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The effectiveness of using LEGO Mindstorms robotics activities to influence self-regulated learning in a university introductory computer programming courseMcWhorter, William Isaac. O'Connor, Brian C., January 2008 (has links)
Thesis (Ph. D.)--University of North Texas, May, 2008. / Title from title page display. Includes bibliographical references.
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Automated brick sculpture construction /Smal, Eugene. January 2008 (has links)
Thesis (MSc)--University of Stellenbosch, 2008. / Bibliography. Also available via the Internet.
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Girls design, construct, and program with LEGO/Logo a case study /Hamidie, Andrea. January 1998 (has links)
Thesis (M.A.)--University of California, Santa Cruz, 1998. / Typescript. Includes bibliographical references (leaves 65-69).
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Almeria-Mars: A web based robotic simulationWood, John Travis Ian 01 January 2003 (has links)
This project discusses the concepton of a web-based simulation. In particular, it will deal with the development of a robotic Mars Pathfinder simulation delivered via the World Wide Web.
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The Effectiveness of Using Lego Mindstorms Robotics Activities to Influence Self-regulated Learning in a University Introductory Computer Programming Course.McWhorter, William Isaac 05 1900 (has links)
The research described in this dissertation examines the possible link between self-regulated learning and LEGO Mindstorms robotics activities in teaching concepts in an introductory university computer programming course. The areas of student motivation, learning strategies, and mastery of course objectives are investigated. In all three cases analysis failed to reveal any statistically significant differences between the traditional control group and the experimental LEGO Mindstorms group as measured by the Motivated Strategies for Learning Questionnaire and course exams. Possible reasons for the lack of positive results include technical problems and limitations of the LEGO Mindstorms systems, limited number and availability of robots outside of class, limited amount of time during the semester for the robotics activities, and a possible difference in effectiveness based on gender. Responses to student follow-up questions, however, suggest that at least some of the students really enjoyed the LEGO activities. As with any teaching tool or activity, there are numerous ways in which LEGO Mindstorms can be incorporated into learning. This study explores whether or not LEGO Mindstorms are an effective tool for teaching introductory computer programming at the university level and how these systems can best be utilized.
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