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Tuning evolutionary search for closed-loop optimizationAllmendinger, Richard January 2012 (has links)
Closed-loop optimization deals with problems in which candidate solutions are evaluated by conducting experiments, e.g. physical or biochemical experiments. Although this form of optimization is becoming more popular across the sciences, it may be subject to rather unexplored resourcing issues, as any experiment may require resources in order to be conducted. In this thesis we are concerned with understanding how evolutionary search is affected by three particular resourcing issues -- ephemeral resource constraints (ERCs), changes of variables, and lethal environments -- and the development of search strategies to combat these issues. The thesis makes three broad contributions. First, we motivate and formally define the resourcing issues considered. Here, concrete examples in a range of applications are given. Secondly, we theoretically and empirically investigate the effect of the resourcing issues considered on evolutionary search. This investigation reveals that resourcing issues affect optimization in general, and that clear patterns emerge relating specific properties of the different resourcing issues to performance effects. Thirdly, we develop and analyze various search strategies augmented on an evolutionary algorithm (EA) for coping with resourcing issues. To cope specifically with ERCs, we develop several static constraint-handling strategies, and investigate the application of reinforcement learning techniques to learn when to switch between these static strategies during an optimization process. We also develop several online resource-purchasing strategies to cope with ERCs that leave the arrangement of resources to the hands of the optimizer. For problems subject to changes of variables relating to the resources, we find that knowing which variables are changed provides an optimizer with valuable information, which we exploit using a novel dynamic strategy. Finally, for lethal environments, where visiting parts of the search space can cause the permanent loss of resources, we observe that a standard EA's population may be reduced in size rapidly, complicating the search for innovative solutions. To cope with such scenarios, we consider some non-standard EA setups that are able to innovate genetically whilst simultaneously mitigating risks to the evolving population.
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A genetic algorithm for impedance matching network designDu Plessis, W.P. (Warren Paul) 10 August 2007 (has links)
Please read the abstract (Summary) in the section 00front of this document / Dissertation (MEng (Electronic Engineering))--University of Pretoria, 2007. / Electrical, Electronic and Computer Engineering / MEng / Unrestricted
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[en] AUTOMATIC TRACING OF ENVELOPES IN PLANAR STRUCTURES USING A EVOLUTIONARY ALGORITHM / [pt] TRAÇADO AUTOMÁTICO DE ENVOLTÓRIAS DE ESFORÇOS EM ESTRUTURAS PLANAS UTILIZANDO UM ALGORITMO EVOLUCIONÁRIOGISELE CRISTINA DA CUNHA HOLTZ 21 December 2005 (has links)
[pt] O objetivo deste trabalho é desenvolver dentro do programa
FTOOL uma
ferramenta para obtenção de envoltórias de esforços
internos devido a cargas
móveis. Envoltórias geralmente são obtidas através de
interpolação de valores
limites de seções pré-selecionadas ao longo da estrutura.
Estes valores são
obtidos com base no posicionamento da carga móvel em
relação às linhas de
influência dos esforços internos. A determinação de
valores limites de um
esforço em uma seção constitui um problema de otimização
cujo objetivo é
minimizar ou maximizar os valores dos esforços em relação
à posição do tremtipo
que percorre a estrutura. Porém, não existe uma expressão
analítica que
defina os valores limites de um esforço em uma seção para
um dado trem-tipo, o
que impossibilita o uso da maioria dos métodos clássicos
de otimização para
resolver o problema, porque esses métodos requerem, na
maioria das vezes, o
uso de pelo menos a primeira derivada da função objetivo
em relação às
variáveis de projeto. Portanto, este trabalho adotou
algoritmos da Estratégia
Evolutiva ( EE ) para determinar os valores limites
devidos a cargas móveis.
Foram feitas duas implementação distintas de Estratégia
Evolutiva, conhecidas
como EE − + ) 1 ( (lambda) e EE − + ) ( (lambda) (mi) .
Além de utilizar algoritmos de EE para
resolver o problema de envoltórias, foi desenvolvido um
outro processo de
solução denominado Força Bruta, que consiste em percorrer
com o trem-tipo
toda estrutura por passos pré-estabelecidos e calcular os
valores dos esforços
mínimos e máximos. Para a grande maioria dos casos, os
resultados obtidos
com a Estratégia Evolutiva foram corretos, porém, em
alguns casos mais
críticos, o valor exato da envoltória não é encontrado em
algumas seções da
estrutura, embora encontre um valor muito próximo a ele.
Observou-se que os
resultados da EE podem ser melhorados quando se enriquece
a solução com
uma estratégia econômica de posicionamento de cargas
concentradas em cima
de picos da linha de influência. / [en] The objective of this work is to develop a tool for
obtaining envelopes of
internal forces due to load-trains in the FTOOL software.
Usually, envelopes are
obtained through interpolation of limiting values on pre-
selected sections along
the structure. These values are obtained based on the
positioning of the loadtrain
in relation to influence lines of internal forces. The
determination of limiting
values of an effect at a section represents an
optimization problem whose
objective is to minimize or maximize the values of that
effect in relation to the
position of a load-train that passes along the structure.
However, there is no
analytical expression that defines a limiting value of an
effect on a section for a
specific load-train. Therefore, classical optimization
methods cannot be used to
solve this problem. Rather, the solution requires a method
that does not require
derivatives of the objective function. For this reason,
this work adopts algorithms
of the Evolution Strategy (ES) to achieve the limiting
values due to load-trains.
Two distinct algorithms of the ES, known as ES − + ) 1 (
(lambda) and ES − + ) ( (lambda) (mi) , were
implemented. In addition to the ES algorithms to trace the
envelopes, another
process of solution called Force Brute was developed. It
consists of moving the
load-train in pre-determined steps along the structure and
calculating minimum e
maximum values. In general, the ES method converges to the
correct solution.
However, there are cases, depending on the complexity of
the load-train, that the
algorithms do not find the exact limiting value (although
usually very close to it). It
was observed that the ES results could be complemented and
improved with
results from an inexpensive solution in which concentrated
loads are positioned
on peak values of the influence lines.
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No Free Lunch, Bayesian Inference, and Utility: A Decision-Theoretic Approach to OptimizationMonson, Christopher Kenneth 27 April 2006 (has links) (PDF)
Existing approaches to continuous optimization are essentially mechanisms for deciding which locations should be sampled in order to obtain information about a target function's global optimum. These methods, while often effective in particular domains, generally base their decisions on heuristics developed in consideration of ill-defined desiderata rather than on explicitly defined goals or models of the available information that may be used to achieve them. The problem of numerical optimization is essentially one of deciding what information to gather, then using that information to infer the location of the global optimum. That being the case, it makes sense to model the problem using the language of decision theory and Bayesian inference. The contribution of this work is precisely such a model of the optimization problem, a model that explicitly describes information relationships, admits clear expression of the target function class as dictated by No Free Lunch, and makes rational and mathematically principled use of utility and cost. The result is an algorithm that displays surprisingly sophisticated behavior when supplied with simple and straightforward declarations of the function class and the utilities and costs of sampling. In short, this work intimates that continuous optimization is equivalent to statistical inference and decision theory, and the result of viewing the problem in this way has concrete theoretical and practical benefits.
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Scheduling and Resource Efficiency Balancing. Discrete Species Conserving Cuckoo Search for Scheduling in an Uncertain Execution EnvironmentBibiks, Kirils January 2017 (has links)
The main goal of a scheduling process is to decide when and how to execute each of the project’s activities. Despite large variety of researched scheduling problems, the majority of them can be described as generalisations of the resource-constrained project scheduling problem (RCPSP). Because of wide applicability and challenging difficulty, RCPSP has attracted vast amount of attention in the research community and great variety of heuristics have been adapted for solving it. Even though these heuristics are structurally different and operate according to diverse principles, they are designed to obtain only one solution at a time. In the recent researches on RCPSPs, it was proven that these kind of problems have complex multimodal fitness landscapes, which are characterised by a wide solution search spaces and presence of multiple local and global optima.
The main goal of this thesis is twofold. Firstly, it presents a variation of the RCPSP that considers optimisation of projects in an uncertain environment where resources are modelled to adapt to their environment and, as the result of this, improve their efficiency. Secondly, modification of a novel evolutionary computation method Cuckoo Search (CS) is proposed, which has been adapted for solving combinatorial optimisation problems and modified to obtain multiple solutions. To test the proposed methodology, two sets of experiments are carried out. Firstly, the developed algorithm is applied to a real-life software development project. Secondly, the performance of the algorithm is tested on universal benchmark instances for scheduling problems which were modified to take into account specifics of the proposed optimisation model. The results of both experiments demonstrate that the proposed methodology achieves competitive level of performance and is capable of finding multiple global solutions, as well as prove its applicability in real-life projects.
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The Proteomics Approach To Evolutionary Computation: An Analysis Of PrGaribay, Ivan 01 January 2004 (has links)
As the complexity of our society and computational resources increases, so does the complexity of the problems that we approach using evolutionary search techniques. There are recent approaches to deal with the problem of scaling evolutionary methods to cope with highly complex difficult problems. Many of these approaches are biologically inspired and share an underlying principle: a problem representation based on basic representational building blocks that interact and self-organize into complex functions or designs. The observation from the central dogma of molecular biology that proteins are the basic building blocks of life and the recent advances in proteomics on analysis of structure, function and interaction of entire protein complements, lead us to propose a unifying framework of thought for these approaches: the proteomics approach. This thesis propose to investigate whether the self-organization of protein analogous structures at the representation level can increase the degree of complexity and ``novelty'' of solutions obtainable using evolutionary search techniques. In order to do so, we identify two fundamental aspects of this transition: (1) proteins interact in a three dimensional medium analogous to a multiset; and (2) proteins are functional structures. The first aspect is foundational for understanding of the second. This thesis analyzes the first aspect. It investigates the effects of using a genome to proteome mapping on evolutionary computation. This analysis is based on a genetic algorithm (GA) with a string to multiset mapping that we call the proportional genetic algorithm (PGA), and it focuses on the feasibility and effectiveness of this mapping. This mapping leads to a fundamental departure from typical EC methods: using a multiset of proteins as an intermediate mapping results in a \emph{completely location independent} problem representation where the location of the genes in a genome has no effect on the fitness of the solutions. Completely location independent representations, by definition, do not suffer from traditional EC hurdles associated with the location of the genes or positional effect in a genome. Such representations have the ability to self-organize into a genomic structure that appears to favor positive correlations between form and quality of represented solutions. Completely location independent representations also introduce new problems of their own such as the need for large alphabets of symbols and the theoretical need for larger representation spaces than traditional approaches. Overall, these representations perform as well or better than traditional representations and they appear to be particularly good for the class of problems involving proportions or multisets. This thesis concludes that the use of protein analogous structures as an intermediate representation in evolutionary computation is not only feasible but in some cases advantageous. In addition, it lays the groundwork for further research on proteins as functional self-organizing structures capable of building increasingly complex functionality, and as basic units of problem representation for evolutionary computation.
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Learning From Geometry In Learning For Tactical And Strategic Decision DomainsGauci, Jason 01 January 2010 (has links)
Artificial neural networks (ANNs) are an abstraction of the low-level architecture of biological brains that are often applied in general problem solving and function approximation. Neuroevolution (NE), i.e. the evolution of ANNs, has proven effective at solving problems in a variety of domains. Information from the domain is input to the ANN, which outputs its desired actions. This dissertation presents a new NE algorithm called Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT), based on a novel indirect encoding of ANNs. The key insight in HyperNEAT is to make the algorithm aware of the geometry in which the ANNs are embedded and thereby exploit such domain geometry to evolve ANNs more effectively. The dissertation focuses on applying HyperNEAT to tactical and strategic decision domains. These domains involve simultaneously considering short-term tactics while also balancing long-term strategies. Board games such as checkers and Go are canonical examples of such domains; however, they also include real-time strategy games and military scenarios. The dissertation details three proposed extensions to HyperNEAT designed to work in tactical and strategic decision domains. The first is an action selector ANN architecture that allows the ANN to indicate its judgements on every possible action all at once. The second technique is called substrate extrapolation. It allows learning basic concepts at a low resolution, and then increasing the resolution to learn more advanced concepts. The iii final extension is geometric game-tree pruning, whereby HyperNEAT can endow the ANN the ability to focus on specific areas of a domain (such as a checkers board) that deserve more inspection. The culminating contribution is to demonstrate the ability of HyperNEAT with these extensions to play Go, a most challenging game for artificial intelligence, by combining HyperNEAT with UCT
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Multiagent Learning Through Indirect EncodingD'Ambrosio, David B 01 January 2011 (has links)
Designing a system of multiple, heterogeneous agents that cooperate to achieve a common goal is a difficult task, but it is also a common real-world problem. Multiagent learning addresses this problem by training the team to cooperate through a learning algorithm. However, most traditional approaches treat multiagent learning as a combination of multiple single-agent learning problems. This perspective leads to many inefficiencies in learning such as the problem of reinvention, whereby fundamental skills and policies that all agents should possess must be rediscovered independently for each team member. For example, in soccer, all the players know how to pass and kick the ball, but a traditional algorithm has no way to share such vital information because it has no way to relate the policies of agents to each other. In this dissertation a new approach to multiagent learning that seeks to address these issues is presented. This approach, called multiagent HyperNEAT, represents teams as a pattern of policies rather than individual agents. The main idea is that an agent’s location within a canonical team layout (such as a soccer team at the start of a game) tends to dictate its role within that team, called the policy geometry. For example, as soccer positions move from goal to center they become more offensive and less defensive, a concept that is compactly represented as a pattern. iii The first major contribution of this dissertation is a new method for evolving neural network controllers called HyperNEAT, which forms the foundation of the second contribution and primary focus of this work, multiagent HyperNEAT. Multiagent learning in this dissertation is investigated in predator-prey, room-clearing, and patrol domains, providing a real-world context for the approach. Interestingly, because the teams in multiagent HyperNEAT are represented as patterns they can scale up to an infinite number of multiagent policies that can be sampled from the policy geometry as needed. Thus the third contribution is a method for teams trained with multiagent HyperNEAT to dynamically scale their size without further learning. Fourth, the capabilities to both learn and scale in multiagent HyperNEAT are compared to the traditional multiagent SARSA(λ) approach in a comprehensive study. The fifth contribution is a method for efficiently learning and encoding multiple policies for each agent on a team to facilitate learning in multi-task domains. Finally, because there is significant interest in practical applications of multiagent learning, multiagent HyperNEAT is tested in a real-world military patrolling application with actual Khepera III robots. The ultimate goal is to provide a new perspective on multiagent learning and to demonstrate the practical benefits of training heterogeneous, scalable multiagent teams through generative encoding.
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Alayzing The Effects Of Modularity On Search SpacesGaribay, Ozlem 01 January 2008 (has links)
We are continuously challenged by ever increasing problem complexity and the need to develop algorithms that can solve complex problems and solve them within a reasonable amount of time. Modularity is thought to reduce problem complexity by decomposing large problems into smaller and less complex subproblems. In practice, introducing modularity into evolutionary algorithm representations appears to improve search performance; however, how and why modularity improves performance is not well understood. In this thesis, we seek to better understand the effects of modularity on search. In particular, what are the effects of module creation on the search space structure and how do these structural changes affect performance? We define a theoretical and empirical framework to study modularity in evolutionary algorithms. Using this framework, we provide evidence of the following. First, not all types of modularity have an effect on search. We can have highly modular spaces that in essence are equivalent to simpler non-modular spaces. This is the case, because these spaces achieve higher degree of modularity without changing the fundamental structure of the search space. Second, for the cases when modularity actually has an effect on the fundamental structure of the search space, if left without guidance, it would only crowd and complicate the space structure resulting in a harder space for most search algorithms. Finally, we have the case when modularity not only has an effect in the search space structure, but most importantly, module creation can be guided by problem domain knowledge. When this knowledge can be used to estimate the value of a module in terms of its contribution toward building the solution, then modularity is extremely effective. It is in this last case that creating high value modules or low value modules has a direct and decisive impact on performance. The results presented in this thesis help to better understand, in a principled way, the effects of modularity on search. Better understanding the effects of modularity on search is a step forward in the larger issue of evolutionary search applied to increasingly complex problems.
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Pattern Recognition via Machine Learning with Genetic Decision-ProgrammingHoff, Carl C. January 2005 (has links)
No description available.
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