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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
211

Development of collaborative applications for mobile phones : Implementation of the voice messaging system (VMS) using the Peer2Me framework

Syed Shah, Hassan January 2007 (has links)
<p>This study presents the implementation of a voice messaging system using the Peer2Me framework. Voice messaging system (VMS) is an attempt for a new era of communication which is an intuitive-to-use service that adds an emotional and personal dimension to messaging. It enables the user to send voice messages in a peer-to-peer network. One of the objectives of designing VMS is to use the Peer2Me framework which is a framework for developing mobile collaborative applications on mobile phones. For this purpose an initial background study of the framework, central concepts, related technology and state of the art was carried out. We started with the realization of the idea of the VMS by defining its functional and quality requirements, software architecture and high level design. The implementation was carried out in MIDP/J2ME. The application was tested throughout the implementation process and a system test was performed on real phones on completion of the implementation phase. At the end we evaluated our work, discussed the problems we encountered, answered our research questions, gave our conclusions and described further work that could be carried out on the VMS. (All source code of the VMS is attached along with this report).</p>
212

Mobile Technologies to Support Discussion Groups within in Distance Education in Developing Countries

Mayende, Godfrey January 2007 (has links)
<p>During the autumn project we explored how mobile technologies could be used to improve collaboration in distance education in developing countries. During this study we identified the importance of discussion groups. In this thesis continuing from the autumn project I traveled to Uganda and administered interview on the BED students in order to understand better how discussion groups are formed and managed, hence understanding better the activities technology can support. In this study we used different methods of data collection. Since we had already done a study in the previous semester we used some the information we hd gathered before to inform us about some aspect. We also used a questionnaire as earlier mentioned and observation since we were in Uganda during a face-to-face session. We presented the results which informed us and we characterised the discussion groups in two that is assignment discussion group and general discussion group giving the characteristics of each in detail. In the results presentation we grouped the chapter into major sub section that need support. We then anaylsed the data collected were we present it in form of scenarios without technology support. In this chapter we have different possibility when Markus whats to create group, join group, leave a group, etc. In here we identify some activities that need support e.g. group management, coordination, communication and collaboration. We then presented the services in the design chapter in use cases and described the different use cases. These use cases helped us to know the detail functionalities that we need to support. There after we developed demonstration prototype to demonstrate some of the functionalities of the design. Though we would have liked to have every thing on our demonstration prototype we just did a few services to demonstrate what we needed. We then evaluated our demonstrator aganist the scenarios we had earlier in the analysis by trying to see how the demonstrator solve some of the problems Markus encounted.</p>
213

Lecture Quiz Extended : An Improvement of the Lecture Quiz Game

Tran, Long Tien January 2008 (has links)
<p>Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein and Terje Øfsdahl have explored concept of game to be used in higher education and develop a prototype game to further evaluate that concept. Their game has three components; the first one is the server part running on a server. This component connect to a database and provide the services to the others component. The second component is called teacher client, when running the game on a lecture the teacher will use this one to show the game. This one runs on the teacher computer such as a laptop or a PC. The last component is the one running on a mobile phone of students; they will use it to interact with the game. The purpose of the previous game is about illustrating the concept of using game in the lecture. For the game to be used and accepted in the lecture and contribute to the educational environment, a lot of matters need to be considered and improved. In this master thesis, the goal is to extend the Lecture Quiz game with new functionalities that can enhance the management and gameplay of the system. The focus is on the game platform and architecture so that the game can be usable, flexible.</p>
214

Software development with limited resources in a developing country : A study of the effects of limited resources on the development of a person-based family health-system in India

Johansen, Svein-Gunnar January 2007 (has links)
<p>Software development with limited resources is a challenge encountered by most developers at one time or another. The limited resources in question can involve many things like: Time, money, manpower, knowledge etc. Developing countries, due to their general lack of resources are particularly well suited as arenas for the study of this concept The research questions we aim to explore are: 1) How can limited resources affect one’s work organizationally? 2) How can technological decisions affect the resource pool? Our case involves a study of the effects of limited resources on the development process of a person-based family health system in India. Our results indicate that a lack of most specific resources often manifests itself into a more general lack of the resource: Time. Technological decisions can influence time through alteration of the resource pool. Making a technological decision in a limited resource environment should therefore be motivated by the management of time for facilitating the execution of critical tasks.</p>
215

Personal health record as a backbone for primary healthcare in developing countries

Kantanka, Nana Sarfo January 2007 (has links)
<p>Increasingly, the ability to improve the efficiency, safety and quality of care is being recognized across the primary health sector. Increased focus on "seamless delivery of care", particularly for those with complex care needs, has highlighted the requirement for improved information exchange between health service providers. Personal Health records (PHR) as a transmission of personal health information can be powerful tools for linking the fragmented information that exists between services and allow providers immediate access to essential clinical information. This research is to make known how personal health records (PHR) can be of a greater support or possible as a backbone for continual of service for primary health care. The acquisition of knowledge by this research is about how personal health records can contribute to the planning of efficient patient’s information which in the long run helps in acquiring the rightful treatment and which also results in the benefit of primary health organization members in the whole. The results illustrate the conceptions of the need to in cooperate and encourage the use of personal health records which in the long effect can serve as a backbone for the existing primary healthcare.</p>
216

Interruption Management in ubiquitous collaborative environments : developing suitable interaction mechanisms for ASTRA

Subedi, Tara Nath January 2009 (has links)
<p>ASTRA is a project that aims at studying awareness systems that help people to feel in touch with family and friends even when they are away from their computers and the existing widespread tools of today (IM, skype, twitter,...) are not enough. In this context, this thesis aims at addressing the problem of Interruption management. The focus will be on the design and development of different interaction mechanisms to support the definition of interruption rules as needed in ASTRA. This will require the extension of the existing Interruption Manager as well as the development of suitable user interfaces, also considering physical interfaces when appropriate. A limited evaluation of the proposed solutions will be evaluated with users.</p>
217

Integrated Case Based and Rule Based Reasoning for Decision Support

Eshete, Azeb Bekele January 2009 (has links)
<p>This project is a continuation of my specialization project which was focused on studying theoretical concepts related to case based reasoning method, rule based reasoning method and integration of them. The integration of rule-based and case-based reasoning methods has shown a substantial improvement with regards to performance over the individual methods. Verdande Technology As wants to try integrating the rule based reasoning method with an existing case based system. This project focuses on designing, implementing and testing of a demo system that demonstrates the development of a rule based reasoning component and integrating it with the existing case based system of Verdande Technology As.</p>
218

Mobile Technologies to Support Discussion Groups within in Distance Education in Developing Countries

Mayende, Godfrey January 2007 (has links)
During the autumn project we explored how mobile technologies could be used to improve collaboration in distance education in developing countries. During this study we identified the importance of discussion groups. In this thesis continuing from the autumn project I traveled to Uganda and administered interview on the BED students in order to understand better how discussion groups are formed and managed, hence understanding better the activities technology can support. In this study we used different methods of data collection. Since we had already done a study in the previous semester we used some the information we hd gathered before to inform us about some aspect. We also used a questionnaire as earlier mentioned and observation since we were in Uganda during a face-to-face session. We presented the results which informed us and we characterised the discussion groups in two that is assignment discussion group and general discussion group giving the characteristics of each in detail. In the results presentation we grouped the chapter into major sub section that need support. We then anaylsed the data collected were we present it in form of scenarios without technology support. In this chapter we have different possibility when Markus whats to create group, join group, leave a group, etc. In here we identify some activities that need support e.g. group management, coordination, communication and collaboration. We then presented the services in the design chapter in use cases and described the different use cases. These use cases helped us to know the detail functionalities that we need to support. There after we developed demonstration prototype to demonstrate some of the functionalities of the design. Though we would have liked to have every thing on our demonstration prototype we just did a few services to demonstrate what we needed. We then evaluated our demonstrator aganist the scenarios we had earlier in the analysis by trying to see how the demonstrator solve some of the problems Markus encounted.
219

Lecture Quiz Extended : An Improvement of the Lecture Quiz Game

Tran, Long Tien January 2008 (has links)
Lecture Quiz is a game used to provide more active and participant students in lectures. The game is based on a server, a teacher client and a student client. In a master thesis done in 2007, Ole Kristian Mørch-Storstein and Terje Øfsdahl have explored concept of game to be used in higher education and develop a prototype game to further evaluate that concept. Their game has three components; the first one is the server part running on a server. This component connect to a database and provide the services to the others component. The second component is called teacher client, when running the game on a lecture the teacher will use this one to show the game. This one runs on the teacher computer such as a laptop or a PC. The last component is the one running on a mobile phone of students; they will use it to interact with the game. The purpose of the previous game is about illustrating the concept of using game in the lecture. For the game to be used and accepted in the lecture and contribute to the educational environment, a lot of matters need to be considered and improved. In this master thesis, the goal is to extend the Lecture Quiz game with new functionalities that can enhance the management and gameplay of the system. The focus is on the game platform and architecture so that the game can be usable, flexible.
220

Software development with limited resources in a developing country : A study of the effects of limited resources on the development of a person-based family health-system in India

Johansen, Svein-Gunnar January 2007 (has links)
Software development with limited resources is a challenge encountered by most developers at one time or another. The limited resources in question can involve many things like: Time, money, manpower, knowledge etc. Developing countries, due to their general lack of resources are particularly well suited as arenas for the study of this concept The research questions we aim to explore are: 1)How can limited resources affect one’s work organizationally? 2)How can technological decisions affect the resource pool? Our case involves a study of the effects of limited resources on the development process of a person-based family health system in India. Our results indicate that a lack of most specific resources often manifests itself into a more general lack of the resource: Time. Technological decisions can influence time through alteration of the resource pool. Making a technological decision in a limited resource environment should therefore be motivated by the management of time for facilitating the execution of critical tasks.

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