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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Modifikované sportovní hry - prostředek integrace žáků s mentální retardací / Modified games -integrative factor mentally affected.

Fišer, Václav January 2011 (has links)
Title: Modified games -integrative factor mentally affected. Goal of thesis: To enable to persons with mental infliction of achievement maximum self- realization, satiation of the basic human needs (biological, social and vegetative) and purposeful incorporation to the society. Method: The empirical research - the application of sport kinetic games with choice set of mentally affected boys in terms club of sport games together with pupils common school. Outcomes: My conclusions of this work confirm supposed contribution of play and games activities like the effective tool for an integration of mentally affected pupils Key words: Special needs, disability, integration, inclusion, kinetic activity, gaming activity.
2

Navigationsprinciper i spel : Verklighetsprinciper applicerade i spelmiljöer / Navigation principles in games : Real life principles applied to game environments

Lundberg, David, Andersson, Simon January 2024 (has links)
Denna studie har försökt se om Lynchs (1960) navigationsprinciper går att applicera i en 3d-miljö för spel för att underlätta navigation. För studien så har en artefakt skapats som var gjord för att testa dessa principer; Paths, Edges, Nodes, Districts och Landmarks. Studien utfördes med hjälp av ett test i formen av ett navigationsmoment i Artefakten. Förväntade resultat var att deltagarna skulle ha klarat testet utan större problem, men det var inte vad som hände. Baserat på deltagarnas aktiva spelvanor så hade de antingen lättare eller svårare att klara navigationsmomentet. Beroende på deltagarnas erfarenheter med navigation i verkligheten och i spel så kunde man se olika former av navigationsstrategier. För fortsatta studier så skulle det vara intressant att göra navigationsmementet igen men med andra typer och upplägg på artefakten för att möjligen se styrkor och svagheter i navigationsprinciper. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p>
3

Co tvoří rozumného hráče: seberegulace, časová perspektiva a zvyky v online hraní / What makes a reasonable player: self-regulation, time perspective and habits in online gaming

Lukavská, Kateřina January 2016 (has links)
The thesis concerns factors that affect the intensity of MMORPG playing and the gaming addiction symptoms. In the theoretical part, I discuss approaches to the excessive and problematic gaming. I argue for the shift of perspective from gaming addiction disorder toward self-regulation, time perspective, activity theory and habitual regulation. Two inventory-based studies were conducted in order to empirically verify the effect of proposed variables on MMORPG usage. First, the significant role of Time Perspective (TP), measured by Zimbardo Time Perspective Inventory (ZTPI), has been confirmed. Second, the habitual regulation had been identified to significantly affect the usage. The habits related to usage were measured by the new psychometrical tool - Cues Sensitivity Scale (CSS). TP and habits influence the usage together - the effect of TP is partially mediated through Cues Sensitivity as well as through the players' deliberate regulation of playing time. All measured variables showed stability in time (measured after three years in subset of respondents). Data was analyzed with statistical methods, mainly with Partial-Least-Squares Path- Modelling (PLS-PM). The part of the data - respondents' strategies of playing time regulation - were analyzed qualitatively.

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