAX emulate server push using "long-polling" and rely on maintaining two connections between client and browser for streaming. The latest HTML standard, HTML5, is introducing elements which will integrate web front-ends much tighter with server back-ends. Most importantly, web sockets are now being introduced and thereby allowing browser applications to receive asynchronous updates from the server side, so called server push. Web sockets de ne a full-duplex communication channel that operates over a single socket using HTML5 compliant browsers. Web sockets allow for true low latency applications and put less strain on the server.This paper is an attempt to create a web socket server according to the HTML5 web socket standard. The server will integrate with TickCapture[18] which is an existing system for back-testing and trading of algorithms written in various languages. TickCapture also allows for low latency presentation of real time market data and this data will be pushed through the web socket server to the clients using regular HTML5 compliant browsers.The nished system must provide good scalability so an in-depth study of scalability and load balancing techniques will be carried out to identify dierent solutions for my implementation.
233

Design aspects in a mobile biofeedback system - developmentof a new interface concept usingdesign qualities

André, Caroline January 2010 (has links)
It has been established that long term stress can lead to chronic illness of cardiac disease and vascular disorder. In the way people live their lives today they are surrounded by stress and they contribute to the stressful society when they constantly chase the time. The Mobile Life Centre explores how the system Aective Health can get people to reect up on their stress levels and connect that to their everyday activities by using bio sensors and a mobile phone. The bio sensor data visualization in the interface of the system is today tied to time. Since time is perceived dierently from person to person that is something that has caused problems for the design team of Aective Health. This thesis examines how dierent representations of time in user interfaces can be used to mediate the design qualities of subjective time, aliveness and uency in the Aective Health system. As a result from investigating the time aspect and how time can be visualized in a subjective way a suggestion for a design solution was developed.
234

Evaluation of Linux Security Frameworks

Karlsson, Erik January 2010 (has links)
The number of threats to computers attached to networks continually increases. The focus of preventing security exploits has been on the network, while local exploits has been mostly overlooked. Many security problems in Unix systems stem from the way security is managed; by delegating all security decisions to object owners. There are a number of security frameworks which aim to remedy this in Linux by restricting access to kernel objects, such as files. Ericsson is interested in finding the best possible security frameworks for use with their Linux products.In this thesis, the available security frameworks are evaluated based on criteria given by Ericson. First, the theoretical foundation of computer security is explored to serve for an overview of the security frameworks and their properties. Then specific attributes are refined and their values gathered from each framework. These attributes then serve as a basis for selecting two frameworks for further testing.The selected frameworks are  SELinux  and AppArmor, based on commerical support, ease of integration, and overall protection measures. Tables with the collected attributes are presented for comparison.The frameworks  TOMOYO and SMACK  should have been given more consideration. AppArmor is not useful for the server-centric environment used at Ericsson.
235

Cell-phone Travel Planner GUI for SpaceTime

Alaqra, Alaa January 2010 (has links)
Global positioning systems have been having an increasing interest recently and been integrated and used in many applications to service positioning, navigation and travel planning. This project has set to design and test an interface of a travel planner for cell phones. A pre-study was made to investigate other travel planners to help the design of this application that has targeted a user friendly interface that people can use regardless of their background. A special feature, carpooling, has been introduced to ease the environmental, economical, and social aspects of navigation. The test was done as walk-through mockup images case scenarios. The test subjects were pleased with the interface’s friendliness, invoked carpooling issues, presented contradictory opinions regarding the interface's design, and offered future integration with other applications suggestions all of which were discussed. Overall, the test results were positive and few problems with the overall design were identified. A future study with more participants and a deeper analysis of the interface would be one way to further investigate the proposed interface.
236

Robot Design Optimization by means of a Genetic Algorithm and Physics Simulation

Gunnarsson, Morgan January 2010 (has links)
This thesis presents a new robot design paradigm that utilizes evolutionary optimization techniques and advanced physics simulations. This technology makes it possible to design and test robots in virtual environments before the physical robots are built, which enables robot manufacturers to improve the performance of their products and decrease the time and cost for development. In this project, a 3D robot model was defined in geometric, kinematic and dynamic terms. Also, a piece of software was developed in C++ to optimize the robot design, and to simulate and visualize the robot model with the aid of a physics engine. A genetic algorithm was developed for the optimization and used to minimize the average positional error and the total torque magnitude under constraints on speed, and the design variables were the PID controller parameters and the torque actuator limits. Only predefined robots can be programmed and simulated with current software packages for offline-programming and robot simulation. It was concluded that such software packages can be improved by robot design optimization using the software developed in this project, by means of a genetic algorithm and simulations using a physics engine.
237

Points-Of-Interest CollectionGame

Olofsson, Erik, Edström, Simon January 2010 (has links)
Location-based services often include showing Points-Of-Interest on a map and rely on the availability of geo-contextual data. In Pervasive Games, the players' context can be integrated with the game. Games of this character can be used in order to motivate users to collect Points-Of-Interest. This report describes the process of developing a concept and a working Android prototype where the users can have fun while creating Points-Of-Interest. A concept was developed by following the Design Process as well studying existing games and applications. The main goal of the project was to produce a prototype that is considered enjoyable by the users. The result is an Android prototype where the players can create, check-in, sabotage and upgrade Points-Of-Interest. In order to evaluate the game's perceived enjoyability, the Player Enjoyment Model for Pervasive Games was used. According to the validation of the prototype with the Player Enjoyment Model along with the conclusions from studies of similar applications, the authors believe the game has all the properties essential to an enjoyable game.
238

Fusing Reality with the Virtual Reality of a Serious Game

Svensson, Mikael January 2010 (has links)
Real world military and civilian training causes hundreds of lethal accidents each year around the world. Until now the reality has been impossible to replace in civilian and military training. But with the emergence of serious games combined with the latest advances in 3d simulated environments Bohemia Interactive developed the COTS (Commercially Of The Shelf) game VBS2(Virtual BattleSpace 2). BAE Systems Hägglunds’ goal with this thesis is to investigate the potential of using VBS2 as the simulation platform in a new cost effective and realistic vehicle training systems. The major focus of this thesis is to find a way to control vehicles in VBS2. After evaluating the tools available during this thesis project DSF (Device Simulation Framework) is chosen to control VBS2. DSF is used to solve the problem by simulating a USB HID Joystick which controls VBS2 through DirectInput. This thesis therefore contains an in-depth study of the USB2.0 protocol, the HID protocol, and the DSF framework. The thesis shows in the end a prototype that can control VBS2 or any other game that supports DirectInput. The thesis also reveals a general design of the core of the vehicle trainer that connects the hardware simulator SimBas with VBS2.
239

Designing a non-distractive center-stack interaction

Kopp, Christoffer January 2010 (has links)
Car brands are today competing over having the most advanced technology in their cars. The drivers today control the stereo which include radio, CD, MP3 and satellite radio. They also control the climate, the GPS, surf the Internet and show a DVD for the kids in the backseat and so much more from the centerstack. All these functions have clattered the center-stack with buttons, "smart" interaction knobs as well as scroll wheels. The buttons feel the same and thereby force the driver to change focus from the main-task, which is driving, to the center-stack. The same attention demanding situation are with the interaction knobs. In order to see the feedback the interaction knob provides, the driver needs to look at a screen located somewhere in the center-stack. World wide driver inattention causes around 60.000 deaths each year. This master-thesis describes the process of designing a non-distractive center-stack interaction. The reader will be introduced to the background of the problem, the dierent design suggestions that were taken into consideration as well as a given full presentation of the nal result. The paper also presents an in-depth study that provides a few guidelines for designing a detached touchscreen input from output.
240

AN AD HOC QUERY GENERATOR FOR A REAL ESTATE BUSINESS DATABASE

Nygren, Sebastian January 2010 (has links)
This thesis report describes the design and implementation process for a graphical tool generating SQL-queries to extract data from a real estate business database. The software is intended to be used by customers of Vitec Fastighetssystem, a real estate software company. The report further explains the trade-off problem of complexity versus expressiveness and compares the design ideas with previous solutions to similar tasks. It also includes feedback and prototype evaluations by actual users. Concluding the thesis report is a presentation of a software solution and conclusions drawn from the project.

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