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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A framework for rapid development of dynamic binary translators

Holm, David January 2004 (has links)
<p>Binary recompilation and translation play an important role in computer systems today. It is used by systems such as Java and .NET, and system emulators like VMWare and VirtualPC. A dynamic binary translator have several things in common with a regular compiler but as they usually have to translate code in real-time several constraints have to be made, especially when it comes to making code optimisations.</p><p>Designing a dynamic recompiler is a complex process that involves repetitive tasks. Translation tables have to be constructed for the source architecture which contains the data necessary to translate each instruction into binary code that can be executed on the target architecture. This report presents a method that allows a developer to specify how the source and target architectures work using a set of scripting languages. The purpose of these languages is to relocate the repetitive tasks to computer software, so that they do not have to be performed manually by programmers. At the end of the report a simple benchmark is used to evaluate the performance of a basic IA32 emulator running on a PowerPC target that have been implemented using the system described here. The results of the benchmark is compared to the results of running the same benchmark on other, existing, emulators in order to show that the system presented here can compete with the existing methods used today.</p><p>Several ongoing research projects are looking into ways of designing binary translators. Most of these projects focus on ways of optimising code in real-time and how to solve the problems related to binary translation, such as handling self-modifying code.</p>
2

Design and Implementation of Java Virtual Machine

Mandal, Abhijit 06 1900 (has links)
Interpretation of Java bytecode results in slow execution of program.First version of Java Virtual Machine(JVM) implementation was relied on interpretation techniques. On the other hand performance can be improved by translating the Java bytecode into machine code by a Just-In-Time(JIT) compiler and this technique is being integrated into most JVM implementations. Java is an automatic garbage collected language, freeing the programmer from the explicit memory management. Garbage collection "pause" time can be reduced by using a generational garbage collection. This thesis describes an implementation of a JVM. The specific contributions made in this thesis include: development of a Just-In-Time(JIT) compiler using DAG construction technique, a bytecode interpreter, a generational garbage collector. Our implementation can execute Java bytecode either by an interpreter or the bytecode can be translated into machine code using the JIT compiler and the translated code is directly executed by the processor. We have implemented the Java Native Interface (JNI) to enable using C and assembly language programs with Java.
3

A framework for rapid development of dynamic binary translators

Holm, David January 2004 (has links)
Binary recompilation and translation play an important role in computer systems today. It is used by systems such as Java and .NET, and system emulators like VMWare and VirtualPC. A dynamic binary translator have several things in common with a regular compiler but as they usually have to translate code in real-time several constraints have to be made, especially when it comes to making code optimisations. Designing a dynamic recompiler is a complex process that involves repetitive tasks. Translation tables have to be constructed for the source architecture which contains the data necessary to translate each instruction into binary code that can be executed on the target architecture. This report presents a method that allows a developer to specify how the source and target architectures work using a set of scripting languages. The purpose of these languages is to relocate the repetitive tasks to computer software, so that they do not have to be performed manually by programmers. At the end of the report a simple benchmark is used to evaluate the performance of a basic IA32 emulator running on a PowerPC target that have been implemented using the system described here. The results of the benchmark is compared to the results of running the same benchmark on other, existing, emulators in order to show that the system presented here can compete with the existing methods used today. Several ongoing research projects are looking into ways of designing binary translators. Most of these projects focus on ways of optimising code in real-time and how to solve the problems related to binary translation, such as handling self-modifying code.

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