• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Edge-aided virtual view rendering for multiview video plus depth

Muddala, Suryanarayana Murthy, Sjöström, Mårten, Olsson, Roger, Tourancheau, Sylvain January 2013 (has links)
Depth-Image-Based Rendering (DIBR) of virtual views is a fundamental method in three dimensional 3-D video applications to produce dierent perspectives from texture and depth information, in particular the multi-viewplus-depth (MVD) format. Artifacts are still present in virtual views as a consequence of imperfect rendering using existing DIBR methods. In this paper, we propose an alternative DIBR method for MVD. In the proposed method we introduce an edge pixel and interpolate pixel values in the virtual view using the actual projected coordinates from two adjacent views, by which cracks and disocclusions are automatically lled. In particular, we propose a method to merge pixel information from two adjacent views in the virtual view before the interpolation; we apply a weighted averaging of projected pixels within the range of one pixel in the virtual view. We compared virtual view images rendered by the proposed method to the corresponding view images rendered by state-of-theart methods. Objective metrics demonstrated an advantage of the proposed method for most investigated media contents. Subjective test results showed preference to dierent methods depending on media content, and the test could not demonstrate a signicant dierence between the proposed method and state-of-the-art methods.
2

Bildbaserad rendering : Implementation och jämförelse av två algoritmer

Härdling, Peter January 2010 (has links)
Det här arbetet har gått ut på att jämföra två algoritmer för bildbaserad rendering. Båda algoritmerna använder två bilder som spelats in med formatet MultiView plus depth för att rendera nya mellanliggande vyer av en tredimensionell scen. De tvådimensionella bilderna är kompletterade med djupvärden för varje bildpunkt. Renderingen kan då utföras genom perspektivriktiga transformationer där alla bildpunkters nya positioner projiceras individuellt. I samband med renderingen behöver bland annat mätfel i de ursprungliga bilderna samt skymda partier hanteras. Algoritm I gör det delvis genom utjämning av skarvararna mellan bildernas bidrag till den nya vyn. Algoritm II bygger på att bilderna delas upp i lager där de lager som ansetts vara säkra prioriteras framför lager som har bedömts vara mer riskabla. Algoritmerna har implementerats i Matlab och algoritm II har modifierats genom kompletteringar av dess regler för prioriteringen av lagren till mer komplicerade scener. Algoritm II har visat sig vara bättre på att bevara detaljer i de renderade vyerna och håller en jämnare hastighet vid renderingarna. Den ger även högre och jämnare resultat vid jämförelse med kvalitetsmåttet PSNR men vid jämförelser med MSSIM har den däremot fått något lägre värden. De ytterligare stegen vid renderingen har även ökat renderingstiderna med upp till 40 % jämfört med algoritm I. Författaren ger förslag på områden för fortsatt utveckling av algoritm II. Till exempel bör algoritmen testas vidare för att avgöra om de använda gränsvärdena är generella eller om de måste anpassas till olika scener. / This thesis has been aimed at comparing two algorithms for image-based renderings. Both algorithms uses two images recorded with the MultiView plus depth format, to render new intermediate views of a three-dimensional scene. The two-dimensional images extensions with depth values for each pixel, makes it possible to perform the image warping as perspective projections of all individually pixels to their new positions. During rendering, such as measurement error in the original images and occlusions has to be handled. Algorithm I is partly based on smoothening the joints between the contributions from the two images to the novel view. Algorithm II divides the images into layers, in which layers consid-ered safe has priority over layers that have been defined as more risky. The algorithms have been implemented in Matlab and algorithm II has been modified through additions to the priority rules for the layers to more complex scenes. Algorithm II has proven to be better at preserving the details in the rendered views, and maintains a less varying speed when rendering. It also provides higher and more consistent PSNR values, but in comparison using MSSIM the values are slightly lower. The additional steps have also increased the rendering times by up to 40 % compared to algorithm I. The author suggests areas for further development of algorithm II. For example, the algorithm should be tested further to determine if the used thresholds are general or whether they must be adapted to different scenes.

Page generated in 0.0571 seconds