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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Physics based facial modeling and animation.

January 2002 (has links)
by Leung Hoi-Chau. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2002. / Includes bibliographical references (leaves 70-71). / Abstracts in English and Chinese. / Chapter Chapter 1. --- Introduction --- p.1 / Chapter Chapter 2. --- Previous Works --- p.2 / Chapter 2.1. --- Facial animations and facial surgery simulations / Chapter 2.2. --- Facial Action Coding System (FACS) / Chapter 2.3. --- The Boundary Element Method (BEM) in Computer Graphics / Chapter Chapter 3. --- The Facial Expression System --- p.7 / Chapter 3.1. --- Input to the system / Chapter 3.1.1. --- Orientation requirements for the input mesh / Chapter 3.1.2. --- Topology requirements for the input mesh / Chapter 3.1.3. --- Type of the polygons of the facial mesh / Chapter 3.2. --- Facial Modeling and Feature Recognition / Chapter 3.3. --- User Control / Chapter 3.4. --- Output of the system / Chapter Chapter 4. --- Boundary Element Method (BEM) --- p.12 / Chapter 4.1. --- Numerical integration of the kernels / Chapter 4.1.1. --- P and Q are different / Chapter 4.1.2. --- P and Q are identical / Chapter 4.1.2.1. --- Evaluation of the Singular Traction Kernel / Chapter 4.1.2.2. --- Evaluation of the Singular Displacement Kernel / Chapter 4.2. --- Assemble the stiffness matrix / Chapter Chapter 5. --- Facial Modeling --- p.18 / Chapter 5.1. --- Offset of facial mesh / Chapter 5.2. --- Thickening of Face Contour / Chapter Chapter 6. --- Facial Feature Recognition --- p.22 / Chapter 6.1. --- Extract all contour edges from the facial mesh / Chapter 6.2. --- Separate different holes from the contour edges / Chapter 6.3. --- Locating the bounding boxes of different holes / Chapter 6.4. --- Determine the facial features / Chapter 6.4.1. --- Eye positions / Chapter 6.4.2. --- Mouth position and Face / Chapter 6.4.3. --- Nose position / Chapter 6.4.4. --- Skull position / Chapter Chapter 7. --- Boundary Conditions in the system --- p.28 / Chapter 7.1. --- Facial Muscles / Chapter 7.2. --- Skull Bone / Chapter 7.3. --- Facial Muscle recognition / Chapter 7.3.1. --- Locating muscle-definers / Chapter 7.3.2. --- Locating muscles / Chapter 7.4. --- Skull Bone Recognition / Chapter 7.5. --- Refine the bounding regions of the facial features / Chapter 7.6. --- Add/Remove facial muscles / Chapter Chapter 8. --- Muscles Movement --- p.40 / Chapter 8.1. --- Muscle contraction / Chapter 8.2. --- Muscle relaxation / Chapter 8.3. --- The Muscle sliders / Chapter Chapter 9. --- Pre-computation --- p.44 / Chapter 9.1. --- Changing the Boundary Values / Chapter Chapter 10 --- . Implementation --- p.46 / Chapter 10.1. --- Data Structure for the facial mesh / Chapter 10.2. --- Implementation of the BEM engine / Chapter 10.3. --- Facial modeling and the facial recognition / Chapter Chapter 11 --- . Results --- p.48 / Chapter 11.1. --- Example 1 (low polygon man face) / Chapter 11.2. --- Example 2 (girl face) / Chapter 11.3. --- Example 3 (man face) / Chapter 11.4. --- System evaluation / Chapter Chapter 12 --- . Conclusions --- p.67 / References --- p.70

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