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Adaptive Behaviour Based Robotics using On-Board Genetic ProgrammingKofod-Petersen, Anders January 2002 (has links)
<p>This thesis investigates the use of Genetic Programming (GP) to evolve controllers for an autonomous robot.</p><p>GP is a type of Genetic Algorithm (GA) using the Darwinian idea of natural selection and genetic recombination, where the individuals most often is represented as a tree-structure. The GP is used to evolve a population of possible solutions over many generations to solve problems.</p><p>The most common approach used today, to develop controllers for autonomous robots, is to employ a GA to evolve an Artificial Neural Network (ANN). This approach is most often used in simulation only or in conjunction with online evolution; where simulation still covers the largest part of the process.</p><p>The GP has been largely neglected in Behaviour Based Robotics (BBR). The is primarily due to the problem of speed, which is the biggest curse of any standard GP. The main contribution of this thesis is the approach of using a linear representation of the GP in online evolution, and to establish whether or not the GP is feasible in this situation. Since this is not a comparison with other methods, only a demonstration of the possibilities with GP, there is no need for testing the particular test cases with other methods.</p><p>The work in this thesis builds upon the work by Wolfgang Banzhaf and Peter Nordin, and therefore a comparison with their work will be done.</p>
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Evolving Robocode Tank FightersEisenstein, Jacob 28 October 2003 (has links)
In this paper, I describe the application of genetic programming to evolve a controller for a robotic tank in a simulated environment. The purpose is to explore how genetic techniques can best be applied to produce controllers based on subsumption and behavior oriented languages such as REX. As part of my implementation, I developed TableRex, a modification of REX that can be expressed on a fixed-length genome. Using a fixed subsumption architecture of TableRex modules, I evolved robots that beat some of the most competitive hand-coded adversaries.
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Adaptive Behaviour Based Robotics using On-Board Genetic ProgrammingKofod-Petersen, Anders January 2002 (has links)
This thesis investigates the use of Genetic Programming (GP) to evolve controllers for an autonomous robot. GP is a type of Genetic Algorithm (GA) using the Darwinian idea of natural selection and genetic recombination, where the individuals most often is represented as a tree-structure. The GP is used to evolve a population of possible solutions over many generations to solve problems. The most common approach used today, to develop controllers for autonomous robots, is to employ a GA to evolve an Artificial Neural Network (ANN). This approach is most often used in simulation only or in conjunction with online evolution; where simulation still covers the largest part of the process. The GP has been largely neglected in Behaviour Based Robotics (BBR). The is primarily due to the problem of speed, which is the biggest curse of any standard GP. The main contribution of this thesis is the approach of using a linear representation of the GP in online evolution, and to establish whether or not the GP is feasible in this situation. Since this is not a comparison with other methods, only a demonstration of the possibilities with GP, there is no need for testing the particular test cases with other methods. The work in this thesis builds upon the work by Wolfgang Banzhaf and Peter Nordin, and therefore a comparison with their work will be done.
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Evolving Robocode Tank FightersEisenstein, Jacob 28 October 2003 (has links)
In this paper, I describe the application of genetic programming to evolve a controller for a robotic tank in a simulated environment.The purpose is to explore how genetic techniques can best be applied to produce controllers based on subsumption and behavior oriented languages such as REX. As part of my implementation, I developed TableRex, a modification of REX that can be expressed on a fixed-lengthgenome. Using a fixed subsumption architecture of TableRex modules, I evolved robots that beat some of the most competitive hand-coded adversaries.
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Automatizovaný návrh obrazových filtrů na základě kartézského genetického programování / Towards the Automatic Design of Image Filters Based on Cartesian Genetic ProgrammingKečkéš, Miroslav January 2012 (has links)
The aim of this diploma thesis is using cartesian genetic programming on design image filters and creating basic structure for implement diferent type of problems. Genetic programming is rapidly growing method, which often using for solve dificult problems. This thesis analyze basic principle, way of application and implementing this method to design filters. Result of this thesis is program realize design filters define by specific parameters, overview of implementig method and achieve summary from this sphere.
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An investigation of supervised learning in genetic programmingGathercole, Christopher January 1998 (has links)
This thesis is an investigation into Supervised Learning (SL) in Genetic Programming (GP). With its flexible tree-structured representation, GP is a type of Genetic Algorithm, using the Darwinian idea of natural selection and genetic recombination, evolving populations of solutions over many generations to solve problems. SL is a common approach in Machine Learning where the problem is presented as a set of examples. A good or fit solution is one which can successfully deal with all of the examples. In common with most Machine Learning approaches, GP has been used to solve many trivial problems. When applied to larger and more complex problems, however, several difficulties become apparent. When focusing on the basic features of GP, this thesis highlights the immense size of the GP search space, and describes an approach to measure this space. A stupendously flexible but frustratingly useless representation, Anarchically Automatically Defined Functions, is described. Some difficulties associated with the normal use of the GP operator Crossover (perhaps the most common method of combining GP trees to produce new trees) are demonstrated in the simple MAX problem. Crossover can lead to irreversible sub-optimal GP performance when used in combination with a restriction on tree size. There is a brief study of tournament selection which is a common method of selecting fit individuals from a GP population to act as parents in the construction of the next generation. The main contributions of this thesis however are two approaches for avoiding the fitness evaluation bottleneck resulting from the use of SL in GP. to establish the capability of a GP individual using SL, it must be tested or evaluated against each example in the set of training examples.
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A hybrid neuro-genetic pattern evolution system applied to musical compositionBurton, Anthony Richard January 1998 (has links)
No description available.
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An investigation of evolutionary computing in systems identification for preliminary designWatson, Andrew Harry January 1999 (has links)
This research investigates the integration of evolutionary techniques for symbolic regression. In particular the genetic programming paradigm is used together with other evolutionary computational techniques to develop novel approaches to the improvement of areas of simple preliminary design software using empirical data sets. It is shown that within this problem domain, conventional genetic programming suffers from several limitations, which are overcome by the introduction of an improved genetic programming strategy based on node complexity values, and utilising a steady state algorithm with subpopulations. A further extension to the new technique is introduced which incorporates a genetic algorithm to aid the search within continuous problem spaces, increasing the robustness of the new method. The work presented here represents an advance in the Geld of genetic programming for symbolic regression with significant improvements over the conventional genetic programming approach. Such improvement is illustrated by extensive experimentation utilising both simple test functions and real-world design examples.
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Reinforcement programming : a new technique in automatic algorithm development /White, Spencer Kesson, January 2006 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2006. / Includes bibliographical references (p. 47-48).
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Genetic programming with context-sensitive grammarsPaterson, Norman R. January 2003 (has links)
This thesis presents Genetic Algorithm for Deriving Software (Gads), a new technique for genetic programming. Gads combines a conventional genetic algorithm with a context-sensitive grammar. The key to Gads is the onto genic mapping, which converts a genome from an array of integers to a correctly typed program in the phenotype language defined by the grammar. A new type of grammar, the reflective attribute grammar (rag), is introduced. The rag is an extension of the conventional attribute grammar, which is designed to produce valid sentences, not to recognize or parse them. Together, Gads and rags provide a scalable solution for evolving type-correct software in independently-chosen context-sensitive languages. The statistics of performance comparison is investigated. A method for representing a set of genetic programming systems or problems on a cladogram is presented. A method for comparing genetic programming systems or problems on a single rational scale is proposed.
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