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Aimé Césaire, Paul Chamberland et le pays imaginaireDahouda, Kanaté January 2000 (has links) (PDF)
No description available.
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The Journey of Art Doll: World-Building in Contemporary NarrativeUnknown Date (has links)
Games, movies, television, and interactive media make use of World-Building.
World-Building essentially creates an elaborate invented universe in order to give a story
context. In other words it generates a back-story designed to enhance the cathartic
experience and promote engagement by the reader, viewer or participant. Some
examples of World-Building include Halo, World of WarCraft and Game of Thrones.
Stories need context to be fully understood and experienced. One describes a
situation, the environment, sensations, smells, sounds and sensory perception to give the
audience a fuller, richer experience. World-Building provides context through history,
textures, laws, physics and motivations.
The written portion of this thesis describes the process of generating a fantasy world.
The visual portion uses a character-driven narrative to examine larger themes such as
psychological transformation and pursuing one’s dream against the odds. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
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