• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 7
  • 4
  • 3
  • 2
  • 1
  • 1
  • 1
  • 1
  • Tagged with
  • 19
  • 5
  • 5
  • 5
  • 4
  • 4
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Mindset digital AI / IA HACKATHON UPC LATAM

Nieto, Antonio 11 June 2021 (has links)
IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
2

Los limites de la inteligencia artificial / HACKATHON UPC

Florez, Omar 11 June 2021 (has links)
Expositor internacional Research Machine learning de Twitter Omar Florez / IA Hacktathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
3

Introducción a la IA y sus aplicaciones / IA HACKATHON UPC LATAM

Mallqui, Dennys 12 June 2021 (has links)
IA Hacktathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
4

Retos y desafíos de la IA en el mundo educativo

Villalón, Andrés 18 June 2021 (has links)
Andres Villalón. Professor & researcher in Science of Techonology and Education | Fellow YAN CHILE / IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
5

Ciberseguridad en educación superior con IA / IA HACKATHON UPC LATAM

Bernal Almeyd, Alejandro 18 June 2021 (has links)
Cyber Security Architect en NeoSecure | CISM, PCNSC, AWS Security Specialty / IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
6

Edge AI y sus aplicaciones / IA HACKATHON UPC LATAM

Sakihama, Luis 19 June 2021 (has links)
Luis Sakihama. Innovation and Labs Manager in MDP Consulting / IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
7

Inteligencia Artificial y Creatividad / IA HACKATHON UPC LATAM

Sponton, Haldo 20 July 2021 (has links)
Evento liderado por Haldo Sponton director de Globant, VP of Technology & Head of AI quienes nos expondrá soluciones creativas desde España
8

O papel dos Hackathons promovidos no setor público brasileiro : um estudo na perspectiva de inovação aberta, citizen-sourcing e motivação dos participantes

Ferreira, Gabriel de Deus 08 March 2017 (has links)
Dissertação (mestrado)—Universidade de Brasília, Faculdade de Economia, Administração, Contabilidade e Gestão de Políticas Públicas, Programa de Pós-graduação em Administração, 2017. / Submitted by Fernanda Percia França (fernandafranca@bce.unb.br) on 2017-05-08T16:22:47Z No. of bitstreams: 1 2017_GabrieldeDeusFerreira.pdf: 1366004 bytes, checksum: 5ae62edb3ba40f91d098e26451145114 (MD5) / Approved for entry into archive by Raquel Viana (raquelviana@bce.unb.br) on 2017-05-08T18:47:33Z (GMT) No. of bitstreams: 1 2017_GabrieldeDeusFerreira.pdf: 1366004 bytes, checksum: 5ae62edb3ba40f91d098e26451145114 (MD5) / Made available in DSpace on 2017-05-08T18:47:33Z (GMT). No. of bitstreams: 1 2017_GabrieldeDeusFerreira.pdf: 1366004 bytes, checksum: 5ae62edb3ba40f91d098e26451145114 (MD5) Previous issue date: 2017-05-08 / O Hackathon é uma estratégia de citizen-sourcing que convida hackers a criar projetos que transformem informações de interesse público em soluções digitais, acessíveis a todos os cidadãos. Esta pesquisa teve como objetivo geral investigar as iniciativas de Hackathons utilizadas como estratégia de citizen-sourcing para inovação aberta no setor público brasileiro, considerando-se a perspectiva de agentes públicos promotores das iniciativas e a motivação de cidadãos participantes. A pesquisa tem natureza exploratório-descritiva e abordagem mista. O método utilizado foi estudo de múltiplos casos (20 Hackathons) e teve como procedimento de coleta de dados pesquisa documental, entrevistas semi-estruturadas com nove agentes públicos promotores de Hackathons e levantamento de opinião com participantes desse tipo de iniciativa no setor público. Como técnica de análise dos dados, foram utilizadas análise documental, análise de conteúdo com categorização a priori e a posteriori, testes de diferenças entre grupos, análises correlacionais, análise fatorial confirmatória, modelo de regressão de Poisson e Modelo de Equações Estruturais. Foram identificados 47 Hackathons realizados no período de 2012 a 2016 pelo setor público. Os principais objetivos desses eventos, sob a ótica de agentes públicos promotores, são: geração de inovações, promoção da participação social e aumento da transparência. Foi aplicado um levantamento de opinião com 308 participantes de Hackathons no setor público e os resultados demonstraram que aprendizado, recompensas financeiras e divertimento influenciam a atitude do sujeito relativa à sua participação em Hackathons (R2 = 67,5%). Entretanto, a atitude pouco explica a variabilidade do número de participações (R2 = 2,1%). Propõe-se, ainda, um framework com fases para o processo decisório para promoção de Hackathons com a finalidade de potencializar o alcance dos objetivos das iniciativas. Este trabalho aprofunda os conhecimentos a respeito de citizensourcing ao discutir os objetivos e resultados de Hackathons sob a ótica de agentes públicos e ao construir uma escala (instrumento psicométrico) de motivação de participantes de citizensourcing utilizando os casos de Hackathons. / The Hackathon is a citizen-sourcing strategy that invites hackers to create projects that transform public-interest information into digital solutions accessible to all citizens. This research aimed to investigate the Hackathon initiatives, used as a citizen-sourcing strategy for open innovation in the Brazilian public sector, considering the perspective of public agents that promoted the initiatives and the motivation of participating citizens. The research has exploratory-descriptive nature and mixed approach. The method used was a multiple case study (20 Hackathons) and had procedures of data collection: documental research, semi-structured interviews with nine public agents promoters of Hackathons and survey with participants of this type of initiative in the public sector. The data analysis techniques were document analysis, content analysis using a priori and a posteriori classification, group differences testes, correlation analysis, confirmatory factor analysis, Poisson regression model and Structural Equations Model. It was identified 47 Hackathons conducted in the period from 2012 to 2016 by the public sector. The main objectives of these events, from the perspective of public promoters, are: generation of innovations, promotion of social participation and increase of transparency. A survey with 308 Hackathons participants in the public sector demonstrated that learning, financial rewards and fun influence the attitude relative to subjects participation in Hackathons (R2 = 67,5%). However, the attitude weakly explains the variability of the number of participations (R2 = 2,1%). It was proposed a framework with decision-making process for promotion of Hackathons in order to maximize the achievement of the objectives of the initiatives. This work deepens the knowledge regarding citizen-sourcing discussing the objectives and results of Hackathons under an optics of public agents and builds a motivational scale (psychometric instrument) of citizen-sourcing participants using cases of Hackathons.
9

Jammets Topologi : Från Jam Session till South Park

Nygren, Johan, Masth, Kalle January 2015 (has links)
I denna uppsats undersöker vi Game/Media Jam, Hackathon och liknande koncept och försökerskapa en metod för att ta fram en modell för deras topologi. Vi ämnar att undersöka degemensamma punkterna Jams och Hackathons har via deras regler, samt jämföra detta med JamSessions. Vidare kommer vi försöka identifiera reglernas syften. Dessa syften sätter vi i entopologiskt mätbar intervall som sedan kan överföras på den topologisk modellen. Sedan användsdessa resultat för att jämföra regelrätta Jams/Hackathons, närliggande koncept och arrangemangsom endast har vissa gemensamma punkter med Jams, för att se om modellen kan påvisa om ettarrangemang har en känsla av Jam utan att faktiskt vara det. / In this thesis we will study Game/Media-Jams, Hackathons and similar concepts and try to establisha method to create a model for their topology. We intend to investigate what these concepts have incommon through their rules and compare that to Jam Sessions. Following this we will try to extractthe purpose of the rules. These purposes will then be put in topologically measurable intervals thatcan be transfered onto the topological model. The results will then be used to compareJams/Hackathons, similar concepts and events that only have a few things in common with Jams, tosee if the model can determine if an event is in the spirit of a Jam without actually being one.
10

Entrepreneurship on the Road

Schmiedgen, Peter, Sägebrecht, Florian, Noennig, Jörg R. 23 March 2018 (has links) (PDF)
Das Paper beschreibt das Konzept des im EU Kooperationsprogramm INTERREG Polen-Sachsen 2014–2020 geförderten Projekts „TRAILS – Traveling Innovation Labs and Services“ und stellt erste Ergebnisse der explorativen Analyse vor. TRAILS bringt mobile Innovationslabore direkt zu Schulen sowie Unternehmen an Standorte in der deutsch-polnischen Grenzregion und ist dort jeweils für eine Woche stationiert. In den Innovationslaboren kommen Schüler in eintägigen Workshops mit Unternehmertum in Berührung, kreieren eigene Projektideen und testen neue Technologien. Mitarbeiter von KMU trainieren Methoden, um neue Produkte und Services zu entwickeln und Prozesse zu optimieren. Ziel ist es, Formate wie Business Modeling, Makerspaces und Hackathons samt benötigten Räumlichkeiten, Technologien und Workshop-Programmen in strukturschwachen Regionen vor Ort anzubieten und für die digitale Transformation sowie neue Geschäfts- und Vermarktungsmodelle zu sensibilisieren.

Page generated in 0.038 seconds