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Real-time Mesh Destruction System for a Video GameGrönberg, Anton January 2017 (has links)
Destructive environments in video games are a feature that can give a gamemore depth and realism by being able to change the landscape or raze a building.This report talks about the research and implementation of a dynamicdestruction system for the video game Scrap Mechanic. The end results are asystem that could split convex 3D meshes to smaller pieces in almost real-time.It was a somewhat stable implementation that needs some future work beforeit can be used in the game. Therefore, in this report, things that could beimproved with the current implementation and how to use it are discussed.
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