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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Redesigning reverse engineering curriculum

Howard, Nicole Lane 04 November 2011 (has links)
Engineering curricula for high schools has and will become increasingly important as STEM (Science Technology Engineering and Mathematics) education matures and grows across the country. Active learning and hands-on pedagogies are critical to the development of these curricula, connecting students to the integrated topics using all senses and a commitment to self-learning. One approach to curriculum development for the Engineering, applied Science, and applied Mathematics in STEM is design-based learning (DBL). For this report, a particular methodology, known as Reverse Engineering and Redesign, is explored for DBL. The Reverse Engineering and Redesign process is used to redesign the current University of Texas’ UTeachEngineering reverse engineering curriculum. The UTeachEngineering curriculum is compared to the Engineering the Future, Ford PAS, The Infinity Project, and Project Lead the Way to determine the TEKS covered by each curriculum. The redesign focused on adding various writing and reflection exercises throughout the curriculum, and adding specification sheets and rubrics to all the student deliverables. The writing exercises are essential to allow the students to fully explore, comprehend, and appreciate the material. Specification sheets and rubrics are essential for the students to understand what is expected of them to attain mastery of the reverse engineering and redesign curriculum. / text
2

Development, Evaluation, and Impact of a Hands-on Introductory Course in Mechanical Engineering

Neal, Michael T. 28 August 2013 (has links)
No description available.
3

Towards Contextualized Programming Education by Developing a Learnersourcing Workflow

Yuzhe Zhou (18398130) 18 April 2024 (has links)
<p dir="ltr">In response to the escalating demand for proficient programming skills in today's technological landscape, innovative educational strategies have emerged to mitigate the challenges inherent in mastering programming concepts. Contextualization, a pedagogical approach embedding learning within real-world contexts, has demonstrated efficacy in enhancing student engagement and understanding. However, its implementation in programming education encounters hurdles related to diverse student backgrounds and resource-intensive material preparation. To address these challenges, this paper proposes leveraging learnersourcing, a collaborative approach wherein students actively contribute to the creation of contextualized learning materials. Specifically, we investigate the viability of implementing a learnersourcing workflow in an advanced database programming class during the Spring semester of 2022 with a group of 23 students enrolled, where students are tasked with generating contextualized worked-out examples. The results reveal that students successfully incorporated diverse contexts into their WEs, demonstrating the potential of learnersourcing to enrich educational content. However, challenges such as vague problem descriptions and formatting errors were identified, emphasizing the need for structured support and guidance. Self-assessment ratings tended to overestimate clarity and educational value, while peer assessments exhibited variability among assessors. Ambiguities in evaluation criteria and limited granularity of rating scales contributed to inconsistencies in assessments. These findings underscore the importance of addressing challenges in learnersourcing implementation, including providing explicit guidance, scaffolding support, and integrating real-time feedback mechanisms. Additionally, efforts to enhance the reliability of self and peer assessments should consider standardization measures and clear evaluation criteria. Future research should explore alternative approaches to improve the validity and consistency of assessments in learnersourcing contexts.</p>
4

Gaps in Software Engineering Education

Gruber, Sean Michael 10 July 2023 (has links)
Becoming a software engineer can be a stressful process. Software engineers are required to have a broad skill set in order to first obtain a job and then thrive in that position. Job applications will list skills that may be required or recommended but many potential applicants, especially new college graduates, may not have experience with all of the skills that are listed in a position description. The field of software engineering is constantly changing and evolving. New skills are constantly needed in a software engineering position. Education cannot keep up with the constantly changing software engineering workplace. Designing courses takes lots of time and effort. Changing courses to meet the newer and more volatile industry standards could potentially harm existing education by causing a decrease in the quality of more foundation skills. For example, a more foundational skill like good testing practices could become muddled in different languages or frameworks due to a newer language potentially not being fully understood or by the intricacies of the language. This study aims to identify the current gaps that exist between software engineering education and industry. In order to address these gaps this study proposes a platform to provide students with resources related to identified gaps. Additionally, the platform will show the students the identified gaps to see if students are interested in exploring skills related to the identified gaps. The identified gaps are derived from a survey of professional software engineers and subsequent interviews. The results of the study show that students are not only interested in learning how people in industry rank their skills, but that students are overall interested in exploring more resources whether they are directly correlated with a gap or not. / Master of Science / Becoming a software engineer can be a stressful process. Software engineers are required to have a broad skill set in order to first obtain a job and then thrive in that position. Job applications will list skills that may be required or recommended but many potential applicants, especially new college graduates, may not have experience with all of the skills that are listed in a position description. For example, many applications will list that a specific programming language as a required skill or they may list a specific language framework that is necessary for the job. These skills may not line up with the languages or frameworks that students learn in school. The field of software engineering is constantly changing and evolving. Additionally, the field is so broad that the requirements for different positions can have great variations at different companies. New skills are constantly needed in a software engineering position. Education cannot keep up with the constantly changing software engineering workplace. Designing courses takes lots of time and effort. Changing courses to meet the newer and more volatile industry standards could potentially harm existing education by causing a decrease in the quality of more foundation skills. For example, a more foundational skill like good testing practices could become muddled in different languages or frameworks due to a newer language potentially not being fully understood or by the intricacies of the language. This study aims to identify the current gaps that exist between software engineering education and industry. In order to address these gaps this study proposes a platform to provide students with resources related to identified gaps. Additionally, the platform will show the students the identified gaps to see if students are interested in exploring skills related to the identified gaps. The identified gaps are derived from a survey of professional software engineers and subsequent interviews. The results of the study show that students are not only interested in learning how people in industry rank their skills, but that students are overall interested in exploring more resources whether they are directly correlated with a gap or not.
5

Middle School Students’ Conceptualization of Science Classroom Belonging Between Curricular Contexts

Temitope F Adeoye (6636410) 10 June 2019 (has links)
The purpose of this study was to examine belonging at classroom and academic domain levels, extending research that has primarily investigated general school and classroom-level belonging. This examination accounts for the context-specific, instructional, and domain experiences of students’ belonging. More specifically, the goals of the research were to investigate the relations between belonging in science class with engagement, and to contrast students’ perspectives of science classroom belonging in traditional compared to inquiry curricular contexts. Middle school students from traditional and inquiry science contexts completed self-reported measures of science classroom belonging and science engagement. Semi-structured interviews were conducted to evaluate students’ experiences of belonging in science class. Science classroom belonging was correlated with science engagement, with students from inquiry contexts reporting higher belonging and engagement quality. In both contexts, students reported common social, academic and contextual sources of belonging, with additional emphasis on content-based and interpersonal interactions. In comparing justifications between contexts on the role of competence for experienced belonging, students in traditional contexts reflected on self-focused, intrapersonal competence, while students in inquiry contexts reflected on interpersonal forms of competence. Students’ differentiated reports and conceptualization of belonging were related to contextual supports for involvement in authentic disciplinary practice and peer responsiveness.
6

Cultural Value in STEM + Entrepreneurship

Donovan Colquitt (9713051) 15 December 2020 (has links)
<p>The purpose of this study was to understand how urban entrepreneurship exposure programs can enable minoritized students to leverage their cultural capital and create an environment that affirms their inherent strengths and cultural identity. More specifically, this study sought to answer the following questions: (1) how, and in what ways, do minoritized youth (ages 14-18) leverage their cultural capital in entrepreneurial experiences and (2) how, and in what ways, can entrepreneurial experiences create an environment that affirms minoritized youth’s (ages 14-18) inherent strengths and cultural identity? To answer these questions, a qualitative descriptive approach was used and the lenses of the <i>Community Cultural Wealth Framework</i> were leveraged to conceptualize the findings. Purposeful sampling was employed to recruit participants for this investigation. Observations of the program implementation and in-depth semi-structured interviews with two high school-aged minoritized students and one program administrator at an urban entrepreneurship exposure program in a large Midwestern city were conducted. The findings from this study suggest that cultural capital is worthy of considerable attention as it is leveraged by minoritized youth and may contribute to affirming their cultural identity and inherent strengths. Therefore, the results obtained from this study can assist entrepreneurship exposure programs in the development and enhancement of programs specifically geared toward addressing the needs of this minoritized population segment. For example, recommendations include employing Critical Race Theory in research studies, utilizing counter-storytelling for the experiences of minoritized youth, and investigating culturally sustaining innovations created by minoritized youth. The results of this study, are important as it has significant implications for developing better methods to train and nurture talents of youth in becoming confident in their cultural identities and necessitating success in becoming entrepreneurially-minded which in turn may help to further diversify, fortify the STEM workforce, and break systemic barriers. As such, this study can contribute and supplement existing literature on minoritized youth in STEM educational contexts, specifically in entrepreneurship focused STEM learning environments. </p>
7

The Pedagogical Effectiveness of Virtual Reality on Ab-Initio Flight Students.pdf

Cheyenne R Laker (17583519) 09 December 2023 (has links)
<p dir="ltr">The interactive computer-generated simulation, virtual reality (VR), is growing as an educational and training tool. The primary objective of this research is to explore the effectiveness of VR in teaching in-flight engine failures to beginner flight students, with the intention of integrating it for Purdue University’s curriculum. The methodology for this study is a quantitative descriptive data analysis method. Participant progression and test scores were monitored and translated to statistical data to represent the findings. From the nationwide Flight Academy program, 30 Purdue University JROTC (Junior Reserve Officers' Training Corps) and ROTC (Reserve Officers' Training Corps) cadets with little to no flight experience were selected to participate. The population flew a C172S at Purdue Aviation through the Flight Academy program and were tested on in-flight engine failure knowledge to measure student comprehension. Experimental participants practiced in the TakeFlight Interactive flight training program in a virtual C172R and were able to interact and control the simulated aircraft with the use of the HP Reverb G2 head mount display (HMD), Logitech joystick, and Logitech rudder pedals. The statistical analysis revealed no significant difference in comprehension between the VR and control groups, challenging the initial hypothesis.</p>
8

Towards the Ubiquity of Precollege Engineering Education: From Pedagogical Techniques to the Development of Learning Technologies

Riojas, Mario January 2012 (has links)
The significance of teaching the basics of engineering education in middle- and high-schools is generally acknowledged by policy makers, teachers and researchers in the U.S.A. as well as a number of developed and developing countries. Nevertheless, engineering topics are rarely covered by precollege curriculums. A key contributing factor is that engineering hinges on the usage of technology to expose learners to fundamental concepts otherwise difficult to demonstrate. For example, learning the concepts of systems' design, optimization, and trade-offs can be a challenging task when teachers and students limited access to tools to practice their engineering knowledge. Thus, a deficiency of operational learning technologies for diverse precollege environments affects the availability of engineering learning experiences. The aim of this dissertation is to unveil the relationships between influential factors for the advancement of precollege engineering education. We proposed a framework for the development of curriculum and technology derived from analyzing design issues from the perspective of multiple entities encompassing a broad of stage holders including students, teachers and technology developers. Several influential factors are considered including human-computer interaction issues, the problem of a digitally divided population and the lack of engineering curriculum that reconciles precollege engineering education with state and national educational standards. The findings of this dissertation are based on quantitative and qualitative re- search performed during a four year span working with five local schools in the Tucson Unified School District.
9

Investigating the Newly Graduated StudentsExperience after University / Investigating the Newly Graduated StudentsExperience after University

Karlson, Max, Olsson, Fredrik January 2019 (has links)
Today’s labor market is teeming with software development jobs, and employeesare needed more than ever. With this statement, one would believe it is easy fora newly graduated student to start their career. However, according to severalstudies, there are specific areas where newly graduated Software Engineeringstudents struggle when beginning their first job. Currently, there is a displace-ment about what the school should focus on when teaching their students. Thiscauses various challenges to arise for newly graduated students when they areinitially starting their career. To address this issue, this study aims to iden-tify whether or not there exists a gap between the education provided by theuniversities, and what is expected from the industry. In accordance with this,the purpose is also the point out which areas might be challenging for newlygraduated students, and highlight how the school and industry can benefit fromthe results of this study.By conducting interviews with both newly graduated student with one to threeyears working experience or personnel responsible for hiring new employees atcompanies, this study will give an insight on which common areas newly grad-uates may struggle with. Although the result specifies several areas which arechallenging to newly graduated students. The greatest challenges which thenewly graduated graduated students faced were areas revolving around softskills. This was in accordance with the opinions of the recruiters. Insinuatingthat these areas are what the school should focus more on. Other differencesbetween the newly graduated interviewee’s opinions and the recruiters are alsohighlighted in the report Several subjects in school could improve its way ofteaching. Furthermore, there are possibilities for companies to better adjusttheir on-boarding of newly graduated. By addressing the challenges which newlygraduated face they can provide their new employees with a better understand-ing of how to properly work and function in the industry today.
10

Development of Intercultural Competence Through Embedded Course Curriculum

Jacey Lynn Wickenhauser (10725384) 05 May 2021 (has links)
<div> <div> <div> <p>In today’s global environment, agricultural students need the skills to thrive among a workforce made up of individuals with diverse experiences and perspectives. One promising way to prepare students is through the development of intercultural competence (IC). This thesis addresses several different methods of developing IC in undergraduate students. Chapter 2 addresses incorporation of intercultural interventions into a short-term study abroad program coupled with and a follow-up semester-long on-campus companion course to specifically target empathy development. The study found that overall students did not increase significantly on the IDI, but did show positive growth in empathy development throughout the semester. Chapter 3 describes differences in IC of students completing intercultural learning (ICL) assignments throughout a face-to-face introductory animal agriculture course compared with students not completing ICL assignments. The intervention group showed significant increase according to the IDI and increased on average 9.46 points. In addition, the intervention group increased significantly more than the control group (87.54 ± 2.09 vs. 94.76 ± 1.67) (p <0.004; df=1; f=13.23). </p> <p>Studies described in Chapter 4 build on those of methods followed a similar approach to the methods discussed in Chapter 3 but examine the impact of including reflection based ICL assignments using global animal agriculture as a medium. Notably, the course also occurred in an emergency remote learning setting during the COVID-19 pandemic. Results from the study discussed in Chapter 4 showed that the intervention group increased significantly more than the control group (86.75 ± 2.11 vs. 95.29 ± 2.35; p < 0.004). In addition, the intervention group also showed positive results in developing the specific skill of empathy throughout the semester. </p> <p>The last study discussed in this thesis (Chapter 5) details the process of creating and validating a scale to specifically measure the competence levels in level of undergraduates’ essential skills in undergraduates. Cronbach’s alpha was reported for each skillset that was being evaluated and deemed acceptable.</p></div></div></div><div><div><div> <p>Each of the studies discussed was designed to fill gaps in the literature regarding skill development in animal science undergraduate students. The development of such skills, and IC in particular, is necessary for all students whether they pursue careers with as possible the opportunity to develop these skills, not just those who participate in international elements. As such, developing validate means to provide students opportunities to hone such skills is necessary to student future success. Toward this end, the studies described here seek to measure the efficacy embedding intercultural learning into undergraduate agricultural curriculum at providing such opportunities. </p> </div> </div> </div>

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