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A System for Using Perceiver Input to Vary the Quality of Generative Multimedia PerformancesJeff, Byron A. 15 September 2005 (has links)
Generative Multimedia (GM) applications are an increasingly popular way to
implement interactive media performances.
Our contributions include creating a metric for evaluating Generative
Multimedia performances, designing a model for accepting perceiver
preferences, and using those preferences to adapt GM performances.
The metric used is imprecision, which is the ratio of the
actual computation time of a GM element to the computation time of a
complete version of that GM element.
By taking a perceiver's
preferences into account when making adaptation decisions, applications
can produce
GM performances that meet soft real-time
and resource constraints while allocating imprecision to the GM elements
the perceiver least cares about.
Compared to other approaches, perceiver-directed imprecision best allocates
impreciseness while minimizing delay.
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