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Learning to cooperate via indirect reciprocityBerger, Ulrich 07 September 2010 (has links) (PDF)
Cooperating in the Prisoner's Dilemma is irrational and some supporting mechanism is needed to stabilize cooperation. Indirect reciprocity based on reputation is
one such mechanism. Assessing an individual's reputation requires first-order information,
i.e. knowledge about its previous behavior, as it is utilized under image
scoring. But there seems to be an agreement that in order to successfully stabilize
cooperation, higher-order information is necessary, i.e. knowledge of others' previous
reputations. We show here that such a conclusion might have been premature.
Tolerant scoring, a first-order assessment rule with built-in tolerance against single
defections, can lead a society to stable cooperation. (author's abstract)
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Strategic signaling or emotional sanctioning? An experimental study of ex post communication in a repeated public goods gameZylbersztejn, Adam 01 1900 (has links) (PDF)
Several experimental studies show that ex post communication mitigates opportunistic behavior
in social dilemmas. The source of this effect, especially in a repeated interaction, is nonetheless still obscure. This study provides a novel empirical testbed for two channels by which ex post communication may affect behavior in a repeated public goods game. One is related to strategic signaling. The other involves emotions induced by others' expressed disapproval. The presence of ex post communication strongly fosters pro-social behavior. The data
do not support the signaling hypothesis, favouring the emotion-based explanation instead. (author's abstract) / Series: Department of Economics Working Paper Series
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Learning to trust, learning to be trustworthyBerger, Ulrich 01 1900 (has links) (PDF)
Interpersonal trust is a one-sided social dilemma. Building on the binary trust game, we ask how trust and trustworthiness can evolve in a population where partners are matched randomly and agents sometimes act as trustors and sometimes as trustees. Trustors have the option to costly check a trustee's last action and to condition their behavior on the signal they receive. We show that the resulting population game admits two components of Nash equilibria. Nevertheless, the long-run outcome of an evolutionary social learning process modeled by the best response dynamics is unique. Even if unconditional distrust initially abounds, the trustors' checking option leads trustees to build a reputation for trustworthiness by honoring trust. This invites free-riders among the trustors who save the costs of checking and trust blindly, until it does no longer pay for trustees to behave in a trustworthy manner. This results in cyclical convergence to a mixed equilibrium with behavioral heterogeneity where suspicious checking and blind trusting coexist while unconditional distrust vanishes. (author's abstract) / Series: Department of Economics Working Paper Series
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Non-algebraic convergence proofs for continuous-time fictitious playBerger, Ulrich January 2012 (has links) (PDF)
In this technical note we use insights from the theory of projective geometry to provide novel and non-algebraic proofs of convergence of continuous-time fictitious play for a class of games. As a corollary we obtain a kind of equilibrium selection result, whereby continuous-time fictitious play converges to a particular equilibrium contained in a continuum of equivalent equilibria for symmetric 4x4 zero-sum games.
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Learning in games with strategic complementarities revisitedBerger, Ulrich January 2008 (has links) (PDF)
Fictitious play is a classical learning process for games, and games with strategic complementarities are an important class including many economic applications. Knowledge about convergence properties of fictitious play in this class of games is scarce, however. Beyond games with a unique equilibrium, global convergence has only been claimed for games with diminishing returns [V. Krishna, Learning in games with strategic complementarities, HBS Working Paper 92-073, Harvard University, 1992]. This result remained unpublished, and it relies on a specific tie-breaking rule. Here we prove an extension of it by showing that the ordinal version of strategic complementarities suffices. The proof does not rely on tie-breaking rules and provides some intuition for the result.
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Two More Classes of Games with the Continuous-Time Fictitious Play PropertyBerger, Ulrich January 2007 (has links) (PDF)
Fictitious Play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for several classes of games, including weighted potential games, supermodular games with diminishing returns, and 3×3 supermodular games. Extending these results, we establish convergence of Continuous-time Fictitious Play for ordinal potential games and quasi-supermodular games with diminishing returns. As a by-product we obtain convergence for 3×m and 4×4 quasi-supermodular games.
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Cognitive Hierarchies in the Minimizer GameBerger, Ulrich, De Silva, Hannelore, Fellner-Röhling, Gerlinde January 2016 (has links) (PDF)
Experimental tests of choice predictions in one-shot games show only little support for Nash equilibrium (NE). Poisson Cognitive Hierarchy (PCH) and level-k (LK) are behavioral models of the thinkingsteps variety where subjects differ in the number of levels of iterated reasoning they perform. Camerer et al. (2004) claim that substituting
the Poisson parameter = 1:5 yields a parameter-free PCH model (pfPCH) which predicts experimental data considerably better than NE. We design a new multi-person game, the Minimizer Game, as a testbed to compare initial choice predictions of NE, pfPCH and LK.
Data obtained from two large-scale online experiments strongly reject NE and LK, but are well in line with the point-prediction of pfPCH.
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Evolutionary Stability of Indirect Reciprocity by Image ScoringBerger, Ulrich, Grüne, Ansgar 02 1900 (has links) (PDF)
Indirect reciprocity describes a class of reputation-based mechanisms which may explain the prevalence of cooperation in groups where partners meet only once. The first model for which this has analytically been shown was the binary image scoring mechanism, where one's reputation is only based on one's last action. But this mechanism is known to fail if errors in implementation occur. It has thus been claimed that for indirect reciprocity to stabilize cooperation, reputation assessments must be of higher
order, i.e. contingent not only on past actions, but also on the reputations of the targets of these actions. We show here that this need not be the case. A simple image scoring
mechanism where more than just one past action is observed provides ample possibilities for stable cooperation to emerge even under substantial rates of implementation errors. (authors' abstract) / Series: Department of Economics Working Paper Series
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On the stability of cooperation under indirect reciprocity with first-order informationBerger, Ulrich, Grüne, Ansgar 07 1900 (has links) (PDF)
Indirect reciprocity describes a class of reputation-based mechanisms which
may explain the prevalence of cooperation in large groups where partners meet only once.
The first model for which this has been demonstrated was the image scoring mechanism.
But analytical work on the simplest possible case, the binary scoring model, has shown
that even small errors in implementation destabilize any cooperative regime. It has
thus been claimed that for indirect reciprocity to stabilize cooperation, assessments of
reputation must be based on higher-order information. Is indirect reciprocity relying
on frst-order information doomed to fail? We use a simple analytical model of image
scoring to show that this need not be the case. Indeed, in the general image scoring
model the introduction of implementation errors has just the opposite effect as in the
binary scoring model: it may stabilize instead of destabilize cooperation.
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Cognitive Hierarchies in the Minimizer GameBerger, Ulrich, De Silva, Hannelore, Fellner-Röhling, Gerlinde 01 1900 (has links) (PDF)
Experimental tests of choice predictions in one-shot games show only little support for Nash equilibrium (NE). Poisson Cognitive Hierarchy (PCH) and level-k (LK) are behavioral models of the thinking-steps variety where subjects differ in the number of levels of iterated reasoning they perform. Camerer et al. (2004) claim that substituting the Poisson parameter tau = 1.5 yields a parameter-free PCH model (pfPCH) which predicts experimental data considerably better than NE. We design a new multi-person game, the
Minimizer Game, as a testbed to compare initial choice predictions of NE, pfPCH and LK. Data obtained from two large-scale online experiments strongly reject NE and LK, but are well in line with the point prediction of pfPCH. / Series: Department of Economics Working Paper Series
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