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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A statistical evaluation of three methods used in sampling memomotion film

Provost, Robert Gerard 12 1900 (has links)
No description available.
2

Film and function : a history of industrial motivation film /

Solbrig, Heide Frances. January 2004 (has links)
Thesis (Ph. D.)--University of California, San Diego, 2004. / Includes bibliographical references (leaves 269-279).
3

“The Silent Celluloid Salesman” : How and why Ford Motor Company became the largest motion picture producer and distributor in the world

Scofano de Almeida, Pedro January 2021 (has links)
This study explores the under-researched subject of “industrial films” through the analysis of how Ford Motor Company made use of motion pictures to reinforce its political and economic interests during the 1910s and 1920s. In 1914, the automobile company constituted a motion picture department, establishing itself as the largest film producer and distributor in the world in the subsequent years. Just as the famous Model T, Ford films were mass-produced and widely circulated; they praised the ideas of “Americanization” and “Americanism” as a strategy to shape Ford workers, intervene in public opinion against labour unions, and as a method of publicizing the company’s cooperation with the United States government during World War I. Despite the relevance of Ford’s unconventional cinema, distributed for free and exhibited in schools, universities, factories, and movie theaters, it still hasn’t received sufficient attention from scholars, illustrating the necessity of a holistic notion of film history, able to extrapolate the canons of fiction film and theatrical exhibition.
4

Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

Li, Laqi January 2023 (has links)
Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. In order to close the gap from earlier studies that there is no future perspective for these concepts refined from Nazi films, nor relevance to films in the field of Game Studies, I proposed a new connection between Nazi films and WWII games based on the conceptual relocation of Fascist Aesthetic, Futuristic Utopianism, and Steel-like Romanticism. In this relocation, Fascist Aesthetic has kept its elements from Leni Riefenstahl's propaganda films but expanded to the pursuit of death and violence in the Wolfenstein series (WWII FPS games), Futuristic Utopianism in Piel's science fiction trilogy derived from the passion for technology of the Weimar period, his original designs in the Sci-fi trilogy have proved to be an inspiration for WWII games. In Walter Ruttmann's industrial films, steel-like romanticism was portrayed as a romantic sensation from the production of large-scale, intricate weapons by dedicated German workers to achieve the reactionary modernism, but in WWII simulation games, it evolved into a nostalgia for the weapons built by the Reich. As a result of this change, a trustworthy commemoration of the Third Reich is vanishing from visual culture and its grim past has been changed by simulation.

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