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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Natural neighbour coordinates on irregular staggered grids

Trigui, Aymen. January 2005 (has links)
Stuttgart, Univ., Studienarb., 2005.
2

Simulace pohybu zdroje zvuku pro vícekanálovou reproduktorovou topologii / Simulation of sound source motion for multichannel speaker topology

Dvořák, Petr January 2012 (has links)
This paper describes the simulation of the motion of a sound source in space with several speakers. It deals mainly with the study and subsequent implementation of events necessary for simulating the motion of the virtual sound source. The theoretical part is therefore concerned with finding these phenomena and with their description. Mainly that means description of panning of the sound and of the Doppler effect. In the following practical part of the work, the previously described phenomena are applied into Matlab. In the created interface , it is then possible to select the parameters of the simulation, such as the trajectory of the motion of the virtual sound source, the number of the points of the trajectory, etc. Analyses of the generated signal are then made of the selected referential parameters of the simulation.
3

Animační knihovna se zaměřením na skeletální animace / Animation Library Focused on Skeletal Animations

Dokoupil, Petr January 2009 (has links)
This thesis proposes an architecture of animation engine flexible enough to support large scale of animation algorithms with unified approach to each one of them. One of the major goals of the engine is to support creation of very complex animation seqences with high degree of animation execution control. The main animation technique used in the engine is skeletal animation and some variants of this technique are already implemented within, but it was never meant to be skeletal animation only engine and is designed that way.

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