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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Extending interactive graphical applications with constraints /

Badros, Gregory Joseph, January 2000 (has links)
Thesis (Ph. D.)--University of Washington, 2000. / Vita. Includes bibliographical references (p. 154-165).
92

Web-enabled COTS-supported alternative to interactive electronic technical manual database (IETMDB) specification

Ghobashy, Dina M. January 2000 (has links)
Thesis (M.S.)--West Virginia University, 2000. / Title from document title page. Document formatted into pages; contains ix, 133 p. : ill. Vita. Includes abstract. Includes bibliographical references (p. 116-117).
93

Interactive image filling-in /

Arnold, Teryl Lynne, January 2005 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2005. / Includes bibliographical references (p. 65-68).
94

BoB : an improvisational music companion /

Thom, Belinda. January 1900 (has links) (PDF)
Thesis (Ph. D.)--Carnegie Mellon University, 2001. / "May 2001." Includes bibliographical references (p. 273-282).
95

Increasing student interaction in online courses at Old Dominion University

Ulmer, Loreta H. January 2007 (has links)
Thesis (Ed.D.)--University of Delaware, 2007. / Principal faculty advisor: Fred T. Hofstetter, School of Education. Includes bibliographical references.
96

The effectiveness of three dimensional interaction

Boritz, James 05 1900 (has links)
Most interaction with computers today takes place in a two dimensional environment. Even when using three dimensional graphics applications, input is often still restricted to two dimensions. Many believe that the use of three dimensional input devices will alleviate this restriction and allow for a much more natural human-machine dialog. This thesis seeks to establish how factors dealing with visual feedback and task structure affect the ability to perform interactive tasks in a three dimensional virtual environment. The factors investigated were stereoscopic vision, motion parallax, stimulus arrangement and stimulus complexity. Four tasks were studied. These tasks were: point location, docking, line tracing and curve tracing. All the tasks used a six degree of freedom input device to control a pointer in a three dimensional virtual environment. Four experiments corresponding to the four tasks were conducted to investigate these factors. Among other things the results showed the following. Stereoscopic vision provided a strong benefit to positioning-based tasks, but this benefit was weakened in the case of tracing tasks. Motion parallax via head-tracking often had no effect upon task performance and where an effect was found it was often detrimental. The position of stimuli influenced performance across all of the tasks. The orientation of stimuli influenced performance in the task in which it was varied. / Science, Faculty of / Computer Science, Department of / Graduate
97

A user interface builder/manager for knowledge craft /

Sedighian, Kamran January 1987 (has links)
No description available.
98

Interactive Computer Graphical Approaches to some Maximin and Minimax Location Problems

Buchanan, David John 03 1900 (has links)
This study describes algorithms for the solution of several single facility location problems with maximin or minimax objective functions. Interactive computer graphical algorithms are presented for maximizing the minimum rectilinear travel distance and for minimizing the maximum rectilinear travel distance to a number of point demands when there exist several right-angled polygonal barriers to travel. For the special case of unweighted rectilinear distances with barriers, a purely numerical algorithm for the maximin location problem is described. An interactive computer graphical algorithm for maximizing the minimum Euclidean, rectilinear, or general 1p distance to a number of polygonal areas is described. A modified version of this algorithm for location problems with the objective of minimizing the maximum cost when the costs are non-linear monotonically decreasing functions of distance is presented. Extension of this algorithm to problems involving the minimization of the maximum cost when the costs are functions of both distance and direction is discussed using asymmetric distances. / Thesis / Doctor of Philosophy (PhD)
99

An interactive computer model for economical quality control applicable to a wide range of process distributions

Barlas, Yaman January 1980 (has links)
No description available.
100

Multi stage approach to mine scheduling

Herjanto, Eddy January 1991 (has links)
No description available.

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