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Automated lip synchronisation for human computer interaction, animation, and communications : the MATRTI ProjectJones, Christian Martyn January 1998 (has links)
No description available.
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PDE Face: A Novel 3D Face ModelSheng, Y., Willis, P., Gonzalez Castro, Gabriela, Ugail, Hassan January 2008 (has links)
Yes / We introduce a novel approach to face models, which
exploits the use of Partial Differential Equations (PDE) to
generate the 3D face. This addresses some common
problems of existing face models. The PDE face benefits
from seamless merging of surface patches by using only a
relatively small number of parameters based on boundary
curves. The PDE face also provides users with a great
degree of freedom to individualise the 3D face by
adjusting a set of facial boundary curves. Furthermore, we
introduce a uv-mesh texture mapping method. By
associating the texels of the texture map with the vertices
of the uv mesh in the PDE face, the new texture mapping
method eliminates the 3D-to-2D association routine in
texture mapping. Any specific PDE face can be textured
without the need for the facial expression in the texture
map to match exactly that of the 3D face model.
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3D facial data fitting using the biharmonic equation.Ugail, Hassan January 2006 (has links)
This paper discusses how a boundary-based surface fitting approach can be utilised to smoothly reconstruct a given human face where the scan data corresponding to the face is provided. In particular, the paper discusses how a solution to the Biharmonic equation can be used to set up the corresponding boundary value problem. We show how a compact explicit solution method can be utilised for efficiently solving the chosen Biharmonic equation.
Thus, given the raw scan data of a 3D face, we extract a series of profile curves from the data which can then be utilised as boundary conditions to solve the Biharmonic equation. The resulting solution provides us a continuous single surface patch describing the original face.
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Facial Geometry Parameterisation based on Partial Differential EquationsSheng, Y., Gonzalez Castro, Gabriela, Ugail, Hassan, Willis, P. January 2011 (has links)
No / Geometric modelling using Partial Differential Equations (PDEs) has been gradually recognised due to its smooth instinct, as well as the ability to generate a variety of geometric shapes by intuitively manipulating a relatively small set of PDE boundary curves. In this paper we explore and demonstrate the feasibility of the PDE method in facial geometry parameterisation. The geometry of a generic face is approximated by evaluating spectral solutions to a group of fourth order elliptic PDEs. Our PDE-based parameterisation scheme can produce and animate a high-resolution 3D face with a relatively small number of parameters. By taking advantage of parametric representation, the PDE method can use one fixed animation scheme to manipulate the facial geometry in varying Levels of Detail (LODs), without any further process.
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3D facial data fitting using the biharmonic equationUgail, Hassan January 2006 (has links)
Yes / This paper discusses how a boundary-based surface fitting approach can be utilised to smoothly reconstruct a given human face where the scan data corresponding to the face is provided. In particular, the paper discusses how a solution to the Biharmonic equation can be used to set up the corresponding boundary value problem. We show how a compact explicit solution method can be utilised for efficiently solving the chosen Biharmonic equation.
Thus, given the raw scan data of a 3D face, we extract a series of profile curves from the data which can then be utilised as boundary conditions to solve the Biharmonic equation. The resulting solution provides us a continuous single surface patch describing the original face.
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Modelling facial action units using partial differential equationsIsmail, Nur Baini Binti January 2015 (has links)
This thesis discusses a novel method for modelling facial action units. It presents facial action units model based on boundary value problems for accurate representation of human facial expression in three-dimensions. In particular, a solution to a fourth order elliptic Partial Differential Equation (PDE) subject to suitable boundary conditions is utilized, where the chosen boundary curves are based on muscles movement defined by Facial Action Coding System (FACS). This study involved three stages: modelling faces, manipulating faces and application to simple facial animation. In the first stage, PDE method is used in modelling and generating a smooth 3D face. The PDE formulation using small sets of parameters contributes to the efficiency of human face representation. In the manipulation stage, a generic PDE face of neutral expression is manipulated to a face with expression using PDE descriptors that uniquely represents an action unit. A combination of the PDE descriptor results in a generic PDE face having an expression, which successfully modelled four basic expressions: happy, sad, fear and disgust. An example of application is given using simple animation technique called blendshapes. This technique uses generic PDE face in animating basic expressions.
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Modelling facial action units using partial differential equations.Ismail, Nur B.B. January 2015 (has links)
This thesis discusses a novel method for modelling facial action units. It presents facial action units model based on boundary value problems for accurate representation of human facial expression in three-dimensions. In particular, a solution to a fourth order elliptic Partial Differential Equation (PDE) subject to suitable boundary conditions is utilized, where the chosen boundary curves are based on muscles movement defined by Facial Action Coding System (FACS). This study involved three stages: modelling faces, manipulating faces and application to simple facial animation. In the first stage, PDE method is used in modelling and generating a smooth 3D face. The PDE formulation using small sets of parameters contributes to the efficiency of human face representation. In the manipulation stage, a generic PDE face of neutral expression is manipulated to a face with expression using PDE descriptors that uniquely represents an action unit. A combination of the PDE descriptor results in a generic PDE face having an expression, which successfully modelled four basic expressions: happy, sad, fear and disgust. An example of application is given using simple animation technique called blendshapes. This technique uses generic PDE face in animating basic expressions. / Ministry of Higher Education, Malaysia and Universiti Malaysia Terengganu
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3d Synthetic Human Face Modelling Tool Based On T-spline SurfacesAydogan, Ali 01 December 2007 (has links) (PDF)
In this thesis work, a 3D Synthetic Human Face Modelling Software is implemented using C++ and OpenGL. Bé / zier surfaces, B-spline surfaces, Nonuniform Rational B-spline surfaces, Hierarchical B-Spline surfaces and T-spline surfaces are evaluated as options for the surface description method. T-spline surfaces are chosen since they are found to be superior considering the requirements of the work. In the modelling process, a modular approach is followed. Firstly, high detailed facial regions (i.e. nose, eyes, mouth) are modelled, then these models are unified in a complete face model employing the merging capabilities of T-splines. Local and global features of the face model are parameterized in order to have the ability to create and edit various face models. To enhance the visual quality of the model, a region-variable rendering scheme is employed. In doing this, a new file format to define T-Spline surfaces is proposed. To reduce the computational and memory cost of the software,
a simplified version of the T-Spline surface description method is proposed and used.
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