Spelling suggestions: "subject:"expert lemsystems (computer science)"" "subject:"expert lemsystems (coomputer science)""
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A hidden Markov model-based approach for face detection and recognitionNefian, Ara 08 1900 (has links)
No description available.
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An expert system approach to voltage control design and operation in power systemsGodart, Thierry F. 08 1900 (has links)
No description available.
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A distributed knowledge-based support system for strategic management.Ram, Vevekanand 29 October 2014 (has links)
Abstract available in pdf file.
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A study on object-oriented knowledge representationSalgado-Arteaga, Francisco January 1995 (has links)
This thesis is a study on object-oriented knowledge representation. The study defines the main concepts of the object model. It also shows pragmatically the use of object-oriented methodology in the development of a concrete software system designed as the solution to a specific problem.The problem is to simulate the interaction between several animals and various other objects that exist in a room. The proposed solution is an artificial intelligence (Al) program designed according to the object-oriented model, which closely simulates objects in the problem domain. The AI program is conceived as an inference engine that maps together a given knowledge base with a database. The solution is based conceptually on the five major elements of the model, namely abstraction, encapsulation, modularity, hierarchy, and polymorphism.The study introduces a notation of class diagrams and frames to capture the essential characteristics of the system defined by analysis and design. The solution to the problem allows the application of any object-oriented programming language. Common Lisp Object System (CLOS) is the language used for the implementation of the software system included in the appendix. / Department of Computer Science
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GraphCardsPradhan, Rojal January 1995 (has links)
The main goal of this research is to develop an information base for learning and referencing graph theory, integrated with tools designed to create and manipulate graphs and to illustrate execution of graph algorithms and their applications. This research is dedicated to (1) helping those who wish to find the applications for graph theory but do not want to be experts, and (2) to empower experts in graph theory with more tools to progress further, through the use of a hypertext system.The development of this application is focused on using NoteCards, a hypertext system. It provides a variety of tools for collecting, representing, managing, interrelating, and communicating ideas. It provides the user with a network of electronicnotecards interconnected by typed links, which serves as a medium in which the user can represent a collection of related ideas. This facility is the basis for the development of a graph theory information base for GraphCards.The application can be classified into two major components:A graph theory information base which will cover most of the graph theory topics and graph algorithms.A graph theory experiment tool set with facilities like the Graph editor, Graph algorithm execution and animation, searching and annotating, testing and assessment of users, etc. / Department of Computer Science
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Developing a rule-based expert system with C programming languageKuo, Yung-Li January 1988 (has links)
Expert system techniques are now being incorporated successfully in commercial computer software packages. This thesis introduces the techniques of developing a rule-based expert system in a general-purpose programming language -- C. The topics of this thesis include significance of expert system shells and approaches used, structure of the knowledge base, loading of the knowledge base, manipulation of the probabilities of rule attributes, and implementation of the inference engine. The inference engine uses the information that users supply to find an object that matches. Today C language is one of the most popular programming languages in use and C compilers consistently produce extremely fast and efficient executable programs. Thisthesisdemonstrates that C language is an appropriate computer language for a rule-based expert system. / Department of Computer Science
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Computer aided instruction of special relativityLin, Yinghua January 1991 (has links)
This thesis creates an small expert system that is based on Einstein's special relativity. The basic knowledge of special relativity and the bases for building an expert system are described. The concepts of special relativity are put into a knowledge base by changing the formulas into rules and facts. The Prolog language was used to develop the expert system. New information can be input that does not contradict the rules and facts already in the database. The system also uses computer graphics to demonstrate the physical concepts of relativity. By using this expert system, one can teach the basic knowledge of special relativity and solve some problems related to frames of reference moving with high speed. / Department of Computer Science
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Quality improvement in the service sector : an expert support system (ESS) for continuous improvementHope, Beverley G January 1995 (has links)
Thesis (Ph. D.)--University of Hawaii at Manoa, 1995. / Includes bibliographical references (leaves 376-389). / Microfiche. / 2 v. (xix, 389 leaves, bound) ill. 29 cm
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Perspectives on belief and changeAucher, Guillaume, n/a January 2008 (has links)
This thesis is about logical models of belief (and knowledge) representation and belief change. This means that we propose logical systems which are intended to represent how agents perceive a situation and reason about it, and how they update their beliefs about this situation when events occur. These agents can be machines, robots, human beings. . . but they are assumed to be somehow autonomous.
The way a fixed situation is perceived by agents can be represented by statements about the agents� beliefs: for example �agent A believes that the door of the room is open� or �agent A believes that her colleague is busy this afternoon�. �Logical systems� means that agents can reason about the situation and their beliefs about it: if agent A believes that her colleague is busy this afternoon then agent A infers that he will not visit her this afternoon. We moreover often assume that our situations involve several agents which interact between each other. So these agents have beliefs about the situation (such as �the door is open�) but also about the other agents� beliefs: for example agent A might believe that agent B believes that the door is open. These kinds of beliefs are called higher-order beliefs. Epistemic logic [Hintikka, 1962; Fagin et al., 1995; Meyer and van der Hoek, 1995], the logic of belief and knowledge, can capture all these phenomena and will be our main starting point to model such fixed (�static�) situations. Uncertainty can of course be expressed by beliefs and knowledge: for example agent A being uncertain whether her colleague is busy this afternoon can be expressed by �agent A does not know whether her colleague is busy this afternoon�. But we sometimes need to enrich and refine the representation of uncertainty: for example, even if agent A does not know whether her colleague is busy this afternoon, she might consider it more probable that he is actually busy. So other logics have been developed to deal more adequately with the representation of uncertainty, such as probabilistic logic, fuzzy logic or possibilistic logic, and we will refer to some of them in this thesis (see [Halpern, 2003] for a survey on reasoning about uncertainty).
But things become more complex when we introduce events and change in the picture. Issues arise even if we assume that there is a single agent. Indeed, if the incoming information conveyed by the event is coherent with the agent�s beliefs then the agent can just add it to her beliefs. But if the incoming information contradicts the agent�s beliefs then the agent has somehow to revise her beliefs, and as it turns out there is no obvious way to decide what should be her resulting beliefs. Solving this problem was the goal of the logic-based belief revision theory developed by Alchourrón, Gärdenfors and Makinson (to which we will refer by the term AGM) [Alchourrón et al., 1985; Gärdenfors, 1988; Gärdenfors and Rott, 1995]. Their idea is to introduce �rationality postulates� that specify which belief revision operations can be considered as being �rational� or reasonable, and then to propose specific revision operations that fulfill these postulates. However, AGM does not consider situations where the agent might also have some uncertainty about the incoming information: for example agent A might be uncertain due to some noise whether her colleague told her that he would visit her on Tuesday or on Thursday. In this thesis we also investigate this kind of phenomenon. Things are even more complex in a multi-agent setting because the way agents update their beliefs depends not only on their beliefs about the event itself but also on their beliefs about the way the other agents perceived the event (and so about the other agents� beliefs about the event). For example, during a private announcement of a piece of information to agent A the beliefs of the other agents actually do not change because they believe nothing is actually happening; but during a public announcement all the agents� beliefs might change because they all believe that an announcement has been made. Such kind of subtleties have been dealt with in a field called dynamic epistemic logic (Gerbrandy and Groeneveld, 1997; Baltag et al., 1998; van Ditmarsch et al., 2007b]. The idea is to represent by an event model how the event is perceived by the agents and then to define a formal update mechanism that specifies how the agents update their beliefs according to this event model and their previous representaton of the situation. Finally, the issues concerning belief revision that we raised in the single agent case are still present in the multi-agent case.
So this thesis is more generally about information and information change. However, we will not deal with problems of how to store information in machines or how to actually communicate information. Such problems have been dealt with in information theory [Cover and Thomas, 1991] and Kolmogorov complexity theory [Li and Vitányi, 1993]. We will just assume that such mechanisms are already available and start our investigations from there.
Studying and proposing logical models for belief change and belief representation has applications in several areas. First in artificial intelligence, where machines or robots need to have a formal representation of the surrounding world (which might involve other agents), and formal mechanisms to update this representation when they receive incoming information. Such formalisms are crucial if we want to design autonomous agents, able to act autonomously in the real world or in a virtual world (such as on the internet). Indeed, the representation of the surrounding world is essential for a robot in order to reason about the world, plan actions in order to achieve goals... and it must be able to update and revise its representation of the world itself in order to cope autonomously with unexpected events. Second in game theory (and consequently in economics), where we need to model games involving several agents (players) having beliefs about the game and about the other agents� beliefs (such as agent A believes that agent B has the ace of spade, or agent A believes that agent B believes that agent A has the ace of heart...), and how they update their representation of the game when events (such as showing privately a card or putting a card on the table) occur. Third in cognitive psychology, where we need to model as accurately as possible epistemic state of human agents and the dynamics of belief and knowledge in order to explain and describe cognitive processes.
The thesis is organized as follows. In Chapter 2, we first recall epistemic logic. Then we observe that representing an epistemic situation involving several agents depends very much on the modeling point of view one takes. For example, in a poker game the representation of the game will be different depending on whether the modeler is a poker player playing in the game or the card dealer who knows exactly what the players� cards are. In this thesis, we will carefully distinguish these different modeling approaches and the. different kinds of formalisms they give rise to. In fact, the interpretation of a formalism relies quite a lot on the nature of these modeling points of view. Classically, in epistemic logic, the models built are supposed to be correct and represent the situation from an external and objective point of view. We call this modeling approach the perfect external approach. In Chapter 2, we study the modeling point of view of a particular modeler-agent involved in the situation with other agents (and so having a possibly erroneous perception of the situation). We call this modeling approach the internal approach. We propose a logical formalism based on epistemic logic that this agent uses to represent �for herself� the surrounding world. We then set some formal connections between the internal approach and the (perfect) external approach. Finally we axiomatize our logical formalism and show that the resulting logic is decidable.
In Chapter 3, we first recall dynamic epistemic logic as viewed by Baltag, Moss and Solecki (to which we will refer by the term BMS). Then we study in which case seriality of the accessibility relations of epistemic models is preserved during an update, first for the full updated model and then for generated submodels of the full updated model. Finally, observing that the BMS formalism follows the (perfect) external approach, we propose an internal version of it, just as we proposed an internal version of epistemic logic in Chapter 2.
In Chapter 4, we still follow the internal approach and study the particular case where the event is a private announcement. We first show, thanks to our study in Chapter 3, that in a multi-agent setting, expanding in the AGM style corresponds to performing a private announcement in the BMS style. This indicates that generalizing AGM belief revision theory to a multi-agent setting amounts to study private announcement. We then generalize the AGM representation theorems to the multi-agent case. Afterwards, in the spirit of the AGM approach, we go beyond the AGM postulates and investigate multi-agent rationality postulates specific to our multi-agent setting inspired from the fact that the kind of phenomenon we study is private announcement. Finally we provide an example of revision operation that we apply to a concrete example.
In Chapter 5, we follow the (perfect) external approach and enrich the BMS formalism with probabilities. This enables us to provide a fined-grained account of how human agents interpret events involving uncertainty and how they revise their beliefs. Afterwards, we review different principles for the notion of knowledge that have been proposed in the literature and show how some principles that we argue to be reasonable ones can all be captured in our rich and expressive formalism. Finally, we extend our general formalism to a multi-agent setting.
In Chapter 6, we still follow the (perfect) external approach and enrich our dynamic epistemic language with converse events. This language is interpreted on structures with accessibility relations for both beliefs and events, unlike the BMS formalism where events and beliefs are not on the same formal level. Then we propose principles relating events and beliefs and provide a complete characterization, which yields a new logic EDL. Finally, we show that BMS can be translated into our new logic EDL thanks to the converse operator: this device enables us to translate the structure of the event model directly within a particular axiomatization of EDL, without having to refer to a particular event model in the language (as done in BMS).
In Chapter 7 we summarize our results and give an overview of remaining technical issues and some desiderata for future directions of research.
Parts of this thesis are based on publication, but we emphasize that they have been entirely rewritten in order to make this thesis an integrated whole. Sections 4.2.2 and 4.3 of Chapter 4 are based on [Aucher, 2008]. Sections 5.2, 5.3 and 5.5 of Chapter 5 are based on [Aucher, 2007]. Chapter 6 is based on [Aucher and Herzig, 2007].
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Automated feature recognition system for supporting engineering activities downstream of conceptual design.Jones, Timothy, Mechanical & Manufacturing Engineering, Faculty of Engineering, UNSW January 2007 (has links)
Transfer of information between CAD models and downstream manufacturing process planning software typically involves redundant user interaction. Many existing tools are process-centric and unsuited for selection of a "best process" in the context of existing concurrent engineering design tools. A computer based Feature-Recognition (FR) process is developed to extract critical manufacturing features from engineering product CAD models. FR technology is used for automating the extraction of data from CAD product models and uses wire-frame geometry extracted from an IGES neutral file format. Existing hint-based feature recognition techniques have been extended to encompass a broader range of manufacturing domains than typical in the literature, by utilizing a combination of algorithms, each successful at a limited range of features. Use of wire-frame models simplifies product geometry and has the potential to support rapid manufacturing shape evaluation at the conceptual design stage. Native CAD files are converted to IGES neutral files to provide geometry data marshalling to remove variations in user modelling practice, and to provide a consistent starting point for FR operations. Wire-frame models are investigated to reduce computer resources compared to surface and solid models, and provide a means to recover intellectual property in terms of manufacturing design intent from legacy and contemporary product models. Geometric ambiguity in regard to what is ?solid? and what is not has plagued wire-frame FR development in the past. A new application of crossing number theory (CNT) has been developed to solve the wire-frame ambiguity problem for a range of test parts. The CNT approach works satisfactorily for products where all faces of the product can be recovered and is tested using a variety of mechanical engineering parts. Platform independent tools like Extensible Mark-up Language are used to capture data from the FR application and provide a means to separate FR and decision support applications. Separate applications are composed of reusable software modules that may be combined as required. Combining rule-based and case-based reasoning provides decision support to the manufacturing application as a means of rejecting unsuitable processes on functional and economic grounds while retaining verifiable decision pathways to satisfy industry regulators.
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