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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Inevitable disappointment and decision making based on forecasts

Chen, Min 28 August 2008 (has links)
Not available / text
32

MODEL CHOICE IN MULTIOBJECTIVE DECISION-MAKING IN NATURAL RESOURCE SYSTEMS

Gershon, Mark Elliot January 1981 (has links)
The problem of model choice in multiobjective decision making, that is, the selection of the appropriate multiobjective solution technique to solve an arbitrary multiobjective decision problem, is considered. Classifications of the available techniques are discussed, leading to the development of a set of 27 model choice criteria and an algorithm for model choice. This algorithm divides the criteria into four groups, only one of which must be reevaluated for each decision problem encountered. Through the evaluation of the available multiobjective techniques with respect to each of the model choice criteria, the model choice problem is modeled as a multiobjective decision problem. Compromise programming is then used to select the appropriate technique for implementation. Two case studies are presented to demonstrate the use of this algorithm. The first is a river basin planning problem where a pre-defined set of alternatives is to be ranked with respect to a set of criteria, some of which cannot be quantified. The second is a coal blending problem modeled as a mathematical programming problem with two linear objective functions and a set of linear constraints. An appropriate multiobjective solution technique is selected for each of these case studies. In addition, an approach for the solution of dynamic multiobjective problems, one area where solution techniques are not available, is presented. This approach, known as dynamic compromise programming, essentially transforms a multiobjective dynamic programming problem into a classical dynamic programming problem of higher dimension. A dynamic programming problem, modeled in terms of three objectives, is used to demonstrate an application of this technique.
33

The undergraduate students' college-choice decision : an empirical study

Vines, Carol Virginia 08 1900 (has links)
No description available.
34

Algorithms for dynamic and stochastic logistics problems

Nori, Vijay S. 12 1900 (has links)
No description available.
35

A mathematical analysis of planning, goal formulation, and resource allocation in an organizational system

Rzasa, Philip Vincent 05 1900 (has links)
No description available.
36

A functional analysis of categorization

Izquierdo, Ángel Cabrera 12 1900 (has links)
No description available.
37

The development of a quantitative model for resource allocation within the exploratory development program category of the Army Materiel Command

Grimshaw, John Markle 08 1900 (has links)
No description available.
38

Conceptual models of the resource allocation decision process in hierarchical decentralized organizations

Freeland, James Ross 05 1900 (has links)
No description available.
39

System development : an algorithmic approach

Weingartner, Stephan G. January 1987 (has links)
The subject chosen to develop this thesis project on is developing an algorithm or methodology for system selection. The specific problem studied involves a procedure to determine anion computer system alternative is the best choice for a given user situation.The general problem to be addressed is the need for one to choose computing hardware, software, systems, or services in a -Logical approach from a user perspective, considering cost, performance and human factors. Most existing methods consider only cost and performance factors, combining these factors in ad hoc, subjective fashions to react: a selection decision. By not considering factors treat measure effectiveness and functionality of computer services for a user, existing methods ignore some of the most important measures of value to the user.In this work, a systematic and comprehensive approach to computer system selection has been developed. Also developed were methods for selecting and organizing various criteria.Also ways to assess the importance and value of different service attributes to a end-user are discussed.Finally, the feasibility of a systematic approach to computer system selection has been proven by establishing a general methodology and by proving it through a demonstration of a specific application.
40

Theories of learning in economics

Sgroi, Daniel January 2000 (has links)
How should we model learning behaviour in economic agents? This thesis addresses this question in two distinct ways. In the first set of chapters the assumption is that agents learn through the observation of others. They use Bayesian updating which together with specific informational assumptions can generate the problem known as herding with the potential for significant welfare losses. In the final set of chapters the agent is instead modelled as learning by example. Here the agent cannot learn by observing others, but has a pool of experience to fall back on. This allows us to examine how an economic agent will perform if he sees a particular economic situation (or game) for the first time, but has experience of playing related games. The tool used to capture the notion of learning through example is a neural network. Throughout the thesis the central theme is that economic agents will naturally use as much information as they can to help them make decisions. In many cases this should mean they take into consideration others' actions or their own experiences in similar but non-identical situations. Learning throughout the thesis will be rational or bounded-rational in the sense that either the best possible way to learn will be utilized (so players achieve full rational play, for example, through Bayesian updating), or a suitable local error-minimizing algorithm will be developed (for example, a rule of thumb which optimizes play in a subclass of games, but not in the overall set of possible games). Several themes permeate the whole thesis, including the scope for firms or planners to manipulate the information that is used by agents for their own ends, the role of rules of thumb, and the realism of current theories of learning in economics.

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