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Vorabübertragung ortsbezogener Informationen zur Unterstützung mobiler Systeme /Kubach, Uwe. January 2002 (has links)
Stuttgart, Universiẗat, Diss., 2002 (Nicht für den Austausch).
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A framework for secure mobile computing in healthcareThomas, Godwin Dogara Ayenajeh January 2007 (has links)
Mobile computing is rapidly becoming part of healthcare’s electronic landscape, helping to provide better quality of care and reduced cost. While the technology provides numerous advantages to the healthcare industry, it is not without risk. The size and portable nature of mobile computing devices present a highly vulnerable environment, which threaten the privacy and security of health information. Since these devices continually access possibly sensitive healthcare information, it is imperative that these devices are considered for security in order to meet regulatory compliance. In fact, the increase in government and industry regulation to ensure the privacy and security of health information, makes mobile security no longer just desirable, but mandatory. In addition, as healthcare becomes more aware of the need to reinforce patient confidence to gain competitive advantage, it makes mobile security desirable. Several guidelines regarding security best practices exist. Healthcare institutions are thus faced with matching the guidelines offered by best practices, with the legal and regulatory requirements. While this is a valuable question in general, this research focuses on the aspect of considering this question when considering the introduction of mobile computing into the healthcare environment. As a result, this research proposes a framework that will aid IT administrators in healthcare to ensure that privacy and security of health information is extended to mobile devices. The research uses a comparison between the best practices in ISO 17799:2005 and the regulatory requirements stipulated in HIPAA to provide a baseline for the mobile computing security model. The comparison ensures that the model meets healthcare specific industry requirement and international information security standard. In addition, the framework engages the Information Security Management System (ISMS) model based on the ISO 27000 standard. The framework, furthermore, points to existing technical security measurers associated with mobile computing. It is believed that the framework can assist in achieving mobile computing security that is compliant with the requirements in the healthcare industry.
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Modelling and control of an autonomous vehicleSabatta, Deon George 14 August 2012 (has links)
M.Ing. / This thesis deals with the modelling and control of an autonomous four-wheeled car-like vehicle. The autonomous vehicle is built on the chassis of a Tamiya TXT-1, one-tenth scale, off-road remote control truck. The simplified kinematic and dynamic models of this vehicle are derived for the purposes of control. These models are converted to a suitable form and control laws are then developed to perform set-point control as well as path following. A sonar array is constructed to permit the vehicle to sense its surroundings and construct a map of an unknown environment as it navigates through it. Lastly the Vector Field Histogram (VFH) obstacle avoidance algorithm is implemented and used to guide the vehicle through a sparsely populated environment without colliding with the obstacles.
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A study of the mobile home in AmericaBruhns, Robert Albert 08 1900 (has links)
No description available.
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Omni-directional locomotion for mobile robotsCarter, Brian Edward. January 2001 (has links)
Thesis (M.S.)--Ohio University, June, 2001. / Title from PDF t.p.
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Maintaining high availability in distributed mobile systemsBoitnott, Brad P. January 2009 (has links) (PDF)
Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2009. / Thesis Advisor(s): Singh, Gurminder ; Gibson, John H. "September 2009." Description based on title screen as viewed on November 05, 2009. Author(s) subject terms: High Availability, Failsafe, Fault-tolerant, Distributed Mobile System, TwiddleNet Includes bibliographical references (p. 53-55). Also available in print.
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A cross-section analysis of the demand for mobile homes in FloridaStrader, Max Holt, January 1977 (has links)
Thesis--University of Florida. / Description based on print version record. Typescript. Vita. Includes bibliographical references (leaves 148-155).
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Comparison of Learning Performance Between Students Who Do and Students Who Do Not Use Mobile Technology-based ActivitiesStowe, William A., Jr. 08 1900 (has links)
This study examined if using mobile technology-based activities would increase student performance in biological science courses. The study compared two groups of students in lectures and labs. Each group had about 20 students. The mobile group had mobile technology-based activities and the non-mobile group received conventional instruction. The mobile group used links to the website, or a QR Code to access the activities. The non-mobile group had handouts and worksheets over the same content. The research methodology for this study was mixed method. The study was a quasi-experimental design that used instruction method as the independent variable between two groups. The study used formative and summative assessment to compare the performance of the mobile group and non-mobile group in lecture and lab. The student in the mobile group had statistically significantly higher lab exam scores than students in the non-mobile group. Additionally, Students were surveyed about their performance expectancy and effort expectancy using mobile technology for learning, and they were asked about their self-management of learning. Analysis indicated that both groups had similar performance and effort expectancy using mobile technology for learning, but the two groups differed on self-management of learning responses to the survey. Focus groups from the mobile group and the non-mobile group were interviewed about issues related to benefits and challenges encountered learning with mobile technology-based activities.
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Mobile Exergaming HeuristicsMonk, Monika Patrice 20 October 2014 (has links)
An alarming number of adolescents experience obesity and related health issues, in part because of a lack of exercise. Increased mobile technology availability can have negative effects on amount of exercise, but they can have positive effects as well. Leveraging mobile technology to encourage and motivate exercise has potential to decrease unhealthy lifestyles, especially among young people. Mobile exergaming is an emerging field that has the potential to motivate users to exercise while also having fun. However, much of the early development work on mobile exergames has been ad-hoc, with little guidance available for designers. This work seeks to identify heuristics catered for mobile exergaming. This thesis presents four mobile exergaming heuristics were identified based on recent literature and on the author's mobile exergame design and development efforts: 1) Motivational game concepts that promote physical activity; 2) Game cues that engage active users; 3) Physically and temporally appropriate game structure to encourage continual, recurring play; 4) Game play movements that are safe for the user and for the device. This thesis describes the development of the mobile exergame heuristics, along with the creation and distribution of an ExergameApp Suite comprised of three mobile exergames: Fish Out of Water, Color Hunt and Space Rayders. / Master of Science
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Apps in the U-space : From mobile to ubiquitous marketingBredican, John January 2016 (has links)
Smart mobile devices are becoming increasingly essential daily companions. Applications (apps) are the interface through which the consumer can leverage unique capabilities of smart mobile devices to interact with people, other devices and firms via the supporting mobile ecosystem. Smart mobile devices and apps are influencing how competition is defined and changing how firms do business by improving internal processes and increasing flexibility and convenience for customers. Mobile apps and devices enable users to move from a portable and mobile communication and computing environment to that of a ubiquitous communication and computing environment [u-space]. Discussion in terms of ‘mobile marketing’ is therefore too limiting, our understanding should be ‘ubiquitous marketing’. Six papers explore ubiquitous marketing further. The retail sector provides a contextual setting for paper one and finds that mobile marketing increases value for retailers and consumers. Integration of all retailer / consumer interfaces with mobile marketing to maximise exposure and connectivity between both parties is recommended. Paper two investigates the sources for mobile app ideas in companies and finds that apps developed externally or within the firm with some outside help, were perceived to be more effective. Apps that leverage the mobile devices unique features is central to the methodology proposed for developing an app in paper three. The next three papers examine the impact that mobile apps and devices have on business activities and customer relationships. Paper four finds increased operational efficiency in a Dental Practice, while paper five identified the opportunity for increased firm-customer interaction in a medical context. Paper six determines that rather than five dimensions of SERVQUAL, financial service quality of apps consists of three dimensions: Reliability, personal and visibles; and that service success can be derived from providing less service. This thesis contributes to a fuller understanding of U-commerce theory. It advances understanding in how apps are making significant changes in how information technology is managed and controlled from an organisational perspective, and how these technology advances can influence consumer interaction. / <p>QC 20160516</p>
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