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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Právní aspekty cloud computingu: GaaS (gaming as a service) jako nová forma cloudové služby / Law aspect of cloud computing: GaaS as a new form of cloud servis

Janda, Petr January 2021 (has links)
Cloud gaming, also known as Gaming as a Service or GaaS is a quickly developing service with significant economic potential. Author follows this trend and focuses on the topic of providing videogames as a service through cloud environment. The goal of this work was to analyse and describe legal relations between authors of videogames, providers, and users of GaaS in the context of Czech copyright and to present practical consequences of these relations, mainly in contrast to SaaS. Firstly, the reader is acquainted with basic aspects of videogames with emphasis on classification and description of videogames and its parts, i.e. computer program and other elements, as a work of authorship. Author describes possible theoretical views on the protection of audio-visual components of videogames. It is then pointed out that no satisfactory classification of video game as a singular work of authorship can be provided under the Czech Copyright Act. Videogame legislation is also proposed. Subject of the second section of this thesis is cloud gaming technology. This segment is written as to be understandable even for non-experts in the field. At first basic types of cloud services are presented. Then, the technology behind cloud gaming is described, along with business models one can come across nowadays....
2

Smart info: sistema inteligente para extração de informação de comentários em lojas de aplicativos móveis

MOREIRA, Átila Valgueiro Malta 23 February 2016 (has links)
Submitted by Natalia de Souza Gonçalves (natalia.goncalves@ufpe.br) on 2016-09-28T12:13:59Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Dissertação Átila Valgueiro Malta Moreira.pdf: 1329930 bytes, checksum: 6f5ad643b747ebf5a53091b1afaccd17 (MD5) / Made available in DSpace on 2016-09-28T12:13:59Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Dissertação Átila Valgueiro Malta Moreira.pdf: 1329930 bytes, checksum: 6f5ad643b747ebf5a53091b1afaccd17 (MD5) Previous issue date: 2016-02-23 / CAPES / O SMART INFO é um sistema de descoberta de conhecimento em avaliações feitas por usuários de jogos móveis em lojas virtuais, tais como Google Play e iTunes, visando a detecção automática de falhas que possam prejudicar a vida útil do jogo, assim como o levantamento de sugestões feitas pelos usuários. Este sistema tem vital importância para o novo paradigma de desenvolvimento, onde jogos deixam de ser tratados como produtos e passam a ser tratados como serviços, passando a respeitar o ciclo ARM, que consiste em três pontos: Aquisição, Retenção e Monetização. Para tanto foi utilizada Descoberta de Conhecimento em Texto (DCT) por meio de uma adaptação do CRISP-DM, juntamente com o processo de DCT. / SMART INFO is a knowledge discovery system that uses reviews made by mobile game users on virtual stores, such as Google Play and iTunes, with the goals of automatically detecting flaws, which might harm the game's lifespan, and obtaining suggestions made by users. This system is of vital importance for the new paradigm of development, where games stop being treated as products and start being treated as services, needing to respect the ARM cycle, which consists of three main aspects: Acquisition, Retention and Monetization. To achieve this, Knowledge Discovery in Text (KDT) was used through an adaptation of the CRISP-DM, together with the DCT process

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