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Empirically derived strategy types for SMEs in developing countries - a study of knowledge in actionSujarittanonta, Lavanchawee, Marketing, Australian School of Business, UNSW January 2008 (has links)
This study provides a better understanding of the interactions between firm resources, strategy choice, marketing environment, and performance in rural SMEs. To date, a strategy framework specifically for SMEs in developing countries had not been developed. Past studies adapted the Miles and Snow (1987) strategy typologies or have developed strategy types for SMEs in developing countries only conceptually. This study extended the modelling approach adopted by DeSarbo et al., (2005, 2006) by empirically deriving a strategy typology specifically for SMEs in a developing country. Based on K-means clustering of theoretically relevant strategy dimensions, two strategy clusters were identified??lower performing conservative strategy A, and higher performing customer oriented strategy B. The issue of resource limitations in strategy formulation had not been adequately addressed by past studies on SME strategy. By examining how and to what extent objective and perceived dimensions of the external environment impact the resources-strategy-performance (RSP) links in rural SMEs, the study tested the applicability of the Resource-Based View (RBV) and the Knowledge-Based View (KBV) in a new context??that of rural SMEs in a developing country. Both RBV and KBV were supported by the findings. Key strategic resources in rural SMEs were explored for its strategic and performance implications. General resources and capabilities, knowledge-based resources, and in particular ??tacit?? marketing knowledge, were examined in an aggregated sense through the intuitive understanding within the one SME owner-manager. Strategy choice moderated and mediated the resource-performance relationship. SMEs with higher levels of resources and capabilities tended to adopt the higher performing strategy B. The study provided further insights on the kinds of knowledge that mattered. Knowledge-based resources that were more tacit in character determined strategy choice and performance??higher customer serving skills led to adopting the higher performing strategy B, while planning skills led to adopting the lower performing strategy A. Both the objective and perceived environments influenced SME performance by moderating the resource-strategy-performance relationship. SMEs located in more munificent provinces perceived their market environment accurately, possessed higher knowledge-based resources, and were more likely to adopt the higher performing strategy B.
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Grid-based Pursuit Evasion Games of Imperfect Information: Theory and Higher Order Knowledge-based StrategiesGranqvist, Jacob, Haker, Jonas January 2022 (has links)
One group of games studied within game theory are grid-based pursuit evasion games of imperfect information. A pursuit evasion game is in essence a game where there exists a set of pursuers which have as their objective to capture a set of evaders. This thesis aims to develop a formalisation of this type of games as well as describing and integrating vital game theoretical concepts such as order of knowledge into this game. With the developed formalism at hand, the concept of knowledge-based strategies is then introduced, which is essential when searching for the way to play the game most efficiently. The formalisation of the game is then followed by a simulation, measuring the performance of some older and some newly developed knowledge-based strategies. The thesis concludes that the formalisation is applicable on a more general class of pursuit evasion games and enables a wider study of the game. The simulation results indicate that knowledge-based strategies of higher order do not always perform better compared to simpler strategies of lower order of knowledge. Furthermore, strategies which allow for communication between agents are found to be superior to communication-less strategies. / En typ av spel som studeras inom spelteori är rutnätsbaserade jakt-flykt-spel med ofullständig information. Ett jakt-flykt-spel går ut på att det existerar en samling jagande aktörer som försöker fånga en samling flyende aktörer. Denna uppsats söker utveckla en formalism för denna typ av spel såväl som att beskriva och integrera ett antal nyckelkoncept inom spelteori såsom kunskapsordning. Med hjälp av den utvecklade formalismen, framställs så kallade kunskapsbaserade strategier, vilka är av fundamental vikt i sökandet efter sätt att spela spelet på det effektivaste sättet. Kapitlet om formalismen följs sedan av simuleringar där några äldre och några nyare kunskapsbaserade strategier prövas. Slutsatsen dras att den nya formalismen kan vara applicerbar på en bredare samling jakt-flykt-spel än den initialt påtänkta. Vidare underlättar formalismen en generalisering till andra sätt att beskriva spel. Simulationsresultaten indikerar att kunskapsbaserade strategier av högre ordning inte alltid presterar bättre än enklare strategier av lägre ordning. Till yttermera visso visar sig kommunikationslösa strategier vara underlägsna strategier som tillåter kommunikation. / Kandidatexjobb i elektroteknik 2022, KTH, Stockholm
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Knowledge Based Strategies in Grid-Based Pursuit-Evasion Games of Imperfect InformationGabi Goobar, Tobias, Söderberg, Samuel January 2021 (has links)
Strategies in games have since long been of interestto humans, mainly to beat our friends in games such as Chessor Monopoly, but also to model real world scenarios. Thesestrategies are often difficult to find, even more so if the playerslack important information about the current state of the game.Pursuit-Evasion games are a type of games that can be usedto model police chasing criminals, autonomous car collisionavoidance systems and many other scenarios. It is therefore ofinterest to find effective strategies in these scenarios.This bachelor thesis project examined Pursuit-Evasion gamesof imperfect information on grids where a number of pursuerswork together to capture a number of evaders whose locationsare unknown. A set of knowledge-based strategies, one of theminspired by the Knowledge Based Subset Construction, wereexplored and analyzed. The strategies were compared againsteach other and against both an optimal strategy where thepursuers always were aware of the evaders whereabouts anda reference strategy where the pursuers moved randomly.The constructed strategies proved to be efficient in comparisonto the reference and in cases even close to the optimal strategyin efficiency. / Strategier i spel har sedan länge varit avintresse för oss människor, framförallt för att vinna mot vårakompisar i spel som Schack eller Monopol, men också för attmodellera verkliga scenarion. Dessa strategier är ofta svåra attlista ut, och ännu svårare då spelarna saknar viktig informationom spelets nuvarande läge. Pursuit-Evasion är en klass av spelsom kan användas för att modellera polisjakter eller kollisionsundvikandesystem i autonoma bilar för att nämna några. Detligger därför i vårt intresse att finna effektiva strategier i dessascenarion.Detta kandidatsexamensarbete studerade Pursuit-Evasion spelav imperfekt information på rutnät där ett antal så kallade pursuerssamarbetade för att fånga ett antal så kallade evaders varspostioner var okända. En kunskaps-representation utformadesoch en mängd kunskaps-baserade strategier, en inspirerad avmetoden Knowledge Based Subset Construction, utforskades ochtestades. De olika strategierna jämfördes mot varandra och motbåde en optimal strategi då pursuers hade all kunskap om varalla evaders befann sig och en referensstrategi då pursuers rördesig slumpmässigt.De utformade strategierna visade sig vara effektiva i jämförelsemed referensen och i vissa fall till och med nära den optimalastrategin i effektivitet. / Kandidatexjobb i elektroteknik 2021, KTH, Stockholm
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