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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Editing, Streaming and Playing of MPEG-4 Facial Animations

Rudol, Piotr, Wzorek, Mariusz January 2003 (has links)
<p>Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using “talking heads”. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. </p><p>This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations. It describes a standard for handling human face animations, the MPEG-4 Face Animation, and shows the process of designing, implementing and evaluating applications compliant to this standard. </p><p>First, it presents changes introduced to the existing components of the Visage|toolkit package for dealing with facial animations, offered by the company Visage Technologies AB. It also presents the process of designing and implementing of an application for editing facial animations compliant to the MPEG-4 Face Animation standard. Finally, it discusses several approaches to the problem of streaming facial animations over the Internet or the Local Area Network (LAN).</p>
2

Editing, Streaming and Playing of MPEG-4 Facial Animations

Rudol, Piotr, Wzorek, Mariusz January 2003 (has links)
Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using “talking heads”. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations. It describes a standard for handling human face animations, the MPEG-4 Face Animation, and shows the process of designing, implementing and evaluating applications compliant to this standard. First, it presents changes introduced to the existing components of the Visage|toolkit package for dealing with facial animations, offered by the company Visage Technologies AB. It also presents the process of designing and implementing of an application for editing facial animations compliant to the MPEG-4 Face Animation standard. Finally, it discusses several approaches to the problem of streaming facial animations over the Internet or the Local Area Network (LAN).
3

Model-Based Eye Detection and Animation

Trejo Guerrero, Sandra January 2006 (has links)
<p>In this thesis we present a system to extract the eye motion from a video stream containing a human face and applying this eye motion into a virtual character. By the notation eye motion estimation, we mean the information which describes the location of the eyes in each frame of the video stream. Applying this eye motion estimation into a virtual character, we achieve that the virtual face moves the eyes in the same way than the human face, synthesizing eye motion into a virtual character. In this study, a system capable of face tracking, eye detection and extraction, and finally iris position extraction using video stream containing a human face has been developed. Once an image containing a human face is extracted from the current frame of the video stream, the detection and extraction of the eyes is applied. The detection and extraction of the eyes is based on edge detection. Then the iris center is determined applying different image preprocessing and region segmentation using edge features on the eye picture extracted.</p><p>Once, we have extracted the eye motion, using MPEG-4 Facial Animation, this motion is translated into the Facial Animation arameters (FAPs). Thus we can improve the quality and quantity of Facial Animation expressions that we can synthesize into a virtual character.</p>
4

Model-Based Eye Detection and Animation

Trejo Guerrero, Sandra January 2006 (has links)
In this thesis we present a system to extract the eye motion from a video stream containing a human face and applying this eye motion into a virtual character. By the notation eye motion estimation, we mean the information which describes the location of the eyes in each frame of the video stream. Applying this eye motion estimation into a virtual character, we achieve that the virtual face moves the eyes in the same way than the human face, synthesizing eye motion into a virtual character. In this study, a system capable of face tracking, eye detection and extraction, and finally iris position extraction using video stream containing a human face has been developed. Once an image containing a human face is extracted from the current frame of the video stream, the detection and extraction of the eyes is applied. The detection and extraction of the eyes is based on edge detection. Then the iris center is determined applying different image preprocessing and region segmentation using edge features on the eye picture extracted. Once, we have extracted the eye motion, using MPEG-4 Facial Animation, this motion is translated into the Facial Animation arameters (FAPs). Thus we can improve the quality and quantity of Facial Animation expressions that we can synthesize into a virtual character.
5

基於形態轉換的多種表情卡通肖像 / Automatic generation of caricatures with multiple expressions using transformative approach

賴建安, Lai, Chien An Unknown Date (has links)
隨著數位影像軟、硬體裝置上進步與普及,普羅大眾對於影像的使用不僅限於日常生活之中,更隨著網路分享概念等Web技術的擴張,這些數量龐大的影像,在使用上更朝向娛樂化、趣味化及個人化的範疇。本論文提出結合影像處理中的人臉特徵分析(Facial Features Analysis)資訊以及影像內容分割(Image Content Segmentation)及影像變形轉換(Image Warping and Morphing)等技術,設計出可以將真實照片中的人臉轉換成為卡通化的肖像,供使用者於各類媒體上使用。卡通化肖像不但具有隱藏影像細節,保留部份隱私的優勢,同時又兼具充份擁有個人化特色的表徵,透過臉部動畫的參數(Facial Animation Parameters)設定,我們提出的卡通化系統更容許使用者依心情,來合成喜、怒、哀、樂等不同表情。另外,運用兩種轉描式(Rotoscoping)及圖像變形(Morphing)法,以不同的合成技巧來解決不同裝置在限定顏色及效果偏好上的各類需求。 / As the acquisition of digital images becomes more convenient, diversified applications of image collections have surfaced at a rapid pace. Not only have we witnessed the popularity of photo-sharing platforms, we have also seen strong demand for novel mechanism that offers personalized and creative entertainment in recent years. In this thesis, we proposed and implemented a personal caricature generator using transformative approaches. By combing facial feature detection, image segmentation and image warping/morphing techniques, the system is able to generate stylized caricature using only one reference image. The system can also produce multiple expressions by controlling the MPEG-4 facial animation parameters (FAP). Specifically, by referencing to various pre-drawn caricature in our database as well as feature points for mesh creation, personalized caricatures are automatically generated from the real photos using either rotoscoping or transformative approaches. The resulting caricature can be further modified to exhibit multiple facial expressions. Important issues regarding color reduction and vectorized representation of the caricature have also been discussed in this thesis.

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