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A Study on A36 Steel Pipe On-Line Thickness Measurement Subjected to High-Temperature by Using PZTChen, Chih-chuan 16 July 2009 (has links)
The pipeline is playing an important role in industry nowadays. However, the inner wall of pipeline may suffer corrosion after a long service time. When excessive corrosion occurred, not only the transported material inside the pipe will let out but also serious accident may be induced. So, it¡¦s necessary to monitor pipeline thickness regularly. Conventionally, since most piping systems were subjected to high-temperature working environments, hence if an operator intend to examine the thickness of a pipeline, the whole piping system need to be shutdown and resulted in financial losses. Therefore, to develop on-line thickness measurement technique for pipelines subjected to high-temperature working environment is indispensable.
¡@¡@In this study, low-cost PZT sensors (Pb(ZrxTi1-x)O3), which can sustain high-temperature working environment, were used to execute the thickness measurements. A single PZT, which was bonded on the surface of a pipe as an actuator and a receiver simultaneously. Then, by utilizing the GUI(Graphic User Interface) system, which was designed in this study, the echo signal can be analyzed and the thickness of the pipe can be determined on-line and automatically. It is noted that the wave speed changed as environmental temperature increased. So, in this study, by using A36 steel plates and steel tubes as a specimens, a modified temperature versus wave velocity curve was proposed.. The experimental results showed that non-conservative thickness measurements will be obtained if modified wave speed was not adopted when working temperature increased.
keywords¡GThickness measurement, PZT sensor, GUI system, Modified wave velocity curve.
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Visual GUI System For Game Boy Advance / Nintendo DSTosun, Semih January 2009 (has links)
<p>The purpose of this study is to provide a simple user interface with which everyone can</p><p>design his/her own game, and play it on Game Boy Advance console. This project helps</p><p>people develop games without having programming knowledge. Everything is done by means of a user interface and without any programming knowledge. It is magic, isn’t it?</p><p>Game Boy Advance is a game console developed by Nintendo. In order to market their</p><p>products, they must also develop games running on their products. Every time they develop a game for the Game Boy Advance console, they have to implement a low level C++ application over and over again. This makes things more complicated. However, if this software is used, everything becomes easier.</p><p>This project can be seen as an interpreter that interprets the designed game, which is</p><p>very high level, and converts it to a Game Boy Advance game. If this project is finished</p><p>successfully, game design for Game Boy Advance will experience a revolution in its history.</p><p>In brief, it is required to develop a visual, GUI‐based system that allows people to develop games for the Game Boy Advance console. This GUI system is required to</p><p>implement and use the API (Game Engine) developed by Lypson.</p>
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Visual GUI System For Game Boy Advance / Nintendo DSTosun, Semih January 2009 (has links)
The purpose of this study is to provide a simple user interface with which everyone can design his/her own game, and play it on Game Boy Advance console. This project helps people develop games without having programming knowledge. Everything is done by means of a user interface and without any programming knowledge. It is magic, isn’t it? Game Boy Advance is a game console developed by Nintendo. In order to market their products, they must also develop games running on their products. Every time they develop a game for the Game Boy Advance console, they have to implement a low level C++ application over and over again. This makes things more complicated. However, if this software is used, everything becomes easier. This project can be seen as an interpreter that interprets the designed game, which is very high level, and converts it to a Game Boy Advance game. If this project is finished successfully, game design for Game Boy Advance will experience a revolution in its history. In brief, it is required to develop a visual, GUI‐based system that allows people to develop games for the Game Boy Advance console. This GUI system is required to implement and use the API (Game Engine) developed by Lypson.
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