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Co-creation Paradigms in Education: Roadmap, best practices and applications in Textile EngineeringKyosev, Yordan 17 July 2024 (has links)
This report consists of the results from implementing the co-creation paradigm in the education. It was created from international team during the project T-CREPE - TEXTILE ENGINEERING FOR CO-CREATION PARADIGMS IN EDUCATION, co-funded by the Erasmus+ Programme of the European Union. Topics as planet platform, ChoiCo games, using simulation software, Enterpreneuship and feedback from industrial partners are presented.:1. Introduction 7
2. Design Thinking – Design-based Learning – Co-creation 9
References 16
3. Games in Education 18
References 18
4. The Co-Creation Planet: Metaphor and Theory 20
4.1 The Planet Metaphor 20
4.2 Planet Tools 21
4.2.1 Design Thinking Tools 21
4.2.2 The ChoiCo, game-based learning and co-creation 21
References 23
5. Practical Guide to the Planet Platform 25
5.1 Layers of the planet 25
5.2 How to use the Planet 28
5.2.1. For Teachers 28
5.2.2. For Students 28
How to use the Planet for you projects? 28
5.3 How to use ChoiCo 29
6. ChoiCo Game Modification Example 34
6.1. The expert games “Heating outdoor pads” 34
6.2. The textile game mod by lecturer 35
6.3. The textile games mods by students 36
6.3.1. Heating Garment 37
6.3.2. Heating Cushion for Car Seat 37
6.3.3. Heating T-Shirt and Gloves 38
6.3.5. Heating Textiles 38
6.3.6. Heating Socks 39
6.3.7. Heating Socks ThermoTrousers 3000 ™ 40
7. Stimulating Entrepreneurship 41
7.1 Co-creation scenes 41
7.2. Valorisation 43
7.3 Psychological ownership 45
8. The industry experience: Co-creating with Knitronix (Italy) 50
8.1 Collaboration with industry – Knitronix 50
8.2. Knitronix and the Co-creation course at UGent 51
9. Co-creating with industry: the richter+partner GmbH (Germany) 54
9.1 Introduction 54
9.2 Collaboration with industry – r+p 54
9.3. r+p and the Co-creation course 'Digital Nomad' at UGent and UNIWA 55
10. Co-creation process with textile CAD software 57
10.1. Introduction 57
10.2. Discovery process 57
10.3. Define 58
10.4. Develop 60
11. Co-creation in (design) education: lessons learned from T-Crepe 64
11.1 A reflection 65
11.2. Role of the students 65
11.3. Role of the instructors 66
11.4. Role of the industry partners 66
11.6. The T-CREPE heritage 67
References 67
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Feasibility of an Open Source Repository for Increasing the Usage of Best Practices in the Architecture-Engineering-Construction IndustryJanuary 2014 (has links)
abstract: Effective collection and dissemination of project information, including best practices, help increase the likelihood of project performance and are vital to organizations in the architecture-engineering-construction (AEC) industry. Best practices can help improve project performance, yet these practices are not universally implemented and used in the industry, due to the following: 1) not all practices are applicable to every project or organization, 2) knowledge lost in organizational turnover which leads to inconsistent collection and implementation of best practices and 3) the lack of standardized processes for best practice management in an organization.
This research, sponsored by National Academy of Construction, the Construction Industry Institute and Arizona State University, used structured interviews, a Delphi study and focus groups to explore: 1) potential benefit and industry interest in an open repository of best practices and 2) important elements of a framework/model that guides the creation, management and sustainment of an open repository of best practices.
This dissertation presents findings specifically exploring the term "Practices for Excellence", its definition, elements that hinder implementation, the potential value of an open online repository for such practices and a model to develop an open repository. / Dissertation/Thesis / Doctoral Dissertation Engineering 2014
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