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A pedagogical game for project managementHuebner, Nathan Daniel January 1978 (has links)
An interactive computer game for teaching project management skills using network models is presented. The game is written in APL notation.
The game is based on a discrete simulation model of the project network. The player simulates the project for a period of time and can then solicit reports, perform resource scheduling or CPM analysis, and make changes in response to the current environmental conditions. The instructor interacts with the game through the environmental modifying functions and the scheduling of exogenous events. This allows him to create a game which is tailored to a specific pedagogical situation. Descriptions of techniques used to add these options and some suggestions for them are included. / Master of Architecture
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