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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Datorspel för lärande inom formell undervisning : En intervjustudie om lärares och spelutvecklares uppfattningar av datorspel i formella lärsituationer

Persson, Anton January 2016 (has links)
At the apex of the human kind and our ability to strengthen our own resources lies our ability to educate and further develop our own people. As the future development requires more and more knowledge and use of technology, new tools such as the internet must be used to further our world’s evolution. The world of video games is only one of many areas that must be explored and exploited for the best possible gain for humanity. Very little is known about how to use video games to enhance our learning and this paper means to shed some light upon the media in a more formal learning context than the living room hobby reputation it has developed over the years. In order to get a broad and diverse perspective both computer game developers and teachers were interviewed. The results show that while there are a large number of positive aspects and effects closely related to video games, they are not always suitable to be used independently and may fit better into a blended environment of both more traditional ways to study and computer game experiences. Something new and extraordinary every once in a while was shown to have great effect. A lot of opinions arose regarding strategies to utilize the media of computer games to our advantage but one thing was very clear throughout, the teachers and even to some extent, students of our world are simply not fully prepared to embrace this new form of knowledge. Thus, in order to be able to utilize its full potential, we must strive to improve our knowledge on how entertaining games and pedagogic theory blend together. This in order to create a new, creative, motivational and inspiring way to learn that will last for decades.

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