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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Directional Perception of Force in a Virtual Reality Environment

Long, Zihao 08 May 2020 (has links)
Force feedback during teleoperation and in Virtual Reality (VR) environments is becoming increasingly common. We are interested in understanding the impact of motion on the directional accuracy of force perception, as observed in a VR environment. We used a custom force-feedback system that pulled a handle with a force of 1.87N at various angles in front of N=14 subjects. The virtual environment showed a curved wall, which corresponded to the locations from which the force could physically originate. Subjects selected where they perceived the force to originate from with a virtual laser pointer and by orienting their head. We compared several conditions: the subject held the handle still; the subject moved the handle back and forth toward the center of the wall; the subject moved the handle back and forth across their body; and the subject moved the handle back and forth toward where they thought the force was originating. Subjects were able to localize the force with an average accuracy of 1-10 degrees depending on the force's location, which is better than previous studies. All conditions had similiar accuracies. Subjects had the best precision when they followed the force as compared to either of the other conditions with movement. / Master of Science / In recent years, robots combined with teleoperation, operating in a remote safe environment, has become a popular choice for replacing human workers in dangerous environments. Visual feedback and a sense of touch and motion, are two of the most common feedback modalities. Thus, Virtual Reality (VR) and force rendering are two main ways of conveying information to the operator during teleoperation.\newline Previous studies have investigated the effects of force feedback on the fingers, wrist, and arms but with limited movements and joint combinations. In this paper, we answered the question of how the planar arm movement impacts the force-directional perception accuracy by using a Virtual Reality (VR) system. To put in other words, we want to find out how accurate and precise a robot operator can feel the physical world through joysticks. If they are asked to do this many times in a row, how repeatable are their guesses? To study this, We asked subjects holding a handle made out of PVC pipe with a position sensor on it. The handle was attached to a motor, which pulled the handle away from the subjects during the experiment trial. The experiment consisted of four different conditions, which studied both stationary, when subjects holding the handle stationary and resist the pull by our motor, and movement, when subjects moving the handle in a certain direction while the handle was pulled by our motor. In each trial, subjects were first asked to resist the force according to the experiment condition, then use a laser pointer and head to both point and look at where they think the motor was pulling the handle from. Because of the use of the VR environment and position sensor, subjects reported their guesses intuitively by pointing and looking at, which eliminated the potential of misreporting guesses. The result of this study is important for designing an effective force feedback system for teleoperation. With this information, a force feedback system in a VR environment could be altered to convey information to a user more accurately, for example to correct any biases that the user may have in where they expect forces to originate.\newline Our results show that arm movements enhanced the force feedback precision without sacrificing the accuracy. Arm movements also improved the subjects' confidence level in how well they thought they could localize a force. The results also suggest that pointing with the head is significantly more precise compared with the hand. Such results can be used to implement a more effective force feedback system combined with a VR environment. Finally, our data also shows that hand had an opposite accuracy pattern compared with the head. Future works are needed to explain this opposite accuracy pattern.
2

Factors Affecting Human Force Perception and Performance in Haptic-Enabled Virtual Environments

Zadeh, Mehrdad Hosseini January 2009 (has links)
Haptic technology enables computer users to touch and/or manipulate virtual objects in virtual environments (VEs). Similar to other human-in-the-loop applications, haptic applications require interactions between humans and computers. Thus, human-factors studies are required to recognize the limitations and capabilities of the user. This thesis establishes human-factors criteria to improve various haptic applications such as perception-based haptic compression techniques and haptic-enabled computer-aided design (CAD). Today, data compression plays a significant role in the transmission of haptic information since the efficient use of the available bandwidth is a concern. Most lossy haptic compression techniques rely on the limitations of human force perception, and this is used in the design of perception-based haptic compression techniques. Researchers have studied force perception when a user is in static interaction with a stationary object. This thesis focuses on cases where the human user and the object are in relative motion. The limitations of force perception are quantified using psychophysical methods, and the effects of several factors, including user hand velocity and sensory adaptation, are investigated. The results indicate that fewer haptic details need to be calculated or transmitted when the user's hand is in motion. In traditional CAD systems, users usually design virtual prototypes using a mouse via their vision system only, and it is difficult to design curved surfaces due to the number, shape, and position of the curves. Adding haptics to CAD systems enables users to explore and manipulate virtual objects using the sense of touch. In addition, human performance is important in CAD environments. To maintain the accuracy, active haptic manipulation of the user response can be incorporated in CAD applications. This thesis investigates the effect of forces on the accuracy of movement in VEs. The results indicate that factors such as the base force intensity and force increment/decrement can be incorporated in the control of users' movements in VEs. In other words, we can pull/push the users' hands by increasing/decreasing the force without the users being aware of it.
3

Factors Affecting Human Force Perception and Performance in Haptic-Enabled Virtual Environments

Zadeh, Mehrdad Hosseini January 2009 (has links)
Haptic technology enables computer users to touch and/or manipulate virtual objects in virtual environments (VEs). Similar to other human-in-the-loop applications, haptic applications require interactions between humans and computers. Thus, human-factors studies are required to recognize the limitations and capabilities of the user. This thesis establishes human-factors criteria to improve various haptic applications such as perception-based haptic compression techniques and haptic-enabled computer-aided design (CAD). Today, data compression plays a significant role in the transmission of haptic information since the efficient use of the available bandwidth is a concern. Most lossy haptic compression techniques rely on the limitations of human force perception, and this is used in the design of perception-based haptic compression techniques. Researchers have studied force perception when a user is in static interaction with a stationary object. This thesis focuses on cases where the human user and the object are in relative motion. The limitations of force perception are quantified using psychophysical methods, and the effects of several factors, including user hand velocity and sensory adaptation, are investigated. The results indicate that fewer haptic details need to be calculated or transmitted when the user's hand is in motion. In traditional CAD systems, users usually design virtual prototypes using a mouse via their vision system only, and it is difficult to design curved surfaces due to the number, shape, and position of the curves. Adding haptics to CAD systems enables users to explore and manipulate virtual objects using the sense of touch. In addition, human performance is important in CAD environments. To maintain the accuracy, active haptic manipulation of the user response can be incorporated in CAD applications. This thesis investigates the effect of forces on the accuracy of movement in VEs. The results indicate that factors such as the base force intensity and force increment/decrement can be incorporated in the control of users' movements in VEs. In other words, we can pull/push the users' hands by increasing/decreasing the force without the users being aware of it.

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