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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Memories of childhood /

Lee, Yun-Ryoung. January 1995 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1995. / Typescript. Includes bibliographical references (leaf [20]).
2

Reality and appearance /

Boonprakob, Apinya. January 1995 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1995. / Typescript. Includes bibliographical references (leaf iii [i.e. 26]).
3

The element of line in jewelery design /

Glover, Benjamin A. January 1990 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1990. / Typescript. Includes bibliographical references (leaf 47).
4

African ornamentalism /

Cassavoy, Jamie. January 1996 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1996. / Typescript. Includes bibliographical references.
5

Interactive refractive rendering for gemstones.

January 2004 (has links)
Lee Hoi Chi Angie. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2004. / Includes bibliographical references (leaves 81-86). / Abstracts in English and Chinese. / Abstract --- p.i / 摘要 --- p.ii / Acknowledgements --- p.iii / Table of Content --- p.iv / List of Figures --- p.vii / List of Tables --- p.ix / Chapter 1 --- Introduction --- p.1 / Chapter 2 --- Previous Work --- p.3 / Chapter 2.1 --- Geometry Based Rendering --- p.3 / Chapter 2.1.1 --- Real-Time Shading model --- p.4 / Chapter 2.1.2 --- Ray Tracing --- p.4 / Chapter 2.1.2.1 --- Volume absorption --- p.5 / Chapter 2.1.2.2 --- Light Dispersion --- p.7 / Chapter 2.2 --- Image Based Rendering --- p.8 / Chapter 2.2.1 --- Environment mapping --- p.9 / Chapter 2.2.2 --- Light field Rendering --- p.10 / Chapter 2.2.3 --- Hardware Acceleration --- p.12 / Chapter 3 --- Gemstones --- p.14 / Chapter 3.1 --- Basic optical properties --- p.14 / Chapter 3.2 --- Cutting --- p.17 / Chapter 3.3 --- Gemstone model in the proposed system --- p.18 / Chapter 4 --- Ray Tracing --- p.19 / Chapter 4.1 --- Forward ray tracing --- p.19 / Chapter 4.2 --- Backward ray tracing --- p.20 / Chapter 4.3 --- Recursive ray tracing --- p.21 / Chapter 4.4 --- Ray tracing Algorithm --- p.22 / Chapter 4.4.1 --- Ray/ Plane Intersection Calculation --- p.23 / Chapter 4.4.2 --- Shading Equation --- p.23 / Chapter 4.4.2.1 --- Ambient Lighting --- p.24 / Chapter 4.4.2.2 --- Diffuse Reflection --- p.24 / Chapter 4.4.2.3 --- Specular Reflection --- p.24 / Chapter 4.4.2.4 --- Specular transmission --- p.26 / Chapter 4.4.3 --- Fresnel equations --- p.27 / Chapter 5 --- The Pre-computation stage --- p.29 / Chapter 5.1 --- Ray tracer --- p.29 / Chapter 5.1.1 --- Simplifications --- p.30 / Chapter 5.2 --- Representing Position and Direction of Rays --- p.32 / Chapter 5.2.1 --- Ray-list --- p.33 / Chapter 6 --- The Shading stage --- p.36 / Chapter 6.1 --- Data retrieving process --- p.36 / Chapter 6.2 --- Illumination equation --- p.36 / Chapter 6.2.1 --- R-factor and T-factor --- p.37 / Chapter 6.2.2 --- Illuminations from light source --- p.37 / Chapter 6.2.2.1 --- Diffuse reflection --- p.38 / Chapter 6.2.2.2 --- Specular reflection --- p.38 / Chapter 6.2.2.3 --- Specular transmission --- p.38 / Chapter 6.2.2.4 --- Light Obstruction Test --- p.40 / Chapter 6.2.3 --- Illumination from environment --- p.41 / Chapter 6.2.3.1 --- Virtual Cube --- p.41 / Chapter 6.2.3.2 --- Refraction map of the environment --- p.43 / Chapter 6.2.4 --- Total illumination --- p.44 / Chapter 7 --- Implementation --- p.45 / Chapter 7.1 --- The Gemstone model --- p.45 / Chapter 7.2 --- Pre-computation Stage --- p.47 / Chapter 7.3 --- Shading Stage --- p.48 / Chapter 8 --- Result --- p.55 / Chapter 8.1 --- Variables setting --- p.55 / Chapter 8.1.1 --- R-factor and T-factor --- p.55 / Chapter 8.1.2 --- Specular reflection constant ks --- p.56 / Chapter 8.1.3 --- Color and orientation --- p.56 / Chapter 8.1.4 --- Lighting --- p.57 / Chapter 8.1.5 --- Refractive index --- p.58 / Chapter 8.1.6 --- Transparency --- p.59 / Chapter 8.1.7 --- Background --- p.60 / Chapter 8.2 --- Computational speed --- p.61 / Chapter 8.2.1 --- Analytical results --- p.61 / Chapter 8.2.1.1 --- Pre-computation stage --- p.61 / Chapter 8.2.1.2 --- Shading stage --- p.62 / Chapter 8.2.2 --- Experimental results --- p.62 / Chapter 8.2.2.1 --- Varying number of polygons --- p.62 / Chapter 8.2.2.2 --- Varying the image size --- p.66 / Chapter 8.2.2.3 --- Varying the of number of internal reflection --- p.68 / Chapter 8.3 --- Comparison --- p.71 / Chapter 8.3.1 --- Comparing with real images of gemstone --- p.71 / Chapter 8.3.2 --- Comparing with images created by other renderers --- p.73 / Chapter 8.3.2.1 --- Phong shading model --- p.73 / Chapter 8.3.2.2 --- Design software --- p.74 / Chapter 8.3.2.3 --- Web application software --- p.75 / Chapter 9 --- Conclusion and Future work --- p.77 / Chapter 9.1 --- Conclusion --- p.77 / Chapter 9.2 --- Future work --- p.78 / Reference --- p.81
6

Low-tech high-tech-touch: an investigation of hand-making and production processes in the jewellery studio

Welch, Andrew January 2002 (has links)
This project is an investigation of material and processes in jewelry-making that combines hand-making with production methods derived from industry. The study examines how a studio jeweler, in this case defined as a practitioner who makes jewelry as a material and conceptual exploration, might adapt the production methods of industry to their practice.
7

Elements affecting style /

Romaguera, Aminta C. January 1989 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1989. / Includes bibliographical references (leaf 24).
8

Infusing machine made objects into traditional metal working

Takahashi, Shinya January 2005 (has links)
Living in this high-technology era, the computer is pervasive item in modern life. The creation of jewelry pieces has also been affected by machines controlled by computers. If machines create millions of identical jewelry pieces, what will make the difference between creative and mundane pieces? This creative project is to pursue the use of machine-made objects and produce creative pieces of jewelry. Also, in order to gain practical skills and enhance my design skills, I designed many pieces of jewelry with 3-D software. / Department of Art
9

Aggression and symbols of power /

Kuhn, Karen. January 1990 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1990. / Typescript. Includes bibliographical references.
10

Body ornamentation /

Heinrich, Barbara. January 1990 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1990. / Typescript. Includes bibliographical references (leaves 43-44).

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