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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Transdução e realidade híbrida em Avatar: uma experiência media assemblage

Rezende, Djaine Damiati [UNESP] 13 October 2010 (has links) (PDF)
Made available in DSpace on 2014-06-11T19:24:05Z (GMT). No. of bitstreams: 0 Previous issue date: 2010-10-13Bitstream added on 2014-06-13T18:51:33Z : No. of bitstreams: 1 rezende_dd_me_bauru.pdf: 1760641 bytes, checksum: 9141d73abfc5b41f632db44b5b74c3a4 (MD5) / Universidade Estadual Paulista (UNESP) / O filme Avatar (2009d), dirigido por James Cameron, trouxe inovações tecnológicas capazes de gerar efeitos visuais e sensoriais sem precedentes na história do cinema, além de promover, por meio das estratégias de construção de mundos e aspersão de conteúdos transmídia, efeitos imersivos análogos aos propostos pelas imagens corporificadas que emergem da tela durante a exibição do longametragem e que se caracterizam pelo uso da realidade aumentada. Essa combinação instaura um novo paradigma no âmbito da narrativa audiovisual adentrando o espaço híbrido da percepção, no que diz respeito tanto às fronteiras entre virtual e atual, quando entre real e ficcional, fenômeno a que chamamos aqui de media assemblage. Analisaremos as estratégias de sentido utilizadas dentro e fora do suporte cinematográfico, a fim de estabelecer relações entre a dialógica implícita no uso das tecnologias aplicadas ao processo de potencialização sensória e os efeitos de densidade conseguidos por meio da construção do universo narrativo multiplataformas, tendo como base as ideias de transdução e sinequismo desenvolvidas por Charles Sanders Peirce / The Avatar movie directed by James Cameron (2009d) launched technological innovations able to generate never seen before visual and sensorial effects in movie industry and promote, through the strategies of world-building and sprinkling of transmedia content, immersive effects similar to those proposed by the embodied images that emerge from the screen during its displaying characterizing itself by the use of expanded realities. This combination establishes a new paradigm in the context of audiovisual narrative entering the hybrid space of perception, both with regard to the borders between virtual and actual as the real and fictional, a phenomenon that we called here by media assemblage. In this undertaking we analyze the meaning strategies used inside and outside of cinema medium, towards to establish a relation between the implicit dialogic of the technologies uses applied to the process of sensory potentializing and the density effects achieved through the construction of the narrative universe multi=platform, based on ideas of transducation and synechism developed by Charles Sanders Peirce

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