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Experiential learning, beliefs, and technology integration among teachers in an urban public school district /Waller, Mark W., January 2007 (has links)
Thesis (Ed.D.) -- Central Connecticut State University, 2007. / Thesis advisor: Karen Beyard. "... in partial fulfillment of the requirements for the degree of Doctor of Education." Includes bibliographical references (leaves 134-163). Also available via the World Wide Web.
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The pedagogical affordances of smartphone applications for collaborative learning (CL) amongst pre-service teachers in KuwaitAlfelaij, Bader January 2015 (has links)
Multiple technological tools are used on a regular basis these days, e.g. PCs, laptops, iPads and smartphones. They are constantly becoming faster, reducing in size and offer more and more functions, which encourages their use anywhere and at any time. The portability and ubiquity of smartphone communications technology has encouraged educators and policy-makers around the world to incorporate it into teaching and learning. However, portability and ubiquity are not the only pedagogical affordance smartphones (and apps) offer; e.g. social interactivity, context sensitivity, connectivity and individuality are also represented (Klopfer et al., 2002). In this study, I have discussed some of these; the main thesis focus is on the pedagogical affordances of smartphone apps, especially a smartphone app (i.e. WhatsApp) to support collaborative learning (CL) amongst pre-service teachers under the Kuwait Public Authority for Applied Education and Training (PAAET). The main research question: ‘Is WhatsApp useful in enhancing collaboration amongst pre-service teachers at PAAET? If so, then how and why is it useful?’ is divided into several sub-questions on students’ perspectives of CL, amongst other relevant issues. The main study approach adopted is qualitative, including several methods (interviews, observation, focus groups, field notes, and Interactional Analysis (IA)), in order to gain insights into M-learning, mobile computer supported collaborative learning (MCSCL), CL, and participatory simulation (PS). PS involves new roles – the role of a real teacher instead of a pre-service teacher. The participants (n=65 in the first iteration, and n=59 in the second iteration) were successfully engaged in two iterations of design-based research (DBR), where their voices were crucial throughout. The use of smartphone apps (i.e. WhatsApp) by the students was evaluated, with information on student usage obtained via various channels. The data was analysed using a thematic analysis approach. The findings support the key theory that unique affordances are offered by smartphone apps (i.e. WhatsApp) for CL, enhancing learning opportunities with the support of PS activities. However, it was found that there are also challenges presented by the integration of technology into PAAET and the Kuwaiti context. These findings have important implications for both theory and practice and the integration of smartphone apps into the collaborative educational status quo. Furthermore, they should expand our understanding of the pedagogical affordances of smartphone apps for CL in a specific context (PAAET), although there are limitations to the current study and recommendations for further work are ultimately presented.
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The Development and Implementation of a Multimedia Program that Uses Analogies in Senior High School Chemistry to Enhance Student Learning of Chemical EquilibriumO'Brien, Geoffrey William January 2002 (has links)
In this thesis, you will find a review the development process of a multimedia presentation designed to assist the teaching of chemical equilibrium using analogies. The objective of this thesis is to report on the process of designing animated analogies and the subsequent employment of these analogies in a teaching program for grades 11 and 12 students. This thesis describes a case study in the effective use of technology in the classroom based on established research in the field of analogical thinking. The work begins with a review of relevant literature from the fields of constructivism, collaborative learning and multimedia in education. The design phase of the research sought to discover if analogies for chemical equilibrium could be successfully transferred to a multimedia presentation on a computer. The subsequent testing of the software endeavoured to discover the most appropriate teaching strategies and if the use of such a program could enhance the learning process for students. The work resulted in a completed CDROM with full teaching program included which you will find attached to this thesis. The results indicate that the experience was a positive one and that there is some evidence to show increased ability in the students in their attempts to understand a conceptually difficult area of chemistry theory.
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Blended learning in physiotherapy education: designing and evaluating a technology-integrated approachRowe, Michael January 2012 (has links)
<p>Background: Practice knowledge exists as a complex relationship between questions and answers in a context of meaning that is often intuitive and hidden from the novice practitioner. Physiotherapy education, which aims to develop patterns of thinking, reflection and reasoning as part of practice knowledge, is often based on didactic teaching methods that emphasise the learning of facts without highlighting the relationships between them. In order to improve health outcomes for patients, clinical educators must  / consider redesigning the curriculum to take into account the changing and complex nature of physiotherapy education. There is some evidence that a blended approach to  / teaching and learning may facilitate the development of graduates who are more capable of reflection, reasoning and critical thinking, and who can adapt and respond to the  / complex clinical environment. The purpose of this study was to develop principles that could be used to guide the design of blended learning environments that aim to develop  / capability in undergraduate physiotherapy students. Method: The study took place in a university physiotherapy department in the Western Cape in South Africa, among  / undergraduate students. Design research was used as a framework to guide the study, and included a range of research methods as part of that process. The problem was  / identified using a systematic review of the literature and a survey of students. The design of the blended intervention that aimed to address the problem was informed by a  / narrative review of theoretical frameworks, two pilot studies that evaluated different aspects of blended learning, and a Delphi study. This process led to the development of a set  / of design principles which were used to inform the blended intervention, which was implemented and evaluated during 2012. Results: The final results showed that students had undergone a transformation in how they thought about the process and practice of learning as part of physiotherapy education, demonstrating critical approaches towards  / knowledge, the profession and authority. These changes were brought about by changing teaching and learning practices that were informed by the design principles in the  / preliminary phases of the project. These principles emphasised the use of technology to interact, articulate understanding, build relationships, embrace complexity, encourage  / creativity, stimulate reflection, acknowledge emotion, enhance flexibility and immerse students in the learning space. Discussion: While clinical education is a complex undertaking with many challenges, evidence presented in this study demonstrates that the development of clinical reasoning, critical thinking and reflection can be enhanced through the intentional use of technology as part of a blended approach to teaching and learning. The design principles offer clinical educators a framework upon which to construct learning environments where the affordances of technology can be mapped to the principles, which are based on a sound pedagogical foundation. In this way, the use of technology in the learning environment is constructed around principles that are informed by theory. However, clinical educators who are considering the integration of  / innovative strategies in the curriculum should be aware that students may initially be reluctant to engage in self-directed learning activities, and that resistance from colleagues  / may obstruct the process. Conclusion: The development of clinical reasoning, critical thinking and reflection in undergraduate physiotherapy students may be enhanced through  / the intentional use of appropriate technology that aims to fundamentally change teaching and learning practices. Design research offers a practical approach to conducting  / research in clinical education, leading to the development of principles of learning that are based on theory. <br />
iii</p>
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Blended learning in physiotherapy education: designing and evaluating a technology-integrated approachRowe, Michael January 2012 (has links)
<p>Background: Practice knowledge exists as a complex relationship between questions and answers in a context of meaning that is often intuitive and hidden from the novice practitioner. Physiotherapy education, which aims to develop patterns of thinking, reflection and reasoning as part of practice knowledge, is often based on didactic teaching methods that emphasise the learning of facts without highlighting the relationships between them. In order to improve health outcomes for patients, clinical educators must  / consider redesigning the curriculum to take into account the changing and complex nature of physiotherapy education. There is some evidence that a blended approach to  / teaching and learning may facilitate the development of graduates who are more capable of reflection, reasoning and critical thinking, and who can adapt and respond to the  / complex clinical environment. The purpose of this study was to develop principles that could be used to guide the design of blended learning environments that aim to develop  / capability in undergraduate physiotherapy students. Method: The study took place in a university physiotherapy department in the Western Cape in South Africa, among  / undergraduate students. Design research was used as a framework to guide the study, and included a range of research methods as part of that process. The problem was  / identified using a systematic review of the literature and a survey of students. The design of the blended intervention that aimed to address the problem was informed by a  / narrative review of theoretical frameworks, two pilot studies that evaluated different aspects of blended learning, and a Delphi study. This process led to the development of a set  / of design principles which were used to inform the blended intervention, which was implemented and evaluated during 2012. Results: The final results showed that students had undergone a transformation in how they thought about the process and practice of learning as part of physiotherapy education, demonstrating critical approaches towards  / knowledge, the profession and authority. These changes were brought about by changing teaching and learning practices that were informed by the design principles in the  / preliminary phases of the project. These principles emphasised the use of technology to interact, articulate understanding, build relationships, embrace complexity, encourage  / creativity, stimulate reflection, acknowledge emotion, enhance flexibility and immerse students in the learning space. Discussion: While clinical education is a complex undertaking with many challenges, evidence presented in this study demonstrates that the development of clinical reasoning, critical thinking and reflection can be enhanced through the intentional use of technology as part of a blended approach to teaching and learning. The design principles offer clinical educators a framework upon which to construct learning environments where the affordances of technology can be mapped to the principles, which are based on a sound pedagogical foundation. In this way, the use of technology in the learning environment is constructed around principles that are informed by theory. However, clinical educators who are considering the integration of  / innovative strategies in the curriculum should be aware that students may initially be reluctant to engage in self-directed learning activities, and that resistance from colleagues  / may obstruct the process. Conclusion: The development of clinical reasoning, critical thinking and reflection in undergraduate physiotherapy students may be enhanced through  / the intentional use of appropriate technology that aims to fundamentally change teaching and learning practices. Design research offers a practical approach to conducting  / research in clinical education, leading to the development of principles of learning that are based on theory. <br />
iii</p>
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Facilitating play between children with autism and an autonomous robotFrancois, Dorothee C. M. January 2009 (has links)
This thesis is part of the Aurora project, an ongoing long-term project investigating the potential use of robots to help children with autism overcome some of their impairments in social interaction, communication and imagination. Autism is a spectrum disorder and children with autism have different abilities and needs. Related research has shown that robots can play the role of a mediator for social interaction in the context of autism. Robots can enable simple interactions, by initially providing a relatively predictable environment for play. Progressively, the complexity of the interaction can be increased. The purpose of this thesis is to facilitate play between children with autism and an autonomous robot. Children with autism have a potential for play but often encounter obstacles to actualize this potential. Through play, children can develop multidisciplinary skills, involving social interaction, communication and imagination. Besides, play is a medium for self-expression. The purpose here is to enable children with autism to experience a large range of play situations, ranging from dyadic play with progressively better balanced interaction styles, to situations of triadic play with both the robot and the experimenter. These triadic play situations could also involve symbolic or pretend play. This PhD work produced the following results: • A new methodological approach of how to design, conduct and analyse robotassisted play was developed and evaluated. This approach draws inspiration from non-directive play therapy where the child is the main leader for play and the experimenter participates in the play sessions. I introduced a regulation process which enables the experimenter to intervene under precise conditions in order to: i) prevent the child from entering or staying in repetitive behaviours, ii) provide bootstrapping that helps the child reach a situation of play she is about to enter and iii) ask the child questions dealing with affect or reasoning about the robot. This method has been tested in a long-term study with six children with autism. Video recordings of the play sessions were analysed in detail according to three dimensions, namely Play, Reasoning and Affect. Results have shown the ability of this approach to meet each child’s specific needs and abilities. Future work may develop this work towards a novel approach in autism therapy. • A novel and generic computational method for the automatic recognition of human-robot interaction styles (specifically gentleness and frequency of touch interaction) in real time was developed and tested experimentally. This method, the Cascaded Information Bottleneck Method, is based on an information theoretic approach. It relies on the principle that the relevant information can be progressively extracted from a time series with a cascade of successive bottlenecks sharing the same cardinality of bottleneck states but trained successively. This method has been tested with data that had been generated with a physical robot a) during human-robot interactions in laboratory conditions and b) during child-robot interactions in school. The method shows a sound recognition of both short-term and mid-term time scale events. The recognition process only involves a very short delay. The Cascaded Information Bottleneck is a generic method that can potentially be applied to various applications of socially interactive robots. • A proof-of-concept system of an adaptive robot was demonstrated that is responsive to different styles of interaction in human-robot interaction. Its impact was evaluated in a short-term study with seven children with autism. The recognition process relies on the Cascaded Information Bottleneck Method. The robot rewards well-balanced interaction styles. The study shows the potential of the adaptive robot i) to encourage children to engage more in the interaction and ii) to positively influence the children’s play styles towards better balanced interaction styles. It is hoped that this work is a step forward towards socially adaptive robots as well as robot-assisted play for children with autism.
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Innovating with technology in the classroom : experiences with developing a new tool in support of teaching and learning in A-level historyShuyska, Jane Alexen January 2011 (has links)
This study investigates a process of technological innovation in the classroom, and a range of related issues. It discusses the development of a technology-assisted tool, ThinkSpace, combining computer-based concept mapping and a wiki, aimed at facilitating collaborative and critical engagement with complex study material. The study adopts a design-based research approach in order to develop in tandem the technological implementation of the tool as well as the pedagogical practices for the use of the tool in the classroom. ThinkSpace was introduced into two schools where it was used by A-level history students. In close collaboration with the teachers practical uses for the tool were developed and implemented in the classroom. Data were collected through classroom observation, student and teacher interviews, as well as gathering evidence of students’ work with the tool. The thesis engages with questions of developing pedagogical practice to incorporate technological tools. It provides insights into the processes of working with teachers and students on collaborative innovation projects and the ways in which technology and pedagogy can gradually be aligned to achieve shifts in classroom practice. The project also investigates opportunities for developing productive uses of wikis and concept mapping in the classroom. The results of this study highlight the gradual and incremental nature of innovation in the classroom. The study concludes that innovation with tools such as ThinkSpace requires changes to deeply-seated learning practices, which are closely linked to student identity. If such practices are to be altered, it is necessary to think more carefully about supporting students through the pedagogical changes that some technological innovations endeavour to put into place. Possible ways of providing support in the processes of innovation were found in the present study through the scrutiny of the ways some students were beginning to appropriate the ThinkSpace tool. This suggested more targeted ways of encouraging conceptualisation and collaboration practices, which were the target of the innovation presented here.
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A Service-Learning Approach to an Arts-based Technology Course to Increase Pre-service Teacher Receptivity to Teaching TechnologyEssex, Elizabeth 09 March 2009 (has links)
The following question and sub-question guide this thesis project: 1) How does a service-learning approach in an arts-based technology course increase pre-service teacher receptivity to teaching technology? 2.) What are some barriers to teaching technology for pre-service teachers? A positive service-learning experience provides good learning models which have the potential to address the barriers to teaching technology for pre-service teachers by influencing their self-efficacy. Included in this thesis is a unit plan which responds to these research questions. There are many barriers to teaching technology for teachers including lack of funds, availability and quality of computer hardware and software, teaching models for using computer technology in instruction, time to learn to use computer technology, and teacher attitude (Rogers, 2000). A service-learning approach in an arts-based technology course could increase pre-service teacher receptivity to teaching technology by addressing these needs, the most important of which is providing pre-service teachers with a model for using computer technology in their instruction. Computer hardware and software availability is a problem which the teacher educator can address through writing a grant for funds, computer hardware and software, introducing the pre-service teachers to free and open source software, and negotiating with the partner school's administration and classroom teachers. Equally important is discussing this process with the pre-service teachers so they may learn from that experience. A positive experience teaching using computer technology has the potential to change pre-service teacher attitude about the ability of a teacher to influence students and their personal ability as a teacher (Wade, 1995; Root & Furco, 2001). Through service-learning, K-12 students and pre-service teachers have the opportunity to teach each other about digital art. It is through these unit plans that a mutual relationship is formed, which enables learning to occur on both ends. Throughout the unit plan, pre-service teachers are given time to reflect on their learning experiences and discuss what they are learning by working with the students. When teaching digital art to pre-service teachers, while it is important to give goals, guidelines and some basic instruction to lay the ground work for future discoveries, pre-service teachers and students alike need the opportunity to find the solutions to their own technical and artistic problems. The curricular ideas and unit plans contained within this thesis may serve as idea-generators for teacher educators interested in enriching their computer technology curriculum for pre-service teachers by incorporating service-learning into their practice. The big ideas were chosen to emphasize the idea of a learning community. Students and pre-service teachers develop a relationship over the course of teaching in which both learn from each other through the pre-service teachers' lessons and how the lessons are interpreted by the students. In effect, these unit plans are a beginning for future projects which integrate service-learning and the digital arts.
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Exploring The Use Of Mobile Phones For Supporting English Language LearnersSaran, Murat 01 February 2009 (has links) (PDF)
With their widespread use and their features such as mobility, localization, and personalization, mobile phones offer a great potential for out-of-class learning. Yet, there is scarce research on the use of mobile phones in language learning contexts nor any on using multimedia messages via mobile phones to improve learners' / vocabulary acquisition. The major aim of this study was to investigate the potentials and effectiveness of using mobile phones in foreign language education. In particular, the effects of using multimedia messages via mobile phones for improving language learners&rsquo / acquisition of words were explored. A mixed method approach involving both quantitative and qualitative components was employed in this study. The quantitative part of the study followed a pre-test/post-test quasi-experimental design. The qualitative part of the study included post-study semi-structured interviews with the students, and a questionnaire involving open ended items. The participants of this study were a group of students attending the English Preparatory School of an English-medium university in Turkey. Three different groups were formed in order to investigate the comparative effectiveness of supplementary materials delivered through 3 different means: mobile phones, web pages, and printed. Analyses of the quantitative data showed that using mobile phones had positive effects on students&rsquo / vocabulary learning. The qualitative data collected through the questionnaire and the interviews supported this finding. All participants provided positive feedback about the mobile learning application used in this study.
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Effects Of Web-based Learning Tool On Student Learning In Science Education: A Case StudySengel, Erhan 01 September 2005 (has links) (PDF)
This exploratory study provides a qualitative and quantitative report on the integration of a specific online information system into the science curriculum using authentic tasks in a class setting. It investigates how they use an online information database and tools to create meaning. An in-depth analysis was done to understand students& / #8217 / perceptions about the usability of a web-based learning tool used in science course, properties of a web-based learning tool, the quality of the content, and the structure of web-based instruction. It also aimed to explore the effects of the Web-based learning in a science course on students& / #8217 / achievement and attitudes toward science learning.
The subjects of this study were 51 Ö / zel Bilim Okullari students in secondary school (6th, 7th and 8th grades) classes. It was conducted throughout the academic year of 2004-2005.
The Science Achievement Test and attitude scales for science learning were given as pre-tests at the begging of academic year. They were given as post-tests and the students were interviewed in groups of five at the end of the academic year. The total time of using the web site of the course was kept by Web log-system.
The quantitative findings of the study indicated that there were significant differences between the pre-tests and post-tests of the science achievement test and attitude scale. In addition, there were a positive relationship between the site usage time and achievement and attitude of the students towards science learning.
The qualitative findings of this study showed that the amount of information supplied in the web site of the course, access to the Internet, doing assignments and taking online exams played important roles in students& / #8217 / science learning. However, the students did not prefer to use e-mails and chat rooms to collaborate with their fiends. They preferred to communicate face to face with their friends, and they preferred SMS because of ease of use.
The results and the discussion set out in this study have some important implications for teachers and instructional designers. The study contributes to an understanding of online learning and provides a basis for empirical study of learners performing real educational tasks. The insights gained in this small-scale study will help teachers construct better online learning environments with regard to pedagogy and technological innovation.
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