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Body Building Music: sistema interativo para criação musical controlado por performance coreográfica esportiva / -Monnazzi, João Paulo Silva 10 December 2018 (has links)
Em meio a diversas interações midiáticas oriundas do desenvolvimento tecnológico no século XXI, percebemos que a música pode desbravar novos caminhos e conexões em áreas ainda pouco exploradas, como na interdisciplinaridade com o esporte. Este trabalho tem como foco a concepção de um sistema de criação musical interativo controlado por performance coreográfica esportiva, onde o atleta, além de interagir com o processo criativo e com a própria música durante sua performance coreográfica, possa também alterar sua estrutura e redefinir parâmetros de condução e geração sonora. Através de um sensor de movimento o atleta atua em tempo real reorganizando a execução de materiais sonoros previamente elaborados e manipulando processadores de efeito e de dinâmica. Uma composição modular interativa foi realizada para testar o sistema, adotando-se uma estrutura musical modular em tonalidades. Atribuindo ao atleta funções antes exclusivas do nicho profissional do intérprete e/ou compositor musical, o sistema desenvolvido oferece o acesso a processos de criação musical a uma população que não necessariamente detém conhecimento sobre as ferramentas tradicionais de composição musical. Os resultados exploram novas formas de mediações e abrem fronteiras de aplicações intocadas, bem como novos nichos de trabalho para o profissional da música nas áreas de criação, produção e performance. / In the midst of several media interactions that came from technological development in the 21st century, we realized that music can break new ground and connections in areas that are still little explored, such as in interdisciplinarity with sports. This work focuses on the conception of an interactive musical creation system controlled by a choreographic performance, in which the athlete, in addition to interacting with the creative process and with the music itself during its choreographic performance, can also alter its structure and redefine parameters of conduction and sound generation. Through a motion sensor the athlete acts in real time reorganizing the execution of previously elaborated sound materials and manipulating processors of effect and dynamics. An interactive modular composition was performed to test the system, adopting a modular musical structure in shades. By providing the athlete with functions previously unique to the professional niche of the performer and / or music composer, the developed system offers access to music creation processes for a population that does not necessarily have knowledge about traditional musical composition tools. The results explore new forms of mediation and open boundaries of untouched applications, as well as new work niches for the music professional in the areas of creation, production and performance.
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Synchronous video conferences as a connectivism approach to learning : State of the art in Rwandan higher educationLemy, Kabera January 2020 (has links)
The advance of the internet and Web 2.0 technologies continue to drive a dramatic change in the way people access and share information through various channels of communication. In the education sector, several learning management systems have been integrated into teaching and learning activities. To increase more interactivities between teachers and learners, tools for synchronous video conferencing are implemented in universities to enable online education. Prior studies indicate that the adoption and use of the tools in higher education institutions have been substantially expanding, more particularly in developed countries. Therefore, understanding the state of integrating synchronous video conference tools to support teaching and learning activities is important for scholars and academicians as this innovative communication technology is proven to have a substantial impact on quality education and effective learning. In Rwanda, before COVID-19, research on the adoption and use of video conference systems is still scarce. The objective of this study was therefore twofold: (1) to understand the adoption and use of synchronous video conference technologies for teaching and learning purposes and (2) to propose a strategy for effective implementation and value addition of video conferencing tools (VCT) at University of Rwanda. A qualitative method was adopted and case study was used as a research strategy for this research. Meanwhile, the Social-Technical System theory was applied in this research for data collection, analysis and reporting of results. 17 responses from participants (teachers and eLearning Officers) were collected using an online internet-based survey questionnaire. Key findings indicate that the adoption and use of video conference systems was found to be at a lower level and the associated contributing inhibitors were identified and reported in this research. Based on the empirical findings and on the responses from participants, this study proposed a contextual strategy for effective integration of video conference systems at the case study institution. Overall, this study concluded that for an effective delivery of live lectures through webinars enabled by the web-based video conference tools, the 10 elements composing the proposed action-oriented strategy for integrating video conference systems should be taken into consideration by the case study institution. Practical and scientific contributions of this research are reported in this thesis and recommendations for further research in connection with the current one have been also put forward.
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