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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Quality of service analysis for distributed multimedia systems in a local area networking environment

Chung, Edward Chi-Fai January 1996 (has links)
No description available.
2

Ferramenta para mapear a qualidade percebida pelo usuário em requisitos de QoS em ambiente convergente e heterogêneo. / User perceived quality into convergent and heterogeneous environment QoS requirements mapping tool.

Vieira, Gabriel Mauricio Oswald 02 December 2010 (has links)
Uma das principais características dos sistemas de informação e de comunicação é permitir que os usuários finais utilizem e disponibilizem serviços interativos com conteúdo multimídia a qualquer hora, em qualquer lugar, com qualquer dispositivo e em movimento, independentemente da tecnologia de rede utilizada. Um desafio que surge face a essa nova característica dos serviços é como identificar os requisitos de QoS (Qualidade de Serviço) fim-a-fim sob a ótica do usuário final em um ambiente convergente e heterogêneo com o intuito de evoluir as relações entre o usuário final e o Provedor de Serviços para o estabelecimento de um contrato com níveis de serviço personalizado. Este trabalho apresenta uma pesquisa para a elaboração de uma ferramenta genérica e aberta para mapear a qualidade percebida pelo usuário em requisitos técnicos de QoS através da captura do fluxo de pacotes gerado entre as aplicações que compõem um serviço e simula atrasos, jitter, perdas e banda percebida com o objetivo de permitir ao usuário final identificar e expressar os valores desses parâmetros tornando transparente os aspectos tecnológicos que envolvem esta identificação. A definição de um ambiente de simulação que hospeda o serviço, o desenvolvimento de um simulador de QoS específico e uma nova relação entre o usuário e o Provedor de Serviços também são abordados. / One of the main characteristics of communication and information systems is to allow final users to use and make available multimedia content interactive services at any time, anywhere, in motion and using any device regardless of network technology. Under this perspective a challenge arises on how to identify the QoS (Quality of Service) requirements in a convergent and heterogeneous environment end-to-end user centric way, in order to evolve the relationship between users and service providers aiming the establishment of personalized demands through personalized agreements. This work presents a study for the development of an open and generic tool for mapping the user perceived quality in QoS requirements through the capture of the packet flow generated between the applications of a service and simulates delays, jitter, loss of packets and bandwidth in order to allow the end user to identify and express the values of these parameters making transparent all the technological aspects involved in this identification. The definition of a service simulation environment, the development of a QoS simulator and a new relationship between users and services providers are also addressed.
3

Ferramenta para mapear a qualidade percebida pelo usuário em requisitos de QoS em ambiente convergente e heterogêneo. / User perceived quality into convergent and heterogeneous environment QoS requirements mapping tool.

Gabriel Mauricio Oswald Vieira 02 December 2010 (has links)
Uma das principais características dos sistemas de informação e de comunicação é permitir que os usuários finais utilizem e disponibilizem serviços interativos com conteúdo multimídia a qualquer hora, em qualquer lugar, com qualquer dispositivo e em movimento, independentemente da tecnologia de rede utilizada. Um desafio que surge face a essa nova característica dos serviços é como identificar os requisitos de QoS (Qualidade de Serviço) fim-a-fim sob a ótica do usuário final em um ambiente convergente e heterogêneo com o intuito de evoluir as relações entre o usuário final e o Provedor de Serviços para o estabelecimento de um contrato com níveis de serviço personalizado. Este trabalho apresenta uma pesquisa para a elaboração de uma ferramenta genérica e aberta para mapear a qualidade percebida pelo usuário em requisitos técnicos de QoS através da captura do fluxo de pacotes gerado entre as aplicações que compõem um serviço e simula atrasos, jitter, perdas e banda percebida com o objetivo de permitir ao usuário final identificar e expressar os valores desses parâmetros tornando transparente os aspectos tecnológicos que envolvem esta identificação. A definição de um ambiente de simulação que hospeda o serviço, o desenvolvimento de um simulador de QoS específico e uma nova relação entre o usuário e o Provedor de Serviços também são abordados. / One of the main characteristics of communication and information systems is to allow final users to use and make available multimedia content interactive services at any time, anywhere, in motion and using any device regardless of network technology. Under this perspective a challenge arises on how to identify the QoS (Quality of Service) requirements in a convergent and heterogeneous environment end-to-end user centric way, in order to evolve the relationship between users and service providers aiming the establishment of personalized demands through personalized agreements. This work presents a study for the development of an open and generic tool for mapping the user perceived quality in QoS requirements through the capture of the packet flow generated between the applications of a service and simulates delays, jitter, loss of packets and bandwidth in order to allow the end user to identify and express the values of these parameters making transparent all the technological aspects involved in this identification. The definition of a service simulation environment, the development of a QoS simulator and a new relationship between users and services providers are also addressed.
4

在預算限制下分配隨機數位網路最佳頻寬之研究 / Analysis of bandwidth allocation on End-to-End QoS networks under budget control

王嘉宏, Wang, Chia Hung Unknown Date (has links)
本論文針對隨機數位網路提出一套可行的計算機制,以提供網路管理者進行資源分配與壅塞管理的分析工具。我們研究兩種利潤最佳化模型,探討在預算控制下的頻寬分配方式。因為資源有限,網路管理者無法隨時提供足夠頻寬以滿足隨機的網路需求,而量測網路連結成功與否的阻塞機率(Blocking Probability)為評估此風險之一種指標。我們利用頻寬分配、網路需求量和虛擬端對端路徑的數量等變數,推導阻塞機率函數,並證明阻塞機率的單調性(Monotonicity)和凸性(Convexity)等數學性質。在不失一般性之假設下,我們驗證阻塞機率是(1)隨頻寬增加而變小;(2)在特定的頻寬分配區間內呈凸性;(3)隨網路需求量增加而變大;(4)隨虛擬路徑的數量增加而變小。 本研究探討頻寬分配與阻塞機率之關係,藉由推導單調性和凸性等性質,提供此兩種利潤模型解的最適條件與求解演算法。同時,我們引用經濟學的彈性概念,提出三種模型參數對阻塞機率變化量的彈性定義,並分別進行頻寬分配、網路需求量和虛擬路徑數量對邊際利潤函數的敏感度分析。當網路上的虛擬路徑數量非常大時,阻塞機率的計算將變得複雜難解,因此我們利用高負荷極限理論(Heavy-Traffic Limit Theorem)提供阻塞機率的估計式,並分析其漸近行為(Asymptotic Behavior)。本論文的主要貢獻是分析頻寬分配與阻塞機率之間的關係及其數學性質。網路管理者可應用本研究提出的分析工具,在總預算限制下規劃寬頻網路的資源分配,並根據阻塞機率進行網路參數的調控。 / This thesis considers the problem of bandwidth allocation on communication networks with multiple traffic classes, where bandwidth is determined under the budget constraint. Due to the limited budget, there exists a risk that the network service providers can not assert a 100% guaranteed availability for the stochastic traffic demand at all times. We derive the blocking probabilities of connections as a function of bandwidth, traffic demand and the available number of virtual end-to-end paths for all service classes. Under general assumptions, we prove that the blocking probability is directionally (i) decreasing in bandwidth, (ii) convex in bandwidth for specific regions, (iii) increasing in traffic demand, and (iv) decreasing in the number of virtual paths. We also demonstrate the monotone and convex relations among those model parameters and the expected path occupancy. As the number of virtual paths is huge, we derive a heavy-traffic queueing model, and provide a diffusion approximation and its asymptotic analysis for the blocking probability, where the traffic intensity increases to one from below. Taking the blocking probability into account, two revenue management schemes are introduced to allocate bandwidth under budget control. The revenue/profit functions are studied in this thesis through the monotonicity and convexity of the blocking probability and expected path occupancy. Optimality conditions are derived to obtain an optimal bandwidth allocation for two revenue management schemes, and a solution algorithm is developed to allocate limited budget among competing traffic classes. In addition, we present three elasticities of the blocking probability to study the effect of changing model parameters on the average revenue in analysis of economic models. The sensitivity analysis and economic elasticity notions are proposed to investigate the marginal revenue for a given traffic class by changing bandwidth, traffic demand and the number of virtual paths, respectively. The main contribution of the present work is to prove the relationship between the blocking probability and allocated bandwidth under the budget constraint. Those results are also verified with numerical examples interpreting the blocking probability, utilization level, average revenue, etc. The relationship between blocking probability and bandwidth allocation can be applied in the design and provision of broadband communication networks by optimally choosing model parameters under budget control for sharing bandwidth in terms of blocking/congestion costs.

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